sakeriver.com

Fight Round 3

From: Mark

Subject Turn

Ok guys, every one has sent in thier turn. I will try and get the next turn out during the day today. I will send a new map out tonight, since that software is at home.

Mark



From: Randy

Subject Fight

Secondary target is Ogre 2 since I don't know about the other 2 yet.



From: Mark

Subject Fight, round 3

Initiative order (Alatyr, Ran, Surin, Ogre4, Salix, Harp, Ogre1, Ogre3, Fal, Bel, Cai, Ogre2)

Alatyr, his shield arm still throbbing from the crushing blow it just received, swings his mace at the knee of the ogre in front of him. The mace head crushes the knee of the brute, (AC16, 8+9=17, hit) shattering bone. (Damage, 6). The huge beast screams in pain and drops to the ground, not moving.

Ran, shrugs off his worry about the horses and concentrates on the monsters around him. He sees Alatyr crush the leg of the ogre in front of him and the creature fall, so he turns his attention to the one that had moved up on his right and was now threatening Harp. Ran takes a quick step towards the creature, his guard up, and when he sees his opening, he makes a lightening slash at the a gap in the things armor. His sword slides between two pieces of armor and into the belly of the creature. (AC16, 20+6=26, critical threat, Critical roll, 16+6=22, critical hit.) Ran feels his sword slide deep into the creature, puncturing vital organs, and it howls in pain. (Damage, 16) Ran dances back, his sword dripping black blood.

Surin, ecstatic from seeing his axe hit the ogre tries to slip back into the cover. (Hide check, 1+16=17)

Ogre4 charges around the trees and rocks in his way and moves so that he is approaching the group from the north. As he gets around the cover, he throws his javelin at Salix. (AC17, 20+1=21, critical threat, critical threat roll, 4+1=5, no critical). Salix hears the creature as it charges at the party and is able to get his shield up just in time. The point of the javelin hits so hard that it penetrates the shield and the point embeds itself in Salix's arm. (Damage 8).

Salix, grimacing in pain, pulls the javelin from his arm and shield. Even through the pain Salix remembers to keep control of the flaming sphere and sends it rolling towards the back of the ogre fighting Harp and Ran. (Concentration check, DC18, 19+5=24, success.) It looks like flaming ball will hit, but at the last moment the creature dodges to one side and the ball misses. (DC15, Ogre2 REF save 16, save)

Harp, takes advantage of the ogres? pain and evasion of the burning ball, Harp is able to get in a good blow to one of the creatures legs. (AC16, 14+9=23) His sword severs the ogre's leg at the knee and continues on and severs the other leg. (Damage 13) The ogre falls to the ground, bleeding to death.

Ogre3 moves around to the south and charges at the party. He sees Harp cut down the ogre in front of him and swings his huge club at Harp's head. (AC19, 13+8=21, hit) Harp dodges out of the way at the last moment and the club misses his head but lands on his shoulder, crushing bones. (Damage 16)

Fal hears Salix curse behind him. He sees the javelin sticking out of Salix's shield and sees the ogre charging towards the back of the party. Knowing that most of the fighters are behind him, Fal decides that he needs to slow that ogre down. He reaches in to his component bag and brings out a small piece of pork rind. As he crumbles the slippery material between the fingers of his left hand, he points with his right hand and says the words that can not remembered. The crumbled pieces of the pork rind fly to where Fal was pointing and a fine sheen of grease appears surrounding Ogre4. The ogre slides a bit, but keeps his balance. (DC15, REF save 19, save).

Bel, realizing that he has been unable to do anything while on his horse, slides off the side and slaps the horse on its rear. The horse runs off to the east a bit to get around the ogre and then heads back north. Bel watches in horror as the ogre heading from the north throws a javelin at Salix. He breathes a sigh of relief when he sees Salix block it with his shield. Thinking to himself that there is no way Salix could stand for very long against the brute, he sets an arrow to his bow and make a quick shot. (AC16, 14+7=21, hit) His arrow pierces the arm that was carrying the javelin. (Damage 3).

Cai stays where she is. Seeing the first and second ogre go down, she breathes a sigh of relief, until she hears Bel yell about two more ogres attacking the group. She sees an ogre charging Harp and its club smash down on the ? orc's shoulder with a crunch that makes her wince. Again she goes into that meditive state and fires two quick shots, the second arrow seeming to be on the string before the first is gone. The first drives home (AC16, 19+6=25) but the second glances off the hide armor. (AC16, 9+6=15). The first arrow buries itself in the belly of the creature. (Damage 7).

