Ideas on the second room
Subject Ideas on the second room
OOC: Any body have any suggestions other than the same plan as last time? It seems that the creatures have no way of leaving the room unless we open the door. Do we want the more intelligent members to go listen to see if they recognize the language? Try that first to see if we can recognize what we are up against?
If anyone has any clever idea of how to get any more surprise on these creatures, lets hear them.
IC: Harp listens to the halflings report. 4-8 opponents this time. It would be harder to take them down in one furious attack. Oh well, it was to be expected if it could not be avoided. Heironious would give him the strength to overcome, especially with his companions. Harp speaks to Allistair "Was it your impression that the creatures on the other side of the doors would not be able to open them - they could only be opened from our side? Maybe we can have those of us who know other languages move down the hallway as quietly as they can and see if anyone recognizes these creatures language. I would like to know what they are before we face them. Those creatures we met on the way back from rescueing Rochelle were an unpleasant surprise. I want to know as much as we can safely."