sakeriver.com

Candygram

From: Karl

Subjet: Animals

OOC - Just so we're clear, I wasn't suggesting that Salix would go off tracking the thing himself. I was just trying to give Mark some parameters for what Salix would do, namely: He would change into the wild shape and sniff the air and ground. If he didn't find anything, he'd move out in widening circles sniffing and watching for any signs of danger or strangeness. If he didn't find anything he would move out into the woods around the camp and would be willing to go out to some distance (several hundred yards at least) until he either did find something or satisfied himself that there was nothing he could detect. If he *did* find something, he'd follow it just enough to determine what direction it is in, and if he can tell whether it is heading this way or already passed this way. He would *not* go off after it alone. /OOC)



From: Karl

Subject Animals

If we decide to go with this, Salix will hold off on the wild shape until we find out what Sysyphys discovers.

(Great name for your familiar, by the way. Is it "Sysyphys" or "Sysyphus"? You have it spelled both ways below.)



From: Mark

Subject Animals

What form is Salix going to take again? Wolf or mountain lion?



From: Kevin

Subject Animals

OOC: Salix may want to calm Harp's concerns. All Harp remembers is Salix's conversations about these new powers and feeling of strength he had when he leveled up. Harp is just trying to temper his friends desire to dash into the waiting maw of some large predator.

LOL.



From: Karl

Subject Animals

I don't know the rules on animals. If the wolf is much more likely to succeed in spot or tracking checks then go with wolf. If the Mountain Lion is just as good, I am guessing it would be better if it needed to defend itself or flee. If this is true I'll go with mountain lion. How can I find out the abilities of each? Salix would know and I don't want to delay the game just because I don't know.



From: Karl

Subject Animals

If Sysyphys doesn't find anything and Salix does take the wild shape, he will respond to Harp with "I'll be careful."



From: Jason

Subject Camp

ooc/ If I remember correctly, if a spellcaster interrupts his sleep he can't memorize/pray for spells in the morning, you need 8 hours w/o interruption. Is that right? If it is /ooc

Ragnar speaks to Harp about the watch schedules: "I'd be more than happy to stand a watch tonight. In general, however, the two of us will need a full nights sleep so that we are fully alert and responsive to Heironeous's will when we pray for his favor in the morning. Perhaps we would be able to take the watches on the ends." Its not critical this night, as Ragnar has not had to pray for any particular favors during the day.

After hearing Salix's idea, Ragnar says "If you wish, I can ask Heironeous to keep me advised on your condition while you are away, should anything unfortunate happen."

/ooc if Harp and Salix want it, he'll cast status before Salix heads out.

When I got back to school I found that my housemates had moved our router downstairs, and I didn't bring my wireless card, so internet access has been difficult. If I'm lucky, that will be fixed tonight. If not, I'll still be able to do a turn a day but no way can I keep up with the barrage of emails sent out yesterday :)



From: Mark

Subject Spells/prayers

I am a little flexible with those rules, especially with divine casters. Also, if you have not used any spells/prayers during the day, you do not need to pray the next morning. Only if you want to change spells/prayers or get back ones that were used. The food has been coming from scrolls.

If there is no combat during the night then I have no problem with clerics/MU taking a watch and still getting their full sleep time.

Now if something happens.



From: Mark

Subject Candygram

Harp nods at the information that Salix and Mund tell him. "I want to thank you two for bringing this to my attention. I am not sure what we can do about it, but we will do what we can. Mund, would you please get with Ran and work out a watch schedule. I think that Ragnar and I should split the middle watches since the dark does not affect us. Ran and Salix should split the watches on either side, while the humans and Surin can help keep watch with the others. Ran hides a small grin as he notices Harp act more like a corporal than a sergeant. "I will work it out Harp" he says kindly. Harp blushes a bit and turns to Mund and Salix.

"Is there anything we can do to find out more of what is causing this? Is it a natural occurrence or is something or someone pursuing us?" "It could be both" Salix replies "or neither. For example, if a dragon where hunting the area I would expect something like this. It might even be hunting us, only because we might be the only food of any size around." Seeing Harp look to the sky worriedly, Salix quickly reassures the 1/2 orc. "I do not think it is a dragon, as we have not seen any other type of sign, such as torn up trees and piles of bones, but I do not know much about them."

