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Fight, round 3

From: Derrell

Subject Fight, round 3

Fal prepares to cast Magic Missile and will cast it at Orc 14 his next turn.



From: Karl

Subject Fight, round 3

Salix's vision narrows, the field in front of him becoming a green tunnel with writhing branches and vines at the edges and a huge, ugly, violent Orc in the center. (O14). He keeps his two hands pointing at the Orc but notices that another is tangled next to it. (O2) Salix shifts slightly so that his hands are pointing at the still-unentangled Orc's (014) left side (stage left), hoping that if it is unable to advance he might give a serious burn to both of them (O14 & O2).

(OOC - Salix is going to track O14, for the purposes of targeting, however, as stated above, if O14 is unable to advance, Salix wants to put the ball directly between 014 and 02, hopefully burning both. If 014 moves, though, Salix will track with him in order to burn him, at least, if not both. Spell question: If Salix stops directing the ball, it will burn in place. Presumably he can do something else and just let the ball burn. If he does this, can he then re-take control of the ball (assuming there is still time left in the spell) or is the control completely forfeited for the entire spell? It's not an issue in this particular round, because Salix needs to control it this round in order to hit something.)



From: Mark

Subject Flaming sphere

As I read the spell, you need to take a move action every turn to control the ball, wether it moves or not.



From: Karl

Subject Flaming Sphere

From the website:

"The sphere moves as long as you actively direct it (a move action for you); otherwise, it merely stays at rest and burns. "

This implies that not actively directing it does not require a move action from me, but it will just sit and burn on its own. But it doesn't answer my question of whether control can be regained. I'd think it could be, but I'll bow to the DM on that if you disagree. However, it seems clearly implied that I could at least let it sit and burn and still do something else.



From: Kevin

Subject Fight, round 3

Harp, raging at himself for missing his previous shot, lets out a ferocious roar of frustration. After this, he remembers that his lord has already blessed him by providing support for his companions. Regaining control of himself, he notices that Ran had grazed the orc Harp had been shooting at, and that a glowing red globe had appeared in front of the two leading orcs. Realizing that the other spell casters in the group were now joining the fray, Harp decides to switch his aim. He notices an orc to the right of the path (O15). He says a basic prayer to Heironious, asking for his grace in making a clear shot, and lets loose another bolt (shot at O 15).

OOC: If the leading orcs continue to get cut down, Harp will continue to fire his crossbow. If, however, any of them are able to move forward enough that they will threaten to get out of the entanglement area, Harp will drop his crossbow and draw his sword.



From: Rob

Subject Fight, round 3

Bel notices that his arrow drops the Orc, and switches targets to o9, who appears to still be moving forward.

He fires two more arrows (rapid shot), hoping they strike true.



From: Ami

Subject Orcs?

Orc 10 dead (after 5 damage)

Orc 5 dead (after 12 damage)

Orc 2 damage 1

Can I rapid shot at two different targets?

Is Orc9 still moving?



From: Mark

Subject Orcs?

Yes you may pick two different targets.

And yes Orc 9 is still moving.



From: Randy

Subject Fight, round 3

Ran, seeing that there are still many opponents alive, decides not to worry about Harp just yet. He takes aim once again at the same orc (#02), hoping to finally do a little more damage. After squeezing off the shot he once again reloads.

"Keep the pressure on them. They will fall before us. Don't engage in melee combat unless absolutely necessary. I don't want any of us injured this day!"



From: Ami

Subject Fight, round 3

Cai nods, pleased at the results, and especially happy for Fal's spell. Those three Orcs would not be attempting to escape from the writhing greenery. She decides that they would be enough for Ran's purpose.

Meanwhile, she would take down those likely to be a threat should they break free.

She sets an arrow and aims it at Orc15. After firing that one, she rapidly grabs another arrow and shoots at Orc11.



From: Kevin

Subject Fight, round 3

Harp, hearing Ran's shouts behind him, laughs and yells back to Ran

"How can you have a good fight if you don't get a chance to swing a sword. Your'e taking all of the fun out of this."



From: Derrell

Subject Fight, round 3

File casts Magic Missile at orc 14. He will use his quarter staff for hand to hand combat.

OOC: Since my quarterstaff is magical, does that have an effect on the damage it does? Can it do magic damage, or am I simply using it like one would use a baseball bat?



From: Mark

Subject Fight, round 3

Magic weapons have a bonus to hit and to damage. A normal staff gets normal damage.

If you were to attack with your +1 staff, you would get +1 added to your attack roll. If you hit you would get +1 added to your damage roll. A normal staff does 1D6 or 1-6 points of damage, your staff does 1D6+1 or 2-7 points of damage.

That is reflected in the weapons section of the character sheet as well.



From: Mark

Subject Alternate targets

It is not a big deal, but I ran into it today. I have taken care of it but in the future, if it looks like someone else is going to be attacking someone you are attacking, you might want to let me know an alternate target your character would go for if the first one is gone. This is probably more important the further down the initiative list you are.



From: Kevin

Subject Alternate targets

Harp responds the to DM - Personally, I don't care if we riddle their corpses with excess arrows and bolts - I want to make sure they are dead - not mostly dead.

OOC: Suggestion taken, will try to keep in mind in the future. I will also try to curtail my characters desire to inflict pain upon these orcs.



