Down the hall, Surin takes a listen
Subject Turn
I have just returned to work for the first time in 5 weeks. I am in the process of getting caught up with all the crap that has built up during that time.
I will try and get a turn out this evening.
If anyone wants to RP anything please go ahead.
From: Mark
Subject Hallways
Yes the hallways are 10 feet wide and 15 feet high, unless otherwise noted.
From: Porter
Subject The door
Huh. Perhaps I've misjudged the orc ponders Mund.
"OK, Surin, let's both keep our eyes open, but if anything happens, get behind me fast."
"Harp, I'm going to have all of my attention focused on what is in front of us. You watch my back, OK?"
From: Kevin
Subject The door
"Don't worry, Mund, if there is something to fight, I will end up next to you, not behind you.
Lets be careful and move out."
Harp will have his sword drawn and suggest to the others that they do so as well.
From: Porter
Subject the door
"Don't be too eager to be part of the fight. If I die because you are swinging a sword instead of healing my wounds, I'll be... annoyed." :)
From: Mark
Subject Surin takes a listen
At Harp's order Surin moves to the front of the party next to Mund, the little halfling a bit ahead of the larger human. He holds his hand up, letting the party know that he will indicate when he thinks it is ok to move. Surin takes a few seconds to scan the hallway and slowly walks down the stone path in front of them. As he scans the floor and walls for any sign of traps, he notices that there is almost no dust on the floors. The walls look like they were just laid in place yesterday.
When he gets to the bend in the hallway, Surin takes a quick peek around the corner. All he can see is that the hallway takes a quick jog to the west again after about 10 feet. He makes another quick peek around and sees that the hallway ends in an iron bound door. He approaches the door as quietly as he can (Move Silent, 8+14=22 vs, Listen check 11+?=?), and places an ear on it, trying to see if he can hear anything on the other side.(Listen check, DC15, 18+12=30, success). On the other side of the door he can hear guttural sounds. The language/tone of voice is familiar. He thinks for a second and remembering, scampers back to the rest of the party.
"Ogre ahead, only 1 from what I can tell. None too happy." the halfling reports.
OODM: Ok let me know what you want to do. The hallway went 40 feet west, turned north for 10 feet and then west again for 10 feet.
From: Kevin
Subject Surin takes a listen
OOC: I am open to suggestions, guys. My first gut feeling is - single ogre - have the fighters rush in and surround him, using only brute force. I would like to save our magic as much as we can as we hit more difficult challenges - and I am guessing that they will get more difficult. However, I am very open to other, more creative ways to do this.
Send some ideas and and lets discuss, or if you want to hack away, just say so and I will have Harp set that up.
From: Jason
Subject Surin takes a listen
Well, Ragnar isn't much of a strategist, so I don't think he would have any great suggestions. But I do have a map of what we've seen so far. I believe I've interpreted the description correctly. 10 feet north means 10 feet in which both the west and east walls are going north, which means the corridor is (from a certain point of view) 30 feet long?
Ragnar is actually kind of eager to fight an ogre. What little training in fighting he has came from his dwarven kinsmen, and they had taught him special techniques to use against much larger opponents
From: Mark
Subject Hallway info
No the corridor would be considered 20 feet long. Basically it is just a 10 foot jog to the north and then it turns west again.
From: Kevin
Subject Surin takes a listen
OOC: Jason, assuming for discussion that we decide to use a brute force attack, make sure Ragnar mentions to Harp about his special training. Harp is not familiar with that and would otherwise suggest Harp, Mund, Ran and Kal be the ones to do most of the fighting.
If anyone else has some interesting idea (I know Mund will want to hack and slash, but I want to hear from Randy and Karl as well) please send them on.
From: Jason
Subject Surin Takes a listen
*Assuming the consensus goes the way Harp is suggesting*
IC: Ragnar listens to Harp's suggestions, not really having much to add by way of tactics. But when Harp starts to look to see who will go in first, he feels he should speak up.
"The dwarves have battled against ogres and giants for generations beyond imagining. Through the years, we've picked up on a few of the common points in their fighting styles. My kinsmen taught it to me during the short time that I studied the martial techniques of my people. There are certain telltale signs that an experienced observer can use to guess where they will strike. As the most heavily armored and (probably) the only one who has received this instruction, I volunteer to go in first if need be. Certainly the first to enter will receive a powerful blow simply because of the length of the brute's arms. After that, I have no doubt that the others, more trained in the general techniques of the warrior's art, will be much quicker in bringing him down.
OOC: (Just to be clear, Ragnar is talking about the +4 dodge bonus he gets as long as he's not flatfooted when fighting giant type monsters.)