Allistair overhears Harp asking Salix about having Noctis keep a watch out over night. When the two are done talking Allistair walks over to the druid. "Salix, I know that you have traveled with spell weavers before and know that we often have animal companions. I would like to introduce you mine, Sysyphys." As Allistair says this a small snake pokes its head out of the mages sleeve and hisses nicely at the druid. The snake hisses for a bit and Allistair laughs. "He likes you. He says that you would not let that big bird eat him, as he is too small a morsel to feed such a large bird." Salix laughs as well and confirms that he will let Noctis know not to feed on Sysyphys. Allistair hisses at the snake and sets him on the ground. The little creature slithers off into the woods, his tongue darting in and out.

Salix, Mund and Harp wait around while the rest of the party starts making camp. Allistair's snake comes back after about 15 minutes and has a quick conversation with the mage. The human then approaches his brother and the other two. "Sysyphys is not sure what it is. He says that there is a strange taste to the ground but that it is all over the place. It is not localized anywhere. Sorry." Salix nods and looks at the others. In the increasing darkness, he moves to the edge of the camp and gets down on his hands and knees. The others watch, not sure what is about to happen. Over a period of a few seconds the shape of the 1/2 elf is replaced with the shape of a wolf, albeit one with a slight tinge of green to its fur. The beast stalks off in to the woods surrounding the camp. A couple of hours later the wolf returns and takes the shape of Salix again.

His face looks invigorated and alive, his eyes burning with joy. It takes him a while to come down off the high he had been on. After a few minutes he is finally able to tell the others what he has found. "Actually, I was not able to find anything, and that is what worries me. As we have already seen, or not seen, there are no large animals. Not to be heard, not to be seen, not to be scented. No tracks, no spoor, no trails. There are some odd markings on many of the trees, near to ground level, but I do not know what they are. There are no bones of dead animals. I am at a complete loss. I can not find anything that is threatening, but to me that is threatening."

There is a bit more discussion but camp is set anyway. Food is eaten, weapons left by the side of the bedroll, spell components in hand when sleep comes. Those on watch during the night find the silence strange. The small creatures of the night are still around, the crickets, the frogs, the other insects, but no sound of deer or wolf, or badger. The night passes and the party breaks fast the next morning. As they are packing up the horses there is a loud crash off to the east, in the woods. All looking over that way, they see a large tree crash to the ground and something that looks like a fin appear from under the ground about 50 feet away. Salix hisses "Bulette".

OODM: I will get a map out tonight.



From: Derek

Subject Candygram

OOC: Anyone remember the SNL skit?

"Hello?"

"Land Shark."



From: Kevin

Subject Spells/prayers

OOC: Marks interpretation of the rules is that clerics do not have to sleep 8 straight, but have time for quiet meditation for 8 hours before praying in the morning. Mark, please confirm this issue for me.



From: Mark

Subject Spells/prayers

They need a total of 8 hours sleep, but that can be broken up a bit as long as no large physical exertion happens in the break. They then need their hour of meditation to get new or change spells.



From: Karl

Subject Familiars and companions

"You needn't worry," Salix replies. "Noctis is familiar with . . . well with 'familiars' and should have no problem distinguishing between your familiar and a *real* snake." The way he says "real" makes it clear that although Salix doesn't recoil or show any outward sign of fear of Sysyphys, he does harbor some small distaste for, if not Sysyphys specifically, then either snakes or familiars in general. (Allistair probably isn't sure which.)

"However, I can't say the same for the native birds or any other animals around here. If you want to send your familiar into the woods, perhaps I should send Noctis along to help guard him. I'll make sure he keeps his distance, but he can keep an eye out for anything that might think your familiar would make a good lunch."



From: Mark

Subject Map, initiatives and round 1

Ok here is the intiative for this combat.

Surin(24), Mund(20), Ran(18), Ragnar(17), Salix(14), Allistair(14), Landshark(11), Kal(8), Harp (7).

Here is a map. Remember you are facing east and the beast is actually about 60 feet away. It used it's surprise round to come to the surface.

I need actions for round 1.




From: Jake

Subjec: Candygram

Has Surin ever heard of one of these things before?



From: Josh

Subject Travels

OOC: Hey guys, I've been busy lately, sorry I haven't gotten anything out.

Throughout the trip Kal has been very quiet. While travelling, Kal always volunteers for the most solitary post, keeping his distance from everyone in the party.

Surprisingly, he's very receptive to Harps leadership. While still very formal with the half-orc, Kal seems to have quenched his hatred for Harp.