OODM: That was a fun round. Waiting for what you will do next?

Mark



From: Randy

Subject Fight, round 3

Ran wastes no time celebrating the death of the first two ogres. His blue eyes shine with rage though the rest of his body seems completely in control. He turns to the ogre that hit Harp and raises his sword to attack once more.



From: Kevin

Subject Ogres and damage

OOC: Mark it is unclear from the turn as to which Ogres took which damage (between 3 and 4). Am I correct in reading that Ogre 4 (attacking Salix) took 3 damage (arm hit) and Ogre 3 (attacking Harp) took 7 damage?



From: Mark

Subject Ogres and damage

Yes

Sorry about that. I had it clear in my head when I was looking at the old map. The new map that comes out tonigth should make it clearer.

But to verify, Bel did 3 points to Ogre4, the one that attacked Salix, and Cai did 7 points to Ogre3, the one that put the smack down on Harp.



From: Nate

Subject Fight round 3

Alatyr, noticing more ogre's in the area, again charges into battle, a little more defensively this time (Combat Expertise -4). When close enough to Ogre 3, he will strike with his light mace.



From: Karl

Subject Ogre and Salix

How far is O4 from Salix and does he think he can get a spell off before it is in melee range?



From: Mark

Subject Ogre and Salix

Ogre4 will be able to close and attack you before you can get a spell off. If you look at the map on 3/1/05, the ogre moved up and around the rocks and trees that are in the way, and towards the path your party was following. He can move 30, but I slowed him down a bit for the terrain. However, he will easily close next round.



From: Kevin

Subject Fight round 3

Harp gives a satisfied grunt as his sword slices through the legs of the ogre. As he watches the beast tumble over like an mid sized tree, he notices another ogre coming at him from his right. He tries to duck and spin, but only accomplishes the duck part before the huge club comes crashing down on his sholder. Damn, he says to himself, thats going to leave a bruise in the morning. I'm glad I spent the time I did with my whetstone and the edge of my blade.

He turns as best he is able toward the ogre that just attacked him and takes looks for a good opportunity to attack back and return some of the pain.

OOC: If Ogre4 is down by my turn, then Harp will move toward Ogre3 with his move action and do a normal attack.



From: Karl

Subject Hit points and Sakeriver

Boy! We're really getting creamed here. According to the character sheets at Sakeriver, Bel and Fal are already dead!



From: Karl

Subject Ogre and Salix

Could Salix move away from the Ogre and at the same time move the fireball to intercept him? If the Ogre has first initiative, will he close on Salix and get an attack before Salix can do anything? (Assuming no one who has even higher initiative does anything to stop him?)



From: Mark

Subject Hit points and Sakeriver

So is Cai and Surin and Ran. :)

I only use the current HP field when it is different than the max field.



From: Mark

Subject Ogre and Salix

Since the ogre acts first there is not much Salix can do. There might be something others can do, but they would have to have a higher initiative then the ogre.



From: Karl

Subject Ogre and Salix

What about my first question?

Also, if the ogre closes on Salix and he retreats, the Ogre gets an AOO, right? Can he withdraw to avoid this and still move the fireball toward the Ogre?



From: Karl

Subject Hit points and Sakeriver

But if it's zero, then it *is* different from the max field.



From: Mark

Subject Ogre and Salix

He can move, but only a single move action. He could then, as part of his standard action, move the ball. Or move the ball and then move. However if Salix moves out of a threatened square with anything other than a withdraw move he does provoke an AAO.

Withdraw is a full round action. You can move up to twice you speed. That means you can not do anything else in the round.

You can make a restricted withdrawl which means you can do a standard action and move just your speed.



From: Kevin

Subject Ogre and AOO

Mark, if the Ogre has already performed an AOO on another, more worth opponent (i.e. someone moving into a threatened square) would it still be able to AOO Salix if he does not do a Withdrawl?

How do you determine when a creature uses their AOO?



From: Mark

Subject Ogre and AOO

That is a tough one. There may be several chance for AOO in a round. For example, Cai firing a missile weapon, Fal casting a spell, Alatyr moving out of a threatned square to get closer to the ogre(an ogre has a 10 foot reach so when he moved from 10 feet away to 5 feet away, he provoked an AOO. Luckily the ogre, and your characters, only get to take one AOO per round. In round one, I judged that the Ogre would see Alatyr as the greatest threat, also he was the first AOO that came up.

