Fight round 2 cont.
Subject Fight round 2
Salix sees Bel falter as he tries to control his horse, but clearly the horse is terrified and, for the moment at least, Bel is no match for him.
"Dismount!" Salix calls to Bel. "Get off him before he bolts with you on him!"
He then performs a complicated gesture with his hands, palms together, index fingers pointing toward the ball of fire, other fingers interlaced, and tries to maneuver the sphere closer to Ogre 1, hoping the others can distract him enough for Salix to burn him.
(OOC - Can Salix say something without breaking concentration on the sphere? If not, then omit the dialog part above. Also, if O1 is dead or otherwise no longer a threat, Salix will aim for 02.)
From: Kevin
Subject Fight round 2
Harp, realizing that things have just gotten very questionable, calls upon the power of Heironious - "War God, grant me, and those who fight with me, your blessing to make our weapons strike true. I ask this for in the name of your greater glory."
Harp can tell that Ran and Alatyr seem to be making good contact on the first Ogre. His new concern is the behemoth that is now slightly to his right. Remembering that Fal is behind him, Harp tries to keep himself between the Ogre (2) and Fal. When he sees an opportunity, he will attack Ogre2.
From: Kevin
Subject Ogres
Mark, in my turn, I am casting a Bless spell, and I am willing to take a 5 foot step to stay between Fal and Ogre 2. Sorry I forgot to include that.
Really now, 4 ogres? Isn't that a bit much?
From: Mark
Subject Salix
As far as I can tell he can talk.
From: Kevin
Subject Fight round 2 revised
OOC: Upon further thought, I would like to revise my previously entered actions.
IC: Harp, realizing that things have just gotten very questionable, says a silent prayer to Heironious - "War Father, be with me now, and support me should I have need to call upon you during this challenging time. I will strive to strike down these denizens of evil, all for your greater glory".
IC: The remainder of the turn will stand.
From: Kevin
Subject Fight round 2
What damage did Cai's 2nd arrow do to this beast? You have damage numbers for the rest of the successful attacks, but not that one.
From: Mark
Subject Fight round 2
Sorry it did 3 damage.
I will edit the archive.
From: Ami
Subject Fight round 2
Cai aims at Ogre 1, but her gaze follows Ogre 2. As she does so, she sees something deeper in the woods and looks. With horror, she realizes there are two more Ogres coming.
"To the right, there are more! We must dispatch these quickly!"
She fires off two arrows (One or both arrows will go to Ogre 1 if he is not dead, Ogre 2 if Ogre 1 is dead).
******************
OOC: In case I'm not here for a couple of days :), I'll be also submitting what I would do for my next couple of turns.
Cai will cast Summon Nature's Ally near either Ogre 3 or 4.
Cai will then continue to shoot at the most convenient Ogre to take down.
From: Mark
Subject Ogres 3/4
Actually, Cai has not heard or seen the two new ogres yet. Only Bel has noticed them. I expect that to change quickly and so will keep your actions in mind.
From: Karl
Subject Ogres 3/4
Right. I'd have Salix do something to them, but he didn't see them and is earlier in the initiative than Bel so even if he alerts us this round it's too late for Salix (this round).
Right Mark?
From: Mark
Subject Ogres 3/4
Right
From: Mark
Subject Ogres 3/4
Except, since they made noise, I am going to do a listen and spot check for several party members who are not in hand to hand.
From: Randy
Subject Fight round 2
Ran starts to worry that without the horses it will be a lot harder to gain ground on their quarry. As his shield deflects the Ogres blow the though is replaced by the worry that the companions may not be alive to search for the horses.
"Keep at them!" Ran yells as he swings his sword at the first ogre again, refocusing on the battle and putting the horses out of his mind for the time being.
From: Rob
Subject Fight, round 2
Bel yells to his friends "Look out, two more over here!"
He then dismounts and fires two arrows at Ogre one (or #2, if #1 drops).
From: Mark
Subject Fight round 2
Actually you can only do the rapid shot if you use a full attack, which you can not do if you dismount. However you can get off 1 shot at which ever ogre is still standing.
From: Jake
Subject Surin and Jake
OOC: Hey folks, I'm back. Sorry for the extended absence. I've been skimming through the turns, so it's quite possible that I've missed some stuff. Mark, if you got impatient and found someone else to play Surin that's cool, but if not I'd still love to play. What do you think?
Assuming that I'm not stepping on anyone's toes, I'll take Surin from here. Mark, can he make another sneak attack immediately following a successful one, or will he have to skulk off to some other hiding place, and then attack from there?
From: Mark
Subject Surin and Jake
Great to have you back. I have been controlling Surin for the past couple of rounds. You can have the little bugger back. He has been annoying me, kicking me in the shins.
You can not make another sneak attack against this ogre, he knows you are there. You would have to make another hide attempt, but this time with alot of minuses for Ogre1 and Ogre2, since they both saw you pop out and hurl that axe.
From: Jake
Subject Fight round 2
Ah, good to know. In that case I'll have to think for a second before I decide what to have him do.
Good to be back by the way!
From: Jake
Subject Fight round 2
Surin smiles to himself as his axe bites into the gap in the ogre's armor, and with a wave at the ogres attempts to fade back into the undergrowth [hide attempt].
From: Nate
Subject Fight round 2
Alatyr will take another swing at Ogre number 1, again balancing himself for a follow through swing if the Ogre happens to fall.
From: Derrell
Subject Fight round 2
Fal will cast his (Grease spell) aiming the spell so that it affects ogre one and ogre 2 and not the other members of the party.