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Aftermath

From: Karl

Subject Aftermath

"Well someone has to get them," Salix says, then gives an embarrassed "oh" as he realizes Surin was making a joke. He whistles for Noctis and sends him off in the direction the horses have gone trying his best to let the Great Owl know he wants him to spot them and try to keep them in sight.

He will then make an assessment of the group's damage as best he can.

(Mark, what's the HP status on the group?)



From: Kevin

Subject Aftermath

Harp, heaving a sigh of relief at seeing the final ogre go down with three arrows in his body, stops and turns to Alatyr. Seeing the mans obvious pain from the wounds he has sustained, Harp goes to him and asks:

"My god, Heironious, will grant me the power to heal those who have been injured. Pray, let me ask that he grant his blessing to you for the glorious way you battled these beasts. "

OOC: If Alatyr agrees, Harp will sacrifice at least 3 spells (Protection from Evil, Entropic Shield, Doom) to help heal up Alatyr) in order to Cure Light Wounds upon Alatyr. Harp will save the last one to perform a Cure Light Wounds on himself.

IC: To Alatyr and Ran "Well, we certainly succeeded in springing that ambush. Those two that were hiding on the other side of the path made things very interesting. Ran, I have never seen such sword work. It was if those things had no armor on at all. I was afraid that one of them would turn while your blade was deep inside them and that it might be ripped from your grasp.

Well, these two are obviously dead. We should check on the other two to see if they are both dead. I am not sure if these creatures were looking for us in particular or were set to waylay anybody coming down this path.

Oh, and we probably need to look into recovering the horses. I do not look forward to the prospect of walking after those goblins.

OOC: Mark, is there any possibility that Ogre1 is still alive? Also, which way did Stupid run? Since he was toward the front, it is equally likely that he ran away from us as back toward the other members of the group.

Harp will await any other instructions from Ran.

OOC: Well done folks, everyone added value in this fight (even the little halfling hiding in the woods - welcome back).



From: Mark

Subject Aftermath

You can only cast 3 CLW's since you can not sacrifice your domain spell for a healing spell. You can, however, sacrifice your 0-level spells for the cure minor wound. That heals only 1 HP but you do have 4. So let me know how you want the three CLW and the cure minor wounds to be applied and I will roll the healing.

Ogre 1 might still be alive, hell Ogre 2 might still be alive, just legless. All of them are bleeding at least and do not have long to stay in this world. Some one would need to stablize them, either by casting a healing spell or doing a heal skill check. Then they would have to be brought back up to at least 1 HP.

Stupid ran south and the other horses ran north



From: Kevin

Subject Aftermath

OOC: Well, since it seems Alatyr needs it worse than I do, do the three CLW on him and sacrifice the four CMW on me. If Harp, Alatyr and Salix get a good nights sleep (i.e. do not take their watches tonight) do they not get 5 hp of recovery (1 + 1hp/level)?

IC: Harp, after praying to his god and trying to alleviate some of Alatyrs' (and his own) pain, will suggest to Ran that the place the ogres chose to spring their trap may be the best place for the group to bed down for the night. It is easily defensible, and provides for cover from passing travelers. He will also ask Ran about trying to stabilize any of the possibly living orges or if Ran wants the dying to be given the coup d'grace.



From: Mark

Subject Health status

I have been keeping a total of everyone on Sake but here it is summed up.

Bel, Fal, Cai,Surin and Ran all at full hit points.

Harp 21/37

Alatyr 15/43

Salix 19/27

Harp is using three CLW on Alatyr and then 4 CMW on himself.

Mark



From: Karl

Subject Healing

Salix has a CLW and a CMW, too. He will offer to use them on whoever in the group needs them most after Harp is done. If everyone else is healed sufficiently, he will use them on himself



From: Karl

Subject Healing

So Harp's CMWs will bring his HP up to only 25, right?

Alatyr must be one tough dude if he's got that many more HP than a half-orc!

(/IC) Salix will wait to see the status of Harp and Alatyr before deciding how to use his healing prayers.



From: Mark

Subject Tough dudes

Harp actually has a better CON bonus, but two of his levels are D8 and Alatyr had some hellacious rolls for his HP totals.



From: Kevin

Subject Tough dudes

That's right for now, but if Harp gets a good night sleep, he will gain another 5 hp (8 hours rest, no watch) and then he can throw additional healing tomorrow morning (or evening before we settle in). I am guessing that we are still at least 1 day away from these guys so we should have ample time to heal up (assuming our devious and demented DM does not have another ambush planned for us).

Karl, go ahead and have Salix heal himself. Us fighters can tough it out.

Remember, Harp is just a 2nd level fighter, while Alatyr is a 4th. But I think I will nickname him The Cleaver (LOL).



From: Karl

Subject Healing

That's fine, if it works out that way, but in-character, Salix will appraise the healing on Harp and Alatyr and only heal himself if they are both within 10 HP of their maximums. If not, he will heal the one who needs it most unless his offer is specifically refused.



From: Mark

Subject Aftermath

?Well someone has to get them.? Salix says, before realizing that the halfling was joking. He stares at the ogre, just 15 feet or so in front of him. One arrow sticking out of it's forehead like a third eye, another jutting from its throat. He looks around, listening for any other noises of enemies hiding in the woods. Hearing nothing he whistles and Noctis glides down to land on his out stretched arm. He whispers in the bird's ear ?Go find the horses? and gently nudges the owl off to the north. The bird takes flight, circles once and then heads back north.

