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Fight round 3, Ran has stomach problems, Alatyr strikes back

From: Mark

Subject Fight round 3

That was Bel who is to the north of every one else. Fal is to the east and several (20-35) feet away from the creature.

Cai is right next to Ran. It is on the map I attached.



From: Kevin

Subject Fight round 3

OOC:So, Ran and Cai are on the West side of the beast, Harp and Alatyr are on the east side (all right up against it), Bel is to the north about 30' or so, but unobstructed to the beast, Salix and Fal are further east from Harp and Alatyr, at this point some what protected from it directly (at least until it tries to jump over us.

Bel, come on in and throw your burning hands. Welcome to the party.



From: Mark

Subject Fight round 3

Just a couple of comments.

Any one who does more than a 5 foot step or a withdrawl move opens themselves up to an AOO.

The shield spell is a personal spell for the spell caster only and can not be cast on someone else.

The burning hands spell only has a 15 foot range so I think Bel will have to close a bit to have it be usefull.



From: Kevin

Subject Fight round 3

OOC:It is also a cone shaped range attack. I should have read the spell before I suggested Bel come on in with it. Rob, I apologize for typing before reading. Do what you think best.

Mark, if Rob does the burning hands, Harp will still close with the creature as per my previous instructions. If I take some fire damage, so be it. I live for the hot stuff.



From: Mark

Subject Fight round 3

Well I will have to look up the shape of the cone. Cai and Alatyr are on the same side as Bel so they would be first. Also, if he moves any closer than 15 feet he provokes an AOO by casting a spell in a threatened square. Remember a creature this size has a 10 foot reach.

On the good side, however, becuase of its size it is very likely the the spell will only hit it.



From: Mark

Subject Cones

I just checked the open source and here is what it says about cone shaped spells.

Cone, Cylinder, Line, or Sphere: Most spells that affect an area have a particular shape, such as a cone, cylinder, line, or sphere.

A cone-shaped spell shoots away from you in a quarter-circle in the direction you designate. It starts from any corner of your square and widens out as it goes. Most cones are either bursts or emanations (see above), and thus won't go around corners.

Ok so the way I read this is that if the max range is 15' then the cone is 15 feet long right in front of the caster. I take this to mean that the edges of the spell sweep back 45 degrees on each side, but still 15 feet away from the caster. So in this case, Bel should be able to engulf the creature but not touch Cai or Alatyr.



From: Karl

Subject Fight round 3

Salix will cast produce flame and throw the first flare at the werewolf.



From: Mark

Subject Fight round 3

Initiatives for the next round are as follows: Bel 23, Harp 17, Fal 16 Cai 13, Ran 13, Creature 13, Salix 12, Alatyr 11

Bel, seeing that their weapons are having little effect, decides to try magic. Knowing what spells he had, he decides on one. Moving closer so as to be in range, Bel recites the words he knew would activate the spell. As he finishes saying the words, he splays his hands out in front of him, the thumbs touching. A cone of flame leaps from his hands, and covers the beast. (Damage 0) When the flames die down it is obvious that no damage has been done.

As Harp steps forward to attack the creature, it whips around with a claw and strikes Harp in the leg. (AOO, leaving a threatened square. AC19, 7+14=21, hit, damage 11) the claw strikes below the breast plate and opens skin and muscle on his leg. Limping a bit from the wound Harp swings his sword at the arm that just hit him. He connects with a solid blow (AC17, 9+12=21, hit, damage 1) He is surprised to see his sword bounce off the creature and do almost no damage.

Fal, seeing that his spell had done a little damage, decides to try it again. He chants the spell and points his fingers and two more glowing missiles fly from his fingers and strike the beast. (Magic Missile, Damage 1) Again only minimal damage is done by the spell.

Cai, infuriated that she missed with her last attack takes a wild swing and misses. (AC17, 3+10=13, miss) She howls in anger again.

Ran takes his time and finds an opening in the creature's defense. (AC17, 12+9=21, hit, damage 0) His sword bounces off the creatures back, doing no damage.

The creature takes a swipe at both Ran and Cai(Cai AC19, 3+14=17, miss. Ran AC20, 20+14=35, hit, critical threat, Critical roll, 10+14=24, hit, critical hit, Damage 21) While the creature misses Cai, its claw finds a gap in the chain armor and opens Ran's belly. Ran feels his insides start to let go and he has never felt pain like this before.

The creature continues on the follow through of its attack on Ran and turns to take a bite at Harp.(AC19, 3+15=18, miss) Harp is able to get his shield up and in the way of the slavering mouth, blocking the teeth from gouging his arm.

Salix, trying to think of a way to help his companions, calls upon his god's control of nature. Touching the symbol on his armor, a small flame appears in his hand and he throws this at the creature. (AC12, 10+6=16, hit, Damage 2) It hits the creature and seems to do a little damage.

Alatyr hears Ran cry in pain, strikes with his pick at the side of the beast.(AC17, 20+12=32, hit, critical threat, critical hit 6+12=18, hit, critical hit, damage 30) The creature howls as Alatyr forces his pick deep into its guts and twists it around.

OODM: I need actions for round 4.



From: Mark

Subject Correction

I made a small error in calculating Alatyr's damage. It should have been 25 not 30.



From: Karl

Subject Fight round 4

No sooner does Salix hurl the divinely produced flame but another appears in his

palm to take its place. This he also hurls at the creature.



From: Kevin

Subject Fight round 4

Harp sees his sword bounce off the creatures arm, leaving a small scrape. He hears Rans yelp of pain, and sees Alatyr's pike plunge into the belly of the beast and final cause some hurt. Gritting in pain, he redoubles his effort since he knows a good strong stroke can harm the beast. After his swing, Harp will try to move toward where Ran is.



From: Kevin

Subject Fight round 4 revised

OOC: Mark, I would like to expand on what I sent. If I can use the withdraw order, get out of reach of the werewolf, and get to Ran's side, I will. I will try to avoid provoking another AOO (I don't like those). If I cannot do that, then I will stay where I am and keep swinging and worry about Ran's recently freed guts later.



From: Mark

Subject Fight round 4

There is no way to do that in one round.

However, you can use a 5 foot step each round. This will allow you to move and still attack. You might loose your flanking bonus, since there will be no one opposite you. Alatyr should still account for the flank bonus for Cai and Ran.



From: Rob

Subject Fight round 4

Seeing that flames do little to no damage, Bel decides to cast Acid Splash next round, and then if possible withdraw to where he left his bow.



From: Mark

Subject Fight round 4

Bel knows that the acid damage from a 0 level spell is even less than that from a burning hands.



From: Jason

Subject Fight round 4

Cai takes heart as the creature screams at Alatyr's blow. It may be beyond her power to harm this creature, but it can be done. With that, she begins to gather the spirit of the woodlands within her, and begs that they will aid in the conflict. (Summon Nature's Ally-Wolf)

ooc If the werewolf makes an aoo before my turn, I'll just cast it where I am. If not, I'll take a 5 foot step back to get out of his range before trying it. In my mind I'm summoning it opposite Harp, so it flanks him as he wanders towards Ran, and stops him from going after Fal in case he decides to do that for any reason.