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Fight in the third room, rounds 1 and 2

From: Mark

Subject The third door

Maybe I mis-spoke. They can see into the room, it is just that they can not see anything in the little bit of room they can see into.



From: Mark

Subject The third door

Yes, actually you can see the other wall, the one opposite of you.




From: Kevin

Subject The third door

OOC: Thanks, it does make a difference. Normal darkness Harp can see in is one thing, magical darkness he cannot is something all together different.

IC: Harp peers into the dark room through the open door. He can see nothing, but can barely make out the other side of the room. It is dark, but that does not affect him. With his sword, he reaches out and pushes the door open more, letting as much light in as possible. He whispers to Surin "Do you see any type of trap on the doorway?" If the answer is no, Harp will motion to Ragnar that the two of them will enter the room just barely and then place themselves with their backs to the wall, scanning as much of the rest of the room as they can. He will motion for Ranthir to be ready to follow them in if needed, but not until he either hears Harp or Ragnar call him.

If Surin does find any type of trap, Harp will motion him to disable it if he can.

OOC: This OK guys? Especially Randy and Ashley.



From: Mark

Subject the third door

Actaully Surin searched for traps after he had listened at the door earlier. He found no traps.



From: Randy

Subject The third door

Ranthir waits in the doorway with his crossbow at the ready. Just because he didn't want to attack without provocation did not mean he would abandon the defense of his friends.



From: Porter

Subject The third door

At seeing how dark it is, Mund puts up his bow and arrow and pulls out his axe and shield. By the time he can see anything, it will be too close to shoot an arrow at anyway.

As Harp and Surin cautiously probe the darkness, Mund's fingers impatiently grip the shaft of his axe. At least with Kal it wasn't so boring.



From: Ashley

Subject The third door

Surin gives a low whistle as the door creaks open and he finds himself staring at a whole lot of dark nothing through the opening. Anything could be hiding and he wouldn't even know it, so long as they stayed quiet enough. Enough of that, he tells himself to stop the ungodly shiver running through him. You ain't tellin' stories to the little ones, and there's work yet to be done.

"I already checked the doorway," he tells Harp, "but I can't speak for the area inside." He defers to Harp's leadership, somewhat relieved that he was asked to stay back.



From: Mark

Subject The third door, round 1 and 2

Round 1

In the darkness Ragnar and Harp make a dash for the far wall 30 feet away. Harp makes it with ease and turns to look at the rest of the room. Ragnar is able to hustle all the way across the room and get his back to the wall as well. The door was 30 feet north of the south wall and the north wall was another 30 feet up from the door, making the room 30' x 60'. Then Harp notices the two other things in the room. Things with many legs, ;large snapping claws and a stinger waving around on a long tail in the back. And they do not look happy.

Initiative: Harp(24),Ragnar(21), Scorpions(10)

Both of the creatures scuttle towards Harp and Ragnar, their claws making clicking noises on the stone floor. One of the scorpions (S2) tries to take a claw full out of Harp, but the chitinous claw just bangs off the metal armor (AC21, 1+6=7, miss). The other tries to separate Ragnar's head from his body. However the doughty dwarf is used to fighting in tight underground places and easily catches the claw on his shield. (AC22,2+6=8, miss)

Round 2

Initiative Harp(24),Ragnar(21), Ranthir (20), Mund (19) Scorpions(10)

Glad that his back is to the wall, Harp unleashes a vicious overhand blow at one of the claws of the scorpion that is threatening him (S2). (AC16, 14+10=24, hit, damage 8) He is gratified to see his sword penetrate the exoskeleton and some green blood ooze from the wound he had caused.

Ragnar's sword flashes in the dim light next to Harp. The sturdy dwarfs sword also connects with one of the legs of the creature in front of him (S1), severing the clawed foot from the leg. (AC16,13+7=20, hit, damage 5) However, there are plenty more feet where that one came from.

Ran looks on in horror as his friends are attacked by these skittiling creatures. He can see them clearly enough in the dim light of the hallway and they look like really big versions of the scorpions he had seen in the desert once. Quickly releasing a bolt at the scorpion closest to him (S2), Ran watches his shot bury itself in the armored body of the creature. (AC16, 10+10=20, hit, damage 4) While it looks like the bolt has no effect, Ranthir knows that you almost always have to chop scorpions to bits before then stop moving. Ran the drops his crossbow and draws his sword as he closes on the beast.

