Morning, the ogre and additions
Subject Turn
Waiting on Rob and Ami.
From: Rob
Subjet: Camp
Bel once again offers to take a double watch to allow the others to heal better, as he is unhurt.
He also refills his quiver, using the spare arrows he brought with him.
Before his watch, Bel goes to Ran and says " I have a question....aren't we a little outmanned by this? If the people behind Rochelle's kidnapping can afford to pay this much money to Ogres, what else will they have in store for us? I think we should try to let Quarion know about this, he might have an idea of how to deal with them.
However, I don't think Ebon can find him, and I have no other way of contacting him magically.
From: Mark
Subject Spells and scrolls
Derrell had asked about getting the spells on the scrolls into his spell book.
Here is the process from the PHB.
Spells Copied from Another?'s Spellbook or a Scroll: A wizard can also add a spell to her book whenever she encounters one on a magic scroll or in another wizard?'s spellbook. No matter what the spell?'s source, the wizard must first decipher the magical writing (see Arcane Magical Writings, above). Next, she must spend a day studying the spell. At the end of the day, she must make a Spellcraft check (DC 15 + spell?'s level). A wizard who has specialized in a school of spells gains a +2 bonus on the Spellcraft check if the new spell is from her specialty school. She cannot, however, learn any spells from her prohibited schools. If the check succeeds, the wizard understands the spell and can copy it into her spellbook (see Writing a New Spell into a Spellbook, below).
The process leaves a spellbook that was copied from unharmed, but a spell successfully copied from a magic scroll disappears from the parchment. If the check fails, the wizard cannot understand or copy the spell. She cannot attempt to learn or copy that spell again until she gains another rank in Spellcraft. A spell that was being copied from a scroll does not vanish from the scroll. In most cases, wizards charge a fee for the privilege of copying spells from their spellbooks. This fee is usually equal to the spell?'s level x?n50 gp.
This is the comments about the actual copying of the spell.
Writing a New Spell into a Spellbook
Once a wizard understands a new spell, she can record it into her spellbook.
Time: The process takes 24 hours, regardless of the spell?'s level.
Space in the Spellbook: A spell takes up one page of the spellbook per spell level. Even a 0-level spell (cantrip) takes one page. A spellbook has one hundred pages.
Materials and Costs: Materials for writing the spell cost 100 gp per page.
Note that a wizard does not have to pay these costs in time or gold for the spells she gains for free at each new level.
So it would take a couple of days per spell to do this. I am guessing that the party would not be willing to wait for this.
Derrell, I know from my past playing experience, adding spells to spell books has always been a town activity done between gaming sessions. In this game, when we are done with this part of the adventure and the party has a little free time in a town before the next adventure starts, this would be when you would scribe the spells into your book.
From: Mark
Subject Spells
Oh yeah, Derrell had asked about spell level. Both spells are 2nd Level, and on the scroll as a 3rd level caster.
Derrell, let me know if this does not make any sense to you.
By the way, Fal can still cast the spells from the scrolls, if he wants to use them but not learn them.
From: Karl
Subject Gold
Actually, it's the opposite. They've obviously started mixing the gold with lighter metals which means each gold piece (which presumably buys the same amount as before) actually contains less gold. So, same value for less gold equals deflation, no?
From: Derrell
Subject spells
OOC: OK, I'll wait until we have some free time.
From: Randy
Subject Plan
Ran takes a breath and rolls his eyes. 'Is he not even listening to me?' he thinks to himself. 'I just said we were outmanned and I wanted to send word.' Ran regains his composure and reminds himself to be patient. Everyone has a lot on their minds and he shouldn't be so quick to anger.
Once rationality is restored Ran replies.
"As I said, I think we are in over our heads a little and I want to send word to Heronin himself since we know where he is. I wasn't told where Quarion would be for his part of this quest. If any of you can contact Quarion, by all means do. We need all the help we can get. Though, at the same time it might be easier for a small force to infiltrate these adversaries."
From: Mark
Subject Turn
Ok I have heard from every one except Ami so I will go ahead with the next turn, hopefully this afternoon or early tonight.
From: Mark
Subject Ami
Has any one else heard from Ami in the past couple of weeks? Her last e-mail implied that she would be gone for a few days but I have had no communication from her for two weeks now. I have sent her a couple of e-mails directly as well as the mailing list but have not heard anything.
Does any one want to take control of Cai until I hear from her or I get someone else to control her?
From: Derrell
Subject Ami
Mark, I sent her an email asking if it was alright for Fal to keep flirting with Cai and haven't gotten a reply.
From: Mark
Subject The night and the next morning
The party settles in for an early night, knowing that they will be up on the road early tomorrow. Surin takes the first watch with Bel, while Ran and Cai handle the second watch. Noctis, at Salix's instructions, keeps an over watch from high on one of the trees. The night passes quietly if a bit quickly for those who are recovering from their wounds from the previous day. Only the grunting of the ogre disturbs the night, and even it seems content with getting its beauty sleep. (All who are injured get 4 HP back. Alatyr is at full, Harp is at 34/37 and Salix is at 24/27. Let me know if anyone wants to use any healing before traveling.)