As the adrenaline starts to wear off the party takes stock. Most of the party made it through with out a scratch. Cai checks her quiver and notices that she has less than half the arrows then when she started this trip. She wonders if there will any place along the way where she could maybe buy new ones. She knows that at the speed they are traveling there is no way she would be able to make any new ones. She starts thinking about which shots she missed and where the arrows might have gone. This pass was not very wide. It should make finding them a bit easier.

Harp and Ran take a look around and only Harp and Alatyr seem to have taken any real damage. Salix is nursing his arm but says that he is fine. The hole punched in the middle of his shield belies that statement, but as the other two seem to be in worse shape, Ran does not argue. Harp and Ran help Alatyr out of his armor and Harp inspects his wounds. Alatyr's labored breathing and the bruising on his chest indicates several cracked ribs and maybe more significant damage.

Harp goes to Alatyr and says ?My god, Heironious will grant me the power to heal those who have been injured. Pray, let me ask that he grant his blessing to you for the glorious way you battled those beasts.? Alatyr responds ?I too am a follower of the Battle God and would welcome whatever healing you can spare.? With that Harp bows his head, and holding his holy symbol starts performing the ritual of healing. He does this three times and after each time Alatyr is in obviously better condition. (Cure Light Wounds, 6+10+10=26, Alatyr at 41/43)

Bel offers to follow Noctis and to try and find the horses. He heads off north, sending Ebon into sky after telling him to find Noctis. Cai offers to go south a bit after Stupid, since that was the direction he took off in. She figures that she can scout the area a bit to see if there is any tracks.

Hearing Cai's plans, Fal offers to have Lenore go with Cai. He tells to bird to help Cai find Stupid. The bird nods its head, lets out a loud squawk and heads south, keeping pace with Cai.

Salix and Harp start fighting over who is the most wounded and who needs healing the most. Eventually Salix wins when he makes Harp take off his armor and shows him where the ? orc's collar bone is supposed to be and where it now. Salix says his version of the healing prayer, and Harp feels the healing warmth of a warm summer day spread through him. (Cure Light Wounds 5,) Salix and Harp both then do small prayers to heal themselves up as best as they can.(Salix, Cure Minor Wound, 1 point, Harp 4 Cure Minor Wounds, 4 points) Both men are still a bit sore but able to function fairly well.

Ran looks around and agrees that this might be a good place to set camp for the night. By the time Harp has started inspecting the bodies of the ogres and 3 of the 4 are dead. The first ogre, the one that Alatyr knocked down, is still barely alive and is fading fast. Harp, unfamiliar with Ogre anatomy, still does his best to stabilize the creature and it seems to work. (Heal check DC15, 18+5=23, success, ogre stabilized.)

OODM: Ok folks let me know what you want your characters to do.



From: Kevin

Subject Cleaning up

Harp will give his thanks to Salix for helping to relieve the "discomfort" that Harp was experiencing.

Feeling a little bit better, Harp surveys the fallen enemy. Three are obviously beyond help, but one, the one that Alatyr was fighting, seems to still be alive, though its black blood continues to flow out of multiple wounds. Harp, thinking that they may be able to get some information from this creature, pulls some strips of cloth from his undergarments and fashions them into crude bandages. The pressure seems to staunch the bleeding a bit, though it is unlikely this beast is going to be much of a threat for a while.

Harp, noticing that he seems to have eased the pain of the remaining ogre somewhat, calls Ran over to let him know that the creature still lives, though by a string. Harp will also search the dead creatures to see if anything of value can be found.

While the others are out searching for the horses, Harp asks Surin for some help. First, he will ask Surin to help tie up the remaining ogre. He does not think the creature can do much but bleed right now, but Harp was not trained to take risks like that. Then, they will clamber over the large tree trunk to check out the area behind it and to try and make it as acceptable as possible for a rough camp site.

OOC: Mark, prior to our sleeping, I will change my spell list to include 3 mend spells (0 level spells).



From: Randy

Subject Cleaning up

Ran will ask if any of the group know any languages that this Ogre might understand better than common. If so, he will ask them to question the Ogre for the following information. If not, he will do his best to get the questions across in common.

"Were you sent here by someone else to ambush us?"

"Who sent you?"

and if these are not answered in the affirmative,

"Did you see a group of goblins and other creatures pass by?"

Ran will also assist as necessary in getting the camp set up. He will clean his sword and offer a prayer of thanks along with continued requests for leadership help.



From: Karl

Subject Setting camp

"We should clear this path" Salix says to Ran. "We do not know if these creatures were set to ambush us, or if they were guarding the way - or indeed if they are part of the group we are pursuing at all. But it's best if we don't take any chances. If someone comes down the path from either direction it would be better if they don't immediately know a battle took place here."

If Ran agrees, Salix will start trying to "straighten up" the area a bit, asking whoever isn't tracking down the horses to help him drag (or roll) the Ogre corpses off the path and down into the trees.

(OOC - Mark, Can Salix use "Wood Shape" to mend his shield since it's made of wood? If so, he will take Warp Wood off his spell list for tomorrow and add Wood Shape. He will also replace "Flaming Sphere" for "Summon Swarm". I didn't make the changes on page yet because the night isn't over. )



From: Rob

Subject Setting up camp

Bel will help drag and clear the path of the evidence of their battle. Also, he will help search the ogres for valuables, and look for spent arrows.

He also offers to Ran to hold a double watch so that other people have a good chance to heal.

When he has done al that, he will look for tracks/evidence on where the ogres came from (Track) and if they had been with any other creatures.



From: Derrell

Subject Setting up camp

Fal will help move the ogres and clean up the area. He'll help tie up the one living ogre if needed.