From: Karl

Subject Alternate targets

Of course, if O14 is already dead when his turn comes, he will head for the nearest un-entangled Orc, or the nearest entangled, non-sleeping Orc in that order of priority.



From: Mark

Subject Fight, round 3

Initiative Order(Harp, O2,O3, Ran, O1, O9, O13, Bel, Cai, O16, O8, O4, O14, Surin, O12, O6, O7, Salix, Fal, O11, O15

Harp howls at not being able to hit with his crossbow, thinking that maybe he shouldn't have skipped so many training sessions at the archery range to help feed the hungry children in Gorn. He spies another orc slowly trying to move up the right side and decides to take aim. Unfortunately, as he swings the weapon around his finger brushes the trigger and releases the bolt before he has taken proper aim. The bolt sails past the orcs head. (AC11, 4+6=10, miss.) He quickly reloads again.

Orc2 struggles to break free but is unable to muster the strength. (STR check fail, entangled).

Orc3, gets some much needed beauty sleep, (Entangled and slept)

Ran, seeing the forest grab so many of the orcs yells to his companions, ?Keep the pressure on them. They will fall before us. Don't engage in melee unless absolutely necessary. I don't want any of us injured this day!? With that he takes aim again at the orc he shot last time (O2), takes a deep breath and pulls the trigger. The bolt seems to appear out of nowhere in the middle of the orcs chest.(AC11, 7+8=15, hit, damage 7, Orc2 dead) The orc looks down at the bolt sticking out of his chest and topples over. Smiling, he reloads.

Orc1 rips the vines that were holding him and moves slowly towards the party, able to avoid the undergrowth that is trying to entangle him. ( STR check, success, REF save, success). He throws his javelin at Harp, (AC19, 10-1=9, miss) but his aim is knocked off by a flailing tree.

Orc 9 continues to move slowly towards the group. (REF save, twice).

Orc13 continues towards the group when several roots entwine themselves around his feet and hold him in place. (REF save, fail, entangled)

Bel grunts to himself in satisfaction, seeing the orc go down. He shifts his aim to the closest orc coming down the middle of the road (O9) and lets two arrows fly back to back. The first hits (AC13, 15+5 =20, hit, damage 4.) The orc staggers, a large shaft sticking from his chest. Bel's other arrow goes wide of the mark.

Cai feels the almost rapturous feeling she always gets after her god answers her prayers. Seeing most of the orcs held fast by the brambles and trees, she takes aim and fires two quick shots at the orcs on her side of the road. (O15,O11) She takes a calming breath, just like when she was on the practice range. Pull arrow, set arrow, draw arrow, aim arrow, release arrow, pull arrow, set arrow, draw arrow, aim arrow, release arrow. No thinking, just doing. She is almost surprised when she looks at the orcs and sees her two arrow shafts in the orcs hearts.(AC11, first arrow, 15+6=21, hit, second arrow, 19+6= 25, hit, damage first arrow 5, second arrow 6,orcs dead.)

Orc16 struggles against the branches holding him but fails to free himself. (STR check fail, entangled)

Orc8 and Orc4 rattle the woods with their snoring. (Entangled and slept)

Orc 14 moves a bit towards the group and is also grabbed by vines and branches (REF save failed, entangled.)

Surin continues his slow movement up the side of the forest. He stops just before where he sees the forest moving by itself.

Orc12, Orc6 and Orc7 continue to try and free themselves but fail. (STR Check fail, entangled)

Salix sees Ran's bolt topple one of the orcs he was directing the sphere at, so he directs it at the other closest orc (Orc14). The orc sees the ball of flame approach, but is unable to avoid it, partly because of being held in place by the forest. (Flame Sphere,REF save DC14, save fail, Damage 10, orc dead.)

Fal nods at seeing a few of the orcs drop off to sleep. Thinking that he should deal with the closer ones with a bit more force, he says the words that he memorized and points his finger at the closest orc (Orc14.) Seeing that orc in flames Fal decides on a different target. As the first orc falls to the ground, Fal sees another orc (Orc1) just behind him. Two bright missiles of light leap from his fingers, weave around Harp and slam into the orc, lifting him from his feet, snapping the branches that had held him. (Magic Missile, 2 missiles, total damage 7, orc dead.)

Orc15 and Orc11 try to escape but finds the arrow sticking out of their hearts hampers their movements enough that they fails.

OODM: I have attached the map for the end of round 3. Orc 11 is actually dead




From: Rob

Subject Round 4

Bel nocks another arrow, and aims for o13 (alt targets 11 or 6, in that order.) He fires two arrows at the Orc's chest.=20

He also sends a message to Ebon to look for others, to make sure none of the Orcs were sneaking up on them from other directions once the ambush had been sprung.



From: Derrel

Subject Round 4

OOC: Is there a limit to the number of spells I can cast during this fight? I'm including two different scenarios for my next turn so I can cover both possible answers to the question.

If I can cast another spell, Fal casts Grease to make things a little more difficult for the orcs.

If not, Fal picks up his cross bow and reloads it. He'll fire it if he has to, but would prefer to continue using magic, since his archery skills are almost nonexistent.



From: Kevin

Subject Round 4

Harp screams in rage. How has he failed his Lord? Heironious granted him his blessing on the group, why would he not grant him the small favor of allowing Harp the favor of killing one of these beasts. Growing angry and frustrated, Harp stands up, aims, and fires his crossbow at Orc 13. When he completes this, he throws his crossbow to the side and pulls his sword.