Mund sees something large and many legged in the semi darkness charging Ragnar and Harp and his heart leaps in his chest. Fight. Realizing that his bow will be almost useless in the dim light, he drops his bow and as he moves toward the beast, draws his axe and shield. As he closes he swings the axe at the tail section of the beast in front of him (S1). His axe gleams in the dim light and connects with the waving tail section (AC16,17+9=26, hit, damage 11). He howls when he sees a large section of the tail fly from the beast.

The beast attacking Harp hardly notices that there is more than one person attacking it. Both claws snap at the 1/2 orcs head. (AC21, 19+6=25, 5+6=11, hit,miss, damage 8) One of the claws grabs on to Harp's sword arm and almost crushes the arm in it's grip. The stinger flashes out of the dark(AC21, 17+1=18, miss) and Harp is just able to get his shield up in time and the stinger bounces off the metal, a sickly fluid dripping from the end of the stinger.

The other beast attacks Ragnar. (AC22, 6+6=12, 4+6=10, miss, miss.) The stinger also misses as Ragnar dodges the whipping tail end (AC22,9+1=10,miss)

OODM: OK I need round 3. I am attaching two maps, one for the room and one for the dungeon.




From: Ashley

Subject the third room

darkness = no sneak attack. :(

The rest of us can hear what's going on, right?



From: Josh

Subject Fight round 3

Do those of us who are standing back hear the fight? If so Kal charges in, attacking a scorpion if he can in time.

OOC: I love these new maps Mark, great job.



From: Kevin

Subject Round 3

Harp looks on in disgust at the creatures. He had heard of such things, but had never thought they would be so ugly. Like larger versions of the creature he had seen at the docks one time, but that thing had been called a lobster. It did not matter - he would carve these ones up as quickly as the cook at the docks had done with that lobster.

Harp and Ran had been in this position before, so Harp was pretty sure of what to expect of Ran. Harp looks around the creature, gets Ranthirs attention, motions with his head, and takes a short step to the left, placing the creature directly between Harp and the 1/2 elf. "Let's see if this thing can fight with both ends of its body" Harp thinks to himself. With the creature flanked, Harp will attack, confident Ran will do the same from the other side.

OOC: Any have an good scorpion recipies?



From: Jason

Subject Round 3

ooc: is Mund still bored? :p

Ragnar is startled to be attacked from behind when he had seen nothing moments before, but the armor on which he had spent nearly his entire inheritance once again proved its worth as the creature failed to penetrate its covering. Quickly regaining his composure, he knocks aside a clawed appendage with a swipe of his shield and slashses at it with his sword. Briefly he congragulates himself as he completely detaches one of its feet, but then notes with dismay that the creature seems untroubled by its lack.

Grimly he beats aside more swipes of the creatures claws, and is startled to feel something beat against his armor from an unexpected angle. "The scorpion's stinger!" he thinks to himself. He'll have to be more watchful of that... Ragnar knows that his people are particularly resistant to poisons but has no desire to push his luck.

He notes gratefully when Mund charges in from the rear. The barbarians great strength and furious attacks will be very useful for bringing the creature down, he knows. In the meantime, Ragnar strives to keep its full attention on himself.

OOC: Ragnar will take a step to his right, trying to flank the scorpion, and will continue attacking. Incidentally, seeing as they take up lots of room on the map, can Ragnar tell if they also have 10' reach?



From: Porter

Subject Round 3

Yelling back over his shoulder he yells "It's two giant crawdads! Anybody wanna come help kill 'em?"

Mund attacks the same crawdad again.



From: Mark

Subject Sneak attack

Actually the others are able to hear this round. They can move up towards the room if they wish.

As long as Surin can flank the target a sneak attack is possible.



From: Mark

Subject Moving into battle

Well they can start moving this turn if they wish. They were about 30 feet back from the door so it would take at least one move action just to get to the door and another to enter the room.



From: Mark

Subject Reach

For as large as they are they do not seem to have a very good reach. It is mainly that they are long and wide, but not very tall.



From: Ashley

Subject Sneak attack

so Surin has to flank it first, or just flank it as it's sneakattacking?



From: Ashley

Subject Round 3

Surin sizes up the situation quicky as best he can--it's too dark to see the critters properly, and he doesn't want to risk hurting the others so close to it. He draws his rapier, takes in a deep breath, and starts moving toward where his ears tell him the action is and trying to pick out the sounds of the crustaceans in the room.

OOC: Is there light coming from the doorway, so that it's not completely dark? Or is Surin gonna be fighting blind?