Round 1
Subject Round 1
Bel will fire two arrows at stranger #3 (who fired magic at Fal) this round, then withdraw his 5 foot step back.
From: Mark
Subject Map
Surin is the S and Salix is the SA.
From: Kevin
Subject Turn
Turn, Turn, Turn, Turn, Turn, Turn, Turn.........
The crowd starts chanting. The natives are restless.
From: Mark
Subject Turn
Ok
Everyone has a turn in. I will try and get round 1 finished at noon.
From: Mark
Subject Turn
I am working on it but I just got about 6 e-mails all wanting me to do things. I have to take care of those and then I can get back to it. I am doing Salix's turn now.
From: Mark
Subject Round 1 continued
Initiative (Stranger5, Ran, Bel, Stanger1, Stranger3, Harp, Kal, Stranger2, Stranger4, Rochelle, Surin, Salix, Cai, Fal)
Ran looks a bit amazed at how quickly the situation changed. One second he is trying to get some space between his friends and the strangers and the next they are being attacked. As he watches, one of the unarmored strangers runs at Cai and attacks her. Ran is not concerned, since he knows her to be a competent fighter, but he is surprised when she does almost nothing to defend herself. ?Harp, protect Rochelle? he shouts, quickly moving to help Cai, drawing his sword as he moves, and attacks the man(AC13, 10+6=16, hit, damage 6). His sword arcs around aiming for the neck. The man is able to dodge the worst of the blow, but still takes a long cut along his left forearm.
Bel watches the bolt of magical energy strike his friend Fal. ?Magic user? Bel thinks and decides to remove that threat. He lines up his shot trying to see past the man in plate that is between him and his target. His first shot is on the mark but his aim is thrown off on the second (AC13, 11+5=16, 1+5=6, hit, miss, damage 3). The arrow grazes the man but does no major damage. Bel then takes a step back. (5-foot step.)
The man in chain mail (Stranger1) grabs a small vial at his waist, pops the stopper and swallows the contents. He then moves towards Ran and ends up at his back, drawing his trident and sickle.
The man in the back (Stranger3) who had cast the spell grimaces at the pain from the wound caused by the arrow that Bel had shot at him. He is able to overcome it (Concentration check, DC15, 12+6=18, success). He makes a quick gesture and speaks a few words and a shimmering shield of force appears in front of him.
Hearing Ran's command, Harp takes a quick step forward and grabs Rochelle. ?Get behind that tree over there? he tells her and pushes her towards the small tree that is to their right. He guards her with his body as they move towards the slight protection of the tree. As he goes he chants the prayer of blessing from the battle god. All the party members feel the courage of the battle lord fill their senses and remove what small fears they had.
Kal, still not to trusting of Harp's intentions, backs up besides Rochelle and the ? orc. He chants the words he learned and a magical bolt of energy leaps from the tip of his rapier. However when it gets to the man that had attacked Cai (Stranger5) the bolt disappears (Spell resistance, DC7, 2+2=4, fail, spell failure).
The man in plate in front of Bel (Stranger2) charges at Bel, swinging his sword in a full overhand blow (AC18, 13+8=21, hit, damage 7). Bel tries to dodge out of the way but still gets a crushing blow to his shoulder, the fine chain shirt not parting but not stopping the energy of the blow.
The other man in plate (Stranger4) touches a small item to his Morningstar and chants a few words. A small glow surrounds the weapon. He then moves up and closes with Ran.
Rochelle stumbles as she is pushed towards the tree. She recovers her footing and moves under her own power to behind what little cover the tree can provide.
Surin is shocked at how fast things became violent. Almost on instinct he slips into the ground cover and starts to move around the battle.
Salix, steps back a bit at all the confusion, but one thing is clear, these strangers are intent on killing him and his friends. ?Metal armor? They attack us wearing metal armor? Idiots. Metal is part of the earth. They will learn their folly.? He touches the symbol on his armor and chants the prayer of earth and fire. He feels the heat flow from the earth and he guides it to the two men in plate. (Spell resistance check, DC7, 10+4=14, 11+4=15, both success.) Salix can feel the heat attempting to affect the armor of the man attacking Bel and it failing (Will save DC15, 18+1=19, save, no effect). He also feels the other man resist the effects of the prayer (Will save DC 15, 16+4=20, save, no effect).
Cai shakes her head and clears the cobwebs. Her jaw is soar and there is a man in front of her who looks like he wants to beat her to death.
