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Elantris

By Brandon Sanderson

I probably wouldn't have picked up another Sanderson novel so soon after finishing the Mistborn trilogy, but a coworker loaned me this one thinking that it was the third book in that series so I had it on-hand. Still, it made for an interesting comparison, since Elantris was Sanderson's first published novel, and Mistborn followed soon after.

Elantris is the name of a huge, once powerful and beautiful city. For hundreds of years, the city was populated by a race of benevolent demigods, each of whom was at one time human but was transformed into an Elantrian through a mysterious process called the Shaod. But ten years prior to the beginning of the story, the Elantrians' magic failed, causing their city to crumble. More than that, though the Shaod still takes people, instead of becoming powerful, near-immortal magic wielders, they turn into shambling wrecks, unable to die or even heal—any wounds suffered by a new Elantrian remain painful forever.

The story opens with Raoden—a prince of Arelon, the country formerly ruled by Elantris—waking to discover that he has been taken by the Shaod, on the morning he is to be wed to Sarene, a princess from across the sea. Like all those transformed since the fall of Elantris, he is banished into the rotting city, and the rest of the world is told that he has died suddenly. Sarene is left to find her way in Arelon on her own, while Raoden discovers the depths to which life—if it can be called that—in Elantris has sunk in the past ten years. Into this scene comes a third character, Hrathen, a warrior-priest intent on subjugating Arelon for his dark masters, and Raoden and Sarene must work to discover the secret of Elantris' downfall before Hrathen achieves his goal.

All in all, the book was decent, but in comparison with Mistborn, it was easy to see that this was the earlier work. Like a lot of speculative fiction, Elantris is built around one central idea. In this case, it's the mystery of the Elantrians' downfall. The problem is, that idea was a little too central for my taste, leaving me feeling in the end that the book was just too long for what it was. Which is not to say that the book is boring—Sanderson does a fairly good job of keeping things going from scene to scene—it's just that much of what happens, especially in the first half, ends up feeling digressive by the end.

Still, I do have to give Sanderson credit for coming up with an interesting concept. The characters were fairly well-crafted, too, even if the world they inhabited felt a little simplistic to me. What worked the best for me was actually not so much the plot but rather the time spent with Raoden, exploring the ruins of Elantris. Both the descriptions of the city, itself, as well as the survival-of-the-fittest culture that arose there were quite evocative. (As a side note, it made me wonder how much influence was drawn from Mervyn Peake's Ghormengast novels—I haven't read those yet, but reading this made me bump them ahead in my queue a few places.)

I don't know if Elantris is quite worth the praise it's gotten from critics and readers, but it was nevertheless a pretty entertaining read. It's out in paperback at this point, so you should be able to pick it up fairly cheaply in your local bookstore.


Started: 2010-12-09 | Finished: 2010-12-16

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