Mund takes the lead
Subject The plan
Let's kick some Ogre butt!
From: Kevin
Subject The plan
OOC: Mark, how high are the doors? Remembering that this is a magical construct, how easy would it be for the ogre to leave (or be led) from the room out of the door?
Guys, what if we have our fastest character open the door, make a rude noise or otherwise challenge the ogre, get the ogre to chase after that one character back into the larger room, where we can have people on both sides of the door to surprise it? Lead it to us instead of us charging into its room.
Comments to the general idea? If this does not sound exciting, then we can still go in and beat the crap out of it.
From: Mark
Subject Doors
Doors are about 10 feet high, with the hallways being 15 feet high.
From: Jason
Subject Ogre
I'd bet that having someone shoot it with a crossbow would be enough to make him chase us. Someone fast.
From: Kevin
Subject Ogre
OOC: Maybe have Harp and Mund go up to the door, Harp opens it, Mund shoots it with his composite long bow, they both run back up the corridor, through the door, in to the room with all the doors. They get 10 or so feet in and turn to attack. On either side Ragnar, Ranthir, Kal (and Surin if he thinks he can get behind the thing) could be standing to flank it as it enters the room. Salix and Allistair would be across the room waiting to provide support when and if needed.
I think we may get an surprise round, some AOO, and flanking bonuses.
Anything I am missing??
From: Derek
Subject Ogre
OOC: I've got an ogre-slaying knife! It's got a +7 against ogres!!!
Allistair's more than content to let the warriors hack away at this thing, but he's ready to provide spell support if needed.
From: Josh
Subject Ogre
Kal speaks up:
"I agree with Harp. We've got no idea what's in that room, traps and otherwise. We're best off fighting on familiar ground if we can. Ogre's are pretty dumb. I suggest we just shoot it and yell at it until it gets mad enough to chase us.
Surin: You have a ranged weapon, right? You and Ragnar should try to lure him out. No offense, but the Ogre will probably be much more likely to charge against a single dwarf and halfling than against someone who looks like Harp. The rest of us will wait back in the first room, try to lure him there.
If you guys get in trouble, just yell out for us, we'll be waiting right at the beginning of the corridor."
Kal looks to Harp to approve the plan.
From: Kevin
Subject Ogre
"Kal, the same thought crossed my mind, but my concern was that Surin and Ragnar might be slower than the ogre and might get caught before getting back to the room. I know from experience that Mund and I would be able to at least stay ahead of the beast. I know that this is not that long of a run, more of a dash, really, but I want to be careful - we have many more obstacles to overcome. And, I think that Mund's big bow there is more likely to get its attention than Surin's daggers.
How about this instead - Surin goes with Mund to try to open the door as quietly as possible. If he can get it open, he can start on his way back while Mund has target practice with the ogre. I will wait at the first turn to back Mund up if he needs it. If he does not, and the creature comes after him, I will join him as he goes by, and we are back to where we need to be. if things do not go well, I can pull Surin out of the way and Mund and I can retreat, leading the creature back to the doorway.
We could stand here all day discussing. Unless anyone sees a serious flaw in the plan, I think it is time to do and be tested."
From: Porter
Subject Ogre
Mund pulls out his bow and says "Agreed. Let's go."
From: Mark
Subject Ogre
If every one is on the same page, leading the ogre back to the first room I will write the turn up tonight.
From: Mark
Subject Mund takes the lead
The party takes Surin's information into consideration. Mund is all for charging in and attacking the monster where he is. Harp suggest a more restrained view. "Mund, how about this. You and Surin go to the door since you two are fairly quiet. Surin can open the door for you and you can take a pot shot at the beast with that wicked bow you carry around. Hopefully that will entice the creature to chase after you. You run back into this room and turn to fight. We will be waiting here besides the door and will be able to surround it and hopefully take it down quickly. We have fought ogres before and while they are not too difficult to fight, they can cause massive damage if they hit. I would like to get through this with no injuries if at all possible."
Harp looks around the group to see if anyone else has any input. Ragnar speaks up. "You know, my people in the mountains have had generations of learning how to fight beasts like this. I think I could be of use in the front lines of this battle. Maybe I should be the one to draw the creature?" Harp looks a little uncomfortable at this and tries to let the dwarf down softly.
"Brother Ragnar, I know your heart is in the right place, but I have seen these beasts move in combat. They are quick, even if they are large. My fear is that you would get caught in the hallway, where we would not be able to surround the creature. How about this? You can be just in front of the door so that you are the first thing the beast sees when he comes through the door?" Ragnar nods a bit glumly, but goes to his place as asked.
The party takes their places. Harp and Ran on one side of the door, Salix and Kal on the other. Ragnar takes his place in the middle of the room. Allistair takes his place in the northwest corner, hopefully out of the way of any conflict. Surin and Mund start working their way back down the hallway. When they get to the door, Surin looks at the latch and with a deft move, opens the door to the room just a little bit. Mund sets an arrow to the bow and motions the little halfling to head back to the rest of the party.
Taking a deep breath and wondering why he did not ask for any back up, Mund kicks the door open and looks for the ogre he knows is there. There it is, at the far side of the room, about 50 feet away. There is a startled look on the creatures face as Mund releases his arrow. (AC16, 15+8=23,hit, damage 7) His shaft flies true and buries itself in the thigh of the brute. It turns and howls.
Initiative for next round, Mund 6, Ogre 6.
OODM: Ok what do you do next Mund? Also the room is 40 feet E/W and 50 feet N/S. Mund has entered on the East wall in the 11-20 foot section.