To answer your first point, if the ogre has already made an AOO against some one else then Salix would be able to move out of the threatened square with no AOO.



From: Kevin

Subject Ogre and AOO

So, for example, some brave and couragous 1/2 orc (with a crushed collar bone) would have to get in the ogres way and make himself more attractive to the ogre than a little, harmless druid?



From: Mark

Subject Ogre and AOO

Something like that. How would you justify your leaving the ogre in front of you though? And if you leave that ogre he gets an AOO against you.



From: Kevin

Subject Ogre and AOO

I am only moving if the ogre in front of me is dead (Alatyr or Ran) or I kill it and then move over there as my move action.

There are many ways this can be done.

Should I rewrite my turn, or can you use this as instructions for possible



From: Kevin

Subject Fight round 3

OOC: If I happen to be the one to kill Ogre4 with my normal attack, then I will use my move action (after the attack) to move toward Ogre3.

The only reason Harp would not move is if Ogre4 is still alive after he attacks it.



From: Mark

Subject Fight round 3

I can take this into consideration. You still have not told me how you would know that Salix is in trouble.



From: Kevin

Subject Fight round 3

I heard the shouts from the other folks behind me? When I got blindsided by that Ogre I may have gotten the idea that there were more of them around? I am just coming up with what if's. You are the DM and will in the end decide my fate.



From: Karl

Subject Ogre and Harp

Thus earning said druid's life-long admiration, respect, and gratitude.



From: Karl

Subject Fight round 3

Damn! After our *first* battle, I thought this was going to be a cake walk!



From: Karl

Subject Salix

Addendum to previous round . . .

When the javelin strikes Salix he goes "EEEEEAAAAAAAAUUUUUUUUGGGGGHGHHHHH!" loud enough to shake the trees.

j/k



From: Jake

Subject Fight round 3

Two questions. First, was a 17 high enough for Surin's attempt to hide to be successful? Second, of the two remaining ogres, are both of them within range of either Surin's axe or a bullet from his sling? Third (I know, I said two questions, but this one just occurred to me), is Ogre4 going to have to roll again to avoid slipping in the grease, or is he out of the slippery area by now (or is his balance now beyond question)?

Okay, one more question. Is the grease flammable? If a flaming sphere were to roll through it, would it ignite? Are any player characters in the greasy area? I'm having kind of a hard time visualizing where everybody is.



From: Mark

Subject Fight round 3

RE: Hide check. It depends on the spot check of the person looking for him. The hide/spot check are opposed checks, not a DC type check. So wether it is successful or not really depends.

I am sending out an updated map for the end of round 3.

I would guess that there is a chance for the grease to start to burn. However, the spell only last for 4 rounds and the sphere is not on it at the moment. As far as I remember grease will burn but it does not explode, so it would take a little bit of time for it to catch fire.

Both are easily in some range, it just depends how many range increments they are. The sling has a 50 ft. range increment so anything from 0-49 feet has no minuses. From looking at the map, both ogres are with in short range. However, there are minuses when shooting into a melee. They are much less when the creatures are large, like these are.

Hopefully the map will help show things.



From: Mark

Subject Map and threatened areas

Ok here is the new map.

The yellow area around Ogre4 is the grease area. Ogre4 made his save so he is still on his feet, but is moving at 1/2 speed. I expect he will be out of the grease area next turn before he needs to make another save, since his next save would be on Fal's action.

For you new players, please note this. Large creatures are 10 foot creatures. That means that they take up a 10x10 foot block. On the map this means that they take up 4 squares. I have tried to center the monsters on thier 4 squares. Normal creatures only take up a 5 foot square.

Large creatures like this also have a natrual 10 foot reach. That means that they threaten all the squares that are two squares away. For example Ogre3 on the map could attack Fal, since he is within 10 feet of Ogre3. I have attached a bonus map to demonstrate this. The green squares are the squares where the ogre actually is. The red squares are all threatened by the ogre and any one in any of those squares will provoke an AAO if the do the wrong thing in those squares. Such as cast a spell, or use a missle weapon, or move out of any of those squares.

I hope this makes sense. If not let me know.