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Round 9 actions

From: Karl

Subject Round 9

Salix moves toward the magic user, scimitar drawn and a look of vengeance in his eye. (I assume he won't be able to attack this round, but on the off chance that I'm wrong, he'll strike with the scimitar as soon as he is within melee range.)



From: Jason

Subject Round 9

Cai's nostril's flare at the sight of her friend's grevious injuries, and she determines that this cowardly warrior will not escape her justice. She steps into position to flank him, and attacks with all her strength.

Ooc: Alternatively, if he keeps running, I'd prefer shooting him. If he dies, I'll shoot the magic user. Once again I can't see the map but hopefully I have a good line of sight still.



From: Kevin

Subject Round 9

OOC: Mark, I think that Cai and Harp have #2 in about the same position as Harp and Ran had #4 just a few rounds ago. We are going to work as best we can to keep him flanked, short of him taking a full fledged run away from us.



From: Mark

Subject Round 9

I am probably not going to get a turn done tonight and I am going to the local OSC book signing tomorrow. I will also be having dinner with the Card's on Thursday night before their Cincy signing.

I might be able to get something done tomorrow at lunch. I will see.



From: Josh

Subject Round 9

What have we told you about your priorities Mark? DnD first, all else second.

Sheesh, some people.



From: Rob

Subject Round 9

Just toss around those names, like we care...lol....



From: Kevin

Subject Round 9

Harp, having worked his way through the longest combat in his short history, is again poised to act. But, again, time seems to have stood still. Seconds become hours, hours become days. Is this some strange time warp? Did the stranger from the dream have the power to make time stand still? And why did the stranger have the initials OSC emblazoned on the sleeve of his robe?

No matter. Harp was used to considering himself as a pawn of larger, more powerful forces.



From: Josh

Subject Round 9

I just had a great idea. Slug OSC over the head with a bag of quarters, tie him up in your basement, and force him to crank out turns for us!

Who's with me!?