Kal spends all of his free time practicing his sword-fighting, and occasionally in conversation with Salin. Where Kal has grown even more distant with the rest of the party (particularly Harp), he seems to have found one friend in Surin.

The other elves in the party are surprised at Kal's lack of joy. He seems to face every day with a grim determination to make it as long and painful as possible. They rarely see him smile or laugh like the rest of their kin, but after a while they grow accustomed to his intensity.

He trains with a fierce devotion which is inspiring to the rest of the party. (Except Mund, who is still unconvinced Kal's needle of a blade could do anything but tickle an opponent). Even Harp finds grudging respect for Kal's rigid devotion to his art.

Constantly battling non-existant opponents, it eventually becomes clear to everyone that Kal's training is just a by product of a larger internal battle. When approached by anyone but Surin, Kal keeps all conversation curt and formal, only giving and taking information he needs to be effective in the group.

In the short time Surin and Kal spend talking, Kal seems to open up completely, laughing and smiling like the rest of the party has come to expect from elves. However, Kal quickly becomes guarded again whenever anyone else gets within earshot.



From: Josh

Subject Candygram

Kal draws his sword and begins chanting the arcane words necessary to cast shield. After he's done casting he'll run to the front line and stand ready with the rest of the party.



From: Mark

Subject Jake's question

Probably not.



From: Mark

Subject Landshark

Ok a brief description of this thing.

It is about 10 feet at the shoulder and walks on all fours, it is 15 feet long. As you can see from the map it is a huge creature and has a 10 foot reach. Remember that. The body looks to be made of armor plate with a huge snapping maw and short powerful legs.



From: Josh

Subject Landshark

Mark,

I've got three questions:

1) Kal's got a 7 balance and an 11 tumble. How difficult does he estimate it would be to get on this things back and stay there? He has rope and can tie some sort of slipping loop knot, so if he gets there, he can brace himself on with that. (looping it around some spike in the armor and sliding it tight).

2) Can Kal see the back of the thing? What does it look like?



From: Kevin

Subject Landshark

Harp looks on in amazement at the size of thsi thing coming from the ground. It looked like a huge armored turtle or a huge rolly polly bug. But he was sure that this thing was deadly. But how to attack it? He was not sure. Salix seemed to know what it was, maybe he would have some suggestions. Shouting to the Druid, he says "Salix, what is this thing, and how do we kill it?"

Waiting for an answer if any, Harp will pray to Heironious for his blessing in the coming battle (Bless on group).

OOC: Mark, how does Harp, with the improved initiative feat, end up with a freaking 7? I know it is possible to roll a 3, but come on. Lets not make things any harder than they have to be.



From: Jake

Subject Landshark

Surin goggles for a moment at the beast that has reared up from the ground, frozen into immobility for what seems like an eternity by the sheer, unexpected strangenes of the thing. With a start he comes to. It's huge, certainly, but it had to have vulnerabilities. A well placed blade might blind the thing, or even pierce the back of its throat and choke it. The thing's maw is a huge, gaping thing--definitely an easier target than its beady eyes. Surin's hand seems almost to flicker as he sends his throwing dagger spinning toward the thing's open mouth.



From: Josh

Subject Landshark

"OOC: Mark, how does Harp, with the improved initiative feat, end up with a freaking 7? I know it is possible to roll a 3, but come on. Lets not make things any harder than they have to be."

DAMNIT. I saw my 9 and thought of 2nd edition rules, where low is good. :(



From: Porter

Subject Attack

About how far did it move last round? As in, how likely is it that if Mund doesn't move, he'll still get to attack the critter?



From: Mark

Subjet: Harp and Kal

Actaully Harp had a 1+6 for a 7. Harp and Kal were probably squabbling. :)



From: Mark

Subject Kal

You can try if you want, but you will have to get the rope out, make the noose/loop, which would require a use rope skill, then probably make a ranged touch attack with a non proficient weapon and then start some type of grapple against a creature that just knocked down a 40 foot tall tree.

You do know that the Legolas thing with the elephant was CGI? :)

Kal has not seen the back yet but there is an amored crest that looks like a shark fin on the top.



From: Mark

Subject Delay/ready action

It does not look like it moved very far, but it is out from under the ground now.

Mund can either delay action or ready an action. Both of these actions can affect your initiative order for the rest of the combat. If you have the PHB page 160 covers this.