The next morning Ran gets the party up before the sun peaks over the mountains. Of course in this part of the mountains the sun does not peak over until well after mid morning. While Harp and Salix do their devotions and Fal studies his spell book, the others break camp. Ran and Salix confer for a few minutes, talking about maps they have seen, and figure with a good days riding they will be able to get clear of the mountains and the pass today. Then it is time to deal with the ogre.
The party surrounds the creature, weapons drawn. The ogre stares up at them, shouting at them again. Harp, about 5 feet away, holds his holy symbol in his hands and says the prayer he learned so long ago. As he chants, the ogre's ravings slowly become understandable. The ogre is yelling things like how he is going to eat them when he gets loose, how bad his leg hurts, what cowards they are, 8 against 1, and how that would not matter if his leg was not broken, cursing Gnasher for agreeing to do this, cursing the ogre gods for betraying them this way, back to promising to eat the party if he ever gets the chance.
Harp relays this info to the party and says ?Unfortunately, my gods grace does not let me talk to the creature, only understand its ravings. I wish there was some way I could ask it questions.? All of a sudden Surin's head pops up and he says ?I have an idea.? With that the little halfling runs over to the packs and gets out the gold that the ogre's had been carrying. He takes the sack, which weighs half as much as he does, and comes back to with in 5 feet of the ogre. He opens the sack and shows the ogre the gold. At that the ogre starts cursing anew and this time Harp gets a bit of what he was looking for. Calling the party thieves and bandits, he says ?big, ugly half orc gives us that money. That money ours if we do what bastard wants. We do it. That my money. Give it back your thieving bastards.? There is more like that but Harp is not sure if the ? orc referred to is him or another ? orc.? After a while the ogre starts repeating himself and the prayer ends.
With that the harp gently tries to rap the ogre on the head to knock him out. He cracks the ogre a good one, but almost breaks his hand on the hard bony skull. The ogre falls unconscious again and the party mounts up and heads south.
OODM: Let me know if there are any other plans or discussion. If you just want to keep moving just say keep moving.
From: Mark
Subject Addendum
Before they head off Harp offers to take a look at Salix's shield and Alatyr's armor. Knowing that the Battle lord likes to have armor in as good of shape as possible, Harp uses his mending prayer on those two items. The hole in Salix's shield closes and it looks as good as new. The dents in Alatyr's armor flow like they were over a hot forge and are quickly gone. Harp does the same with his own armor and it is almost as good as new.
From: Derrell
Subject Plan
Fal wants to keep moving. He does, however think that the group should discuss what to do when we finally find the enemy considering that they're probably well armed.
From: Karl
Subject The ogre
"We aren't going to just leave it tied up here are we?" Salix asks. "We should just kill it outright if we're going to kill it at all, and you're fooling yourself if you think that's not what we're doing if we leave it tied up in these woods in the condition it is in now."
(OOC - In response to Ran's suggestion about notifying Angelwing, Salix would have mentioned that he can call an animal messenger and send it back. However, the spell will only last for 4 days and Salix doesn't think that is long enough to get back, let alone wait around for anyone to get the message. Also, we didn't arrange for anyone to be expecting a message so it's likely that even if the messenger arrived, it would be ignored until well after the spell had worn off.)
From: Randy
Subject Weight
Ran looks to the group and says "If nobody has any way of contacting Quarion or Heronin then I say keep moving, otherwise lets send the message first."
"Harp, can you handle the extra weight of the gold or should we divide it among us?"
From: Kevin
Subject Ogre
Harp, if given approval, will stay behind to end the creatures suffering. He will offer up a prayer to the Battle Lord for the fight put up by the creature and its companions and honoring the glory of the group victory. He will then pull his sword and stab the creature through the neck, severing its windpipe and spinal colum, if possible. He will then push Stupid to catch up witht he others.
From: Kevin
Subjet: Gold
Harp resonds " Between Alatyr and myself, I am sure we can handle a few extra pounds. I wish they were extra pounds of arrows for the rangers, but at least we might be able to buy somemore if we cross a town of any size."
From: Jake
Subject Gold
Yeah, I was just being silly.
From: Jake
Subject Ogre
"We're not just going to leave that thing here to free itself are we? If we do it'll either come after us or worse yet get word to whoever hired it that we got away. I say we slit it's throat before we ride."
From: Ami
Subject Ami
Sorry it took so long, but I guess I have some good reason.
It will take me a little bit to get caught up, hoping to read through it all tomorrow.
sorry, the link is www.vcode.com/christopher
From: Mark
Subject Looking like an ass
Ok Ami, I am a little behind on personal stuff. Did you have a baby? Congrats.
If only I had known. Take a few days.
From: Rob
Subject Additions and gold
Either that or someone swallowed a watermelon seed....
Gratz!
OOC...About the coins...they could just be smaller coins than in the 1st and 2nd Edition, you know.....
From: Jake
Subject Ami
That's a good excuse!
Congratulations!