sakeriver.com

Fight round 1

From: Kevin

Subject Fight

Did I send you a note telling you that I want to take my steps back away from the ogres? I want to entice them to come down off their logs (and I want to back away from where the sleep spell is going to go off).



From: Karl

Subject Spell

Salix will cast Flame Sphere and try to place it between the two Ogres. If they are more than 5 ft apart, he will place it to burn the first ogre.



From: Nate

Subject Fight

Alatyr will charge the orcs, hoping to strike the orcs with his light mace once they are within reach. He will also balance himself in the case that one of the orcs are slain, so he might strike another enemy within distance (GREAT CLEAVE).



From: Kevin

Subject Plea

Come, come all faithful followers of Kalevan - this is the siren call to send in your actions so your faithful 1/2 orc may die a glorious death.

OOC: I am soooo impatient. :-)



From: Mark

Subject Fight round 1

Initiative(Alatyr, Ran, Surin, Salix, Harp, Ogre 1, Fal, Bel, Cai, Ogre 2)

Alatyr, hearing the roars of the monsters and Harp's cry of Anglewing, tries to spur his horse forward into battle. Unfortunately the poor horse has other ideas and does not move. (Ride Check, DC20, 1+9=10, fail)

Ran, seeing the two large creatures spring from behind the tree trunk drops his crossbow and tries to draw his sword. His horse is also skittish from the yelling of the ogres and it is all he can do to keep the horse from bolting.(Ride check, DC 20, 5+6=11, fail)

Surin tries his best to disappear into the surrounding cover and move quietly towards the creatures.(Hide Check 19+16=35, Move Silent check 2+13=15)

Salix leans over his horse's neck and whispers soothingly in his ear. The horse responds to the soothing words and stays where he is. (Ride check DC20, 12+9=21, success) Salix then touches the symbol on his armor and points to a spot in front of the party. A small ball of flame leaps from his hand and as it rolls to the spot Salix indicated it grows into a ball of flame 5 feet around.(Flaming sphere, round 1)

Harp, realizing that he may be out matched with these two large creatures decides that a tactical withdrawl may not such a bad idea. He drops the reins to Stupid and the horse takes off down the path at a full gallop. Harp then quickly and carefully backpedals towards the party, his sword weaving an intricate pattern before him.(Withdraw)

Ogre1, incensed to see his prey trying to escape, jumps down and moves after Harp. It is surprisingly fast and easily keeps up with Harp.

Fal starts to dig in his bag of spell components, but his horse starts to act up and he is unable to get into the bag.(Ride Check, DC20, 9+3=12,fail)

Bel starts to pull an arrow from it's quiver when his horse rears up at the approach of the ogre. It is all Bel can do to keep his mount under control.(Ride check, DC20, 5+8=13, fail)

Cai watches as the ogre advances on her position. She quickly fires two arrows at the creature, its large size making it a fairly easy target for her. As she is drawing back her bow, the ogre notices her and takes a quick swing in her direction(AOO, shooting a missile weapon while in a threatened square,AC19, 2+8=10, miss). Her own shots however are right on target.(AC16, 11+8=19,hit, 16+8=24, hit, ) One glances of the arm of the monster and the other embeds itself deep in it's thigh.(Damage, 1, 5)

The other ogre also jumps down and moves towards the party.

OODM: I tried to attach a map for the end of round 1 but Hotmail was acting screwy. I will try and send it in a bit.



From: Nate

Subject Fight round 2

Alatyr will dismount, then charge the orcs. When he is close enough he will strike with his light mace, and continue to swing at any nearby enemies, should this first ogre fall.



From: Mark

Subject Map

Here is the map for the end of round 1.