Fal grunts at the pain (Concentration check, DC12, 11+1=12, success). Recognizing the spell (spellcraft DC11, 13+11=24, success) as a magic missile, Fal thinks to himself ?So that is what it feels like. Time to turn the tables.? (Spot check, 4+3=7, fail) He then chants the words that he had memorized and points his fingers at the spell caster in the back. The two missiles leap from his finger tips. He watches them fly towards the other man but flash a few inches before they hit him, doing no damage.
OODM: I will send out a map tonight.
From: Randy
Subject Round 2
Ran, seeing himself being surrounded, decides he will leave the unarmored man to Cai and will focus his efforts on the heavily armed opponents. He will attack the man with the trident and sickle and will try to avoid the morningstar of the man in plate (dodge if applicable).
From: Mark
Subject Round 2 and OrneryCon
As some of you know I am having OrneryCon on Saturday. Friday will be my prep day so it is very likely I will not get a turn done. IF every one has sent in a response to round 1 I might get one done tomorrow or early Saturday morning.
From: Jake
Subject Map
That makes sense. For some reason I was oblivious to the SA on the map.
From: Josh
Subject Round 2
Kal will cast Scorching Ray at #2. I'm not sure if he drew his rapier yet, but if hasn't, he'll do that this turn as well. (It's a free action because of quick draw)
From: Jake
Subject Round 2
Catching glimpses of the combat as he slips through the brush, Surin feels dismay at the skill displayed by the attackers. It lasts only a moment, however, before a sense of confidence fills him, catching in him like wind in a sail and propelling him forward. Bolts of arcane energy fizzle out before striking the mage that he is working his way toward, but with the newfound courage filling him he is not as concerned as he would otherwise be. "Immune to magic, eh?" he thinks. "We'll see how you do against cold steel, and if that don't work I've got a few other things I might try."
[OOC: Surin is continuing to work his way around to within striking distance of the mage. I have no idea how long it'll take him to get there, but his plan is to get within range and let loose with a throwing axe. If he sees other projectile weapons either bouncing harmlessly off of the mage or being deflected before they can strike, he'll see if it's possible to close with the mage and run him through with his rapier (he's got the weapon finesse feat, just to remind you, Mark).]
From: Mark
Subject Round 2
It will take a while. He only moves at 10 when sneaking.
From: Mark
Subject Round 2 amp
Here is the map as of the start of round 2.
Jake was right though, I forgot to put Salix on the last map. :(
Waiting on turns.
From: Karl
Subject Round 2
Salix will sacrifice "warp wood" for "summon nature's ally 2" and have the summoned creature/s attack the mage. However, I can't get to the D&D Docs so I don't know what can be summoned exactly and I'm out of town until Monday. I'm going to let Kevin decide what will be summoned.
Thanks Kevin ;-)
From: Jake
Subject Sneaking
No problem--I'd rather have him get there whole and undetected than perforated. Besides, this way he can take in the battle and determine the most effective attack to launch. And if everyone is slaughtered he can just sneak away. :)
From: Kevin
Subject Round 2
OOC: Karl, you are the best. I have an idea, but I want to check my manual first. I will respond shortly.
From: Kevin
Subject Round 2
Harp, seeing Ran surrounded by enemies, is torn. He has been commanded to protect Rochelle, but his leader, his friend, had enemies on all sides. What to do? He had used his own judgement before, and it had usually landed him on Work Detail. He knew that he should follow his orders, but he could not leave his friend to die. What should he do?
Making his decision,he drops his crossbow (free action) and draws his sword (free action). As he starts to move he yells to Kal to help Bel against the man in plate armor. Harp heads off at an angle behind Fal, telling Fal to drop back and help protect Rochelle. As Harp moves past Fal and to behind Salix, he yells to the druid " If Obad-Hai really wants to help, he could send you a hippogriff to surprise that mage". With that Harp will step around Salix and come up next to Kendrick. He will then take an attack at Kendrick (Stranger1, right?).
OOC: Mark, from my review of the map, Harp should be able to go 4 diagonal squares (if he hustles) and still get in a regular attack. He will head behind Fal and Salix, around the front of Salix and up to caddy corner to Kendrick.
Given Karl's desire to have Harp decide where Nature's ally will appear behind Stranger3 (were ever he is). It should get a full attack (2 claws and a beak), and I want them all on that magic user.
Karl, thanks for the opportunity. Buckbeak will turn the tide ( I hope). If you want to write up Salix's response to Harp's impetous request, be my guest, but Harp is thinking something large, fast, and with multiple attacks.