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Fight round 2

From: Kevin

Subject Fight

Harp, realizing that he can back up no further, stops where he is. He notices the whinnies of the horses, and notices that Fal Tor is close to the front of the group and having trouble controlling his horse. Harp steps to his left to place himself between Fal and Ogre 1. He then stands his ground and attacks ogre 1 (normal attack).

He will try to stay between ogre1 and Fal.



From: Rob

Subject Fight

Bel will once again try to fire two arrows at Ogre one...if blocked from Ogre One then he will fire two arrows (rapid fire) at Ogre Two.



From: Karl

Subject Fight

Can Salix dismount while maintaining the spell? If so he will do so. If not, he will try to maintain the spell while mounted, moving his flaming sphere into Ogre1.



From: Mark

Subject Fight

He can easily dismount. Directing the sphere is a move action. So he could dismount as one move action and then direct the sphere as another move action.



From: Karl

Subject Fight

If he doesn't dismount, he will need to succeed in a new ride check each round in combat, right? If the answer is yes, then he will dismount.



From: Mark

Subject Ride Checks

You got it. Every person who is mounted right now will need to succeed in a ride check each round to do anything other than control your horse. And the DC is 20.



From: Kevin

Subject Ride Checks

OOC: Suggetion from Harp - get off your horses, PLEASE!!!!



From: Randy

Subject Ride checks

Ran dismounts from his horse and prepares to face the ogres.

OOC: I can't draw my sword in the same turn as I dismount can I? If I can I will.



From: Kevin

Subject Ride checks

OOC: In retrospect, we all probably should have dismounted a ways back and walked up to the ambush. Isn't it great how hindsight is 20/20 when you are faced with 2 towering ogres swinging big clubs at your head. Harp would hit himself on the side of the head thinking about this, except that he is pretty sure that one of the ogres is going to do that for him.



From: Mark

Subject Ride checks

As far as I can tell, as long as your BAB is at least +1, you can draw a weapon as part of your move action. Your move action would be to dismount. You could then make a 5 foot step to try and get close enough to the oger to attack it. You could then do a normal attack.



From: Karl

Subject Ride Checks

In my mind we WERE all walking our horses, but in fact I guess none of us specifically stated that. Live and learn.



From: Derrell

Subject Fight

Fal tries to calm his horse. He decides to draw his crossbow and fires at Ogre 1. If he's successful at calming the horse, he'll attempt to cast Sleep on his next turn. If he can't calm the horse, he'll dismount and let the horse retreat out of harm's way. He'll attempt to hit both ogres with the spell.



From: Randy

Subject Ride checks

Okay, then that is what Ran will do.



From: Amy

Subject Fight

Cai wonders how tough these Ogres are going to be as she takes another two shots at Ogre 1.



From: Mark

Subject Fight round 2

Initiative( Alatyr, Ran, Surin, Salix, Harp, Ogre1, Fal, Bel, Cai, Ogre2)

Alatyr, finding it hard to fight from horse back, slides from his saddle and slaps his horse on the rear. It turns and runs back down the path they had just come. He draws the mace hanging at his side and starts advancing towards the ogres. He shoves his way past Ran and Cai and moves to confront the hulking monsters. The creature sees him coming and takes a swing at him with his greatclub(AOO, moving through a threatened square, AC18, 13+9, hit) The ogre's huge club smashes into Alatyr's shield, sending shock waves of pain up the man's arm.(Damage 18)

Ran, realizing that he will not be able to fight from horseback, quickly dismounts, drawing his sword as he does. His horse also runs off, following Alatyr's horse. Ran takes a quick step towards the ogre(5 foot step) and takes a swing with his sword.(AC16, 14+6 20, hit) He connects to the knee of the ogre and draws blood.(Damage 7)

Surin peaks out from behind the small tree he was hiding behind and pulls one of his throwing axes from his waist. He takes careful aim and notices a small opening in the side of the hide armor the ogre is wearing(Sneak attack). He stands and throws the axe with all his strength.(AC16, 12+10=22, hit). The axe bites into the side of the ogre and lodges between parts of the armor.(Damage 9).

Salix dismounts with much more grace then the rest of the party and sends his horse back the way they came. He is fairly confident that he will be able to round them up later. He then concentrates on his flaming sphere and makes it roll into the ogre. The ogre, reaching to his side to pull out the axe that Surin just placed there sees the flaming sphere roll towards him and dodges it with a clumsy sidestep.(DC15 REF save, 16, save) Salix curses at seeing the creature avoid the burning ball.

Harp steps forward to swing at the ogre and just as he does, the ogre dodges out of the way of the flaming sphere, throwing Harp's aim off.(AC16, 5+9=14, miss)

The ogre recovers his balance and swings his club at the visible source of his pain.(AC20 , 11+8=19, miss) Ran slides his steel shield under the club and deflects it away.

Fal quickly dismounts from his horse and watches it follow the other horses back down the path. He then reaches into his bag of components and pulls out a pinch of fine sand. He quickly says the words that can not be remembered once they are spoken and then focuses his attention on a spot between the two ogres. He releases his thought and the spell goes off. Ogre2 seems to not even notice the spell.(DC15 WIL save, 19+1=20, save.) Ogre1 also seems to not notice the spell.(DC15 WIL save, 18+1=19, save)

Bel tries to move his horse over a bit but is unable to keep control of the beast.(Ride check DC20, 10+8=18, fail). Bel thinks he hears a roaring noise coming from the rocks to the west.(Listen check DC15, 9+6=15, success) He turns his head and sees two more ogres pulling themselves out of dugouts in the ground and get to their feet.

Cai again takes two quick shots at the closest ogre. The first shot goes wide(AC16, 5+6=11, miss) but the second flies home(AC16, 14+6=20, hit). Her arrow drives in the the chest of the creature, piercing it's armor.(Damage 3) The ogre staggers a bit but does not fall. Blood is flowing freely from at least three wounds

Ogre2 moves up the left flank, smashing small trees out of its way. When he gets next to Harp he swings his club at the ? orc's head.(AC19,8+8=16, miss) Harp parries the club and it passes over his head.

OODM: Ok that is the end of round 2. I have attached a map with everyone's positions at the end of round 2. Only Bel is still mounted. Please remember, if you are not first on the initiative list, try and provide a secondary target.