Room 4 and light
Subject Scorpion venom
(OOC - Mark, what does Salix know about scorpion stinger venom? Is there any reason to save some?)
From: Mark
Subject Scorpion venom
He knows that it is not really that strong of a venom, DC12 Fort save, and that it does not last very long once outside the body.
From: Karl
Subject Scorpion venom
Salix completes his search of the room with the others and reports back to Harp that nothing was found. In response to his question about the venom, Salix responds, "The venom, though painful, isn't really very strong even when delivered naturally. Besides that, it begins losing what effectiveness it had almost immediately upon being extracted. It's not worth it, unless . . ." he pauses until his intellectual honesty overrides his minor distaste for the arcane arts. "Unless it has some value to our mage friend - as a spell component, perhaps?" He passes the question to Allistair with a glance.
From: Mark
Subject Hiatus?
I think I remember Porter saying something somewhere about his being out of town next week. Anyone else going to be unavailable next week? I was just wondering if we should put the game on hold starting Saturday until the Monday after Thanksgiving?
From: Derek
Subject Hiatus
I won't be travelling, and Porter asked me to take over Mund during that time.
From: Jason
Subject Hiatus
I'll still be available if we decide to keep going.
From: Mark
Subject Hiatus
Well it looks like we will be able to, so far. I was worried about the Bassett brothers but it looks like they have it covered.
I know on Friday that Kevin and I will be going to the LOTR museum exhibit in Indianapolis with our families, so not much will happen that day. I can probably get something out early on Thursday before we go to the family feast around noon.
From: Ashley
Subject Hiatus
I'm not sure. I might be bringing my laptop with me for homework purposes, and my aunt and uncle probably have internet, but I imagine it'll be a bit sporatic.
From: Karl
Subject Hiatus
I'll probably not send a turn on T-day itself, but I'm good for the rest of next week.
From: Kevin
Subject Room 4
Harp calls the group over to the door. He and Ragnar are somewhat a bit worse for wear, but that was what he was there for. None of the more highly trained member were hurt, and Harp planned on keeping that way. He is pretty sure that there would come a time when Allistair or Surin's special talents would be needed, and he was damn sure they would be around to help.
"Ok, guys, next door. Mund, you and Ranthir get to go first this time. Ragnar, Kal and I will be the second wave in, with Salix, Surin and Allistair after us.
Ready?"
From: Porter
Subject Room 4
"Ready."
From: Karl
Subject Room 4
Ready
From: Randy
Subject Room 4
"Let's go" Ranthir says, his sword in hand as he reaches to open the door.
From: Porter
Subject Light
Wait" Mund says as he tries and fails to hold both his torch and his shield in the same hand.
"Ran -- are you able to carry this torch? If not, then I won't be able to use my shield."
From: Randy
Subject light
Ran reaches and takes the offered torch from Mund. "Someone else will have to open the door for us" Ran comments as now both of his hands as well as both of Munds are full.
OOC: Ran has a small shield, in my mind that means it is one that is strapped to his forearm and he does not need to use his hand to carry it but if this is not the case, Ran will instead ask that someone else come to the doorway to hold the torch as he and Mund enter the door.
From: Mark
Subject Shields and light
From the open source:
Shield, Light, Wooden or Steel: You strap a shield to your forearm and grip it with your hand. A light shield's weight lets you carry other items in that hand, although you cannot use weapons with it.
Wooden or Steel: Wooden and steel shields offer the same basic protection, though they respond differently to special attacks.
Shield, Heavy, Wooden or Steel: You strap a shield to your forearm and grip it with your hand. A heavy shield is so heavy that you can't use your shield hand for anything else.
Wooden or Steel: Wooden and steel shields offer the same basic protection, though they respond differently to special attacks.
OK so Ran has the torch.
I will send out a starting turn in a little bit. My map is at home, but I do remember what is in the room, I just don't remember how big the room is.
From: Porter
Subject Light
I don't think you can hold it with a small shield either -- only with a buckler.
Does anybody have the D&D equivalent of duct tape so that Mund can strap the torch onto the front of his shield?
From: Porter
Subject Light
Well, I was wrong about the small shield, but it would still be great if I could strap the torch to Mund's shield.
Anybody have a tangleroot bag?
From: Mark
Subject Room 4
The party follows Harps orders and takes their places around and in front of the door. Ran's hand rests lightly on the latch that will unlock the door. Mund moves up into place, fumbling with the torch and his shield. "Here, take this" he says, handing the torch to Ran. Ran grabs the torch with his right hand. The light is now blocked some from his sheild. "Someone else will have to get the door" he says. Harp grunts and places his hand on the latch instead. With a look at the rest of the party, Harp pushes open the door and Mund and Ran enter the room.
OODM: I will have more when I get home tonight.
From: Porter
Subject Room 4
What a tease! :p
From: Ashley
Subject light
Surin can carry the torch if Ran doesn't mind the light source being behind him.
From: Porter
Subject Light
How about attaching Surin to Mund's shield and haivng Surin hold the torch?
From: Kevin
Subject Light
OOC: The problem with the torch, shield and weapon was sort of why I was going to have Harp and Ragnar go through the doors first. They both have darkvision, they both have plate armor. They can peer into the room, get a feel for what is there, and have the best chance of surviving that action. I did not want them to dominate this,though, so that was why I let Mund and Ran go first. Maybe Mund can attach the scorpion foot to his shield?
Mark, confirm, but we are still in a pretty dark room, with a little bit of light coming from the original hallway, right? As we enter the new room, our light will come mainly from torch light (or magical light).
I pity the characters that do not have dark vision.
Any one have any comments on letting the 1/2 orc and dwarf enter the dark rooms first in the future?
From: Kevin
Subject Light
OOC: I am sure there would be a penalty, but maybe we can hook up a harness like in Mad Max - Thunderdome. The one used by Master and Blaster? Surin can ride up on Harp or Mund's back and hold a torch lighting the way.
That would have been an E-ticket ride in its day.
From: Karl
Subject Light
Salix's light spell lasts 10 min per level. Has it been over 50 min since he lit up the foot?
From: Mark
Subject Light
Well Salix's light spell would have gone out after a while, almost 50minutes. It would still have 20-25 minutes left on it. Munds torch is a magical torch of the everburning type, so it never goes out. The range on the light on both of these is 20 feet radius of bright light and another 20 of dim, for a total of 40 feet diameter bright and 80 feet dim light.
The room is dark with out the light.
It is not magical darkness, yet.
From: Mark
Subject Room 4
Ran and Mund quickly enter the room. Ran is glad to see that the wall to his left continues inside the room. As the two enter the room they are able to move about 10 feet in before they hear a strange screeching sound. In the dim light, from the east of the room, they see four strange bird like creatures about the size of a goose or a turkey. The wings are bat shaped and the tails are scaly instead of feathery. The eyes glow with an eerie red light. The bird things howl and start to charge.
OODM: I have to take my son somewhere. Let me know your actions and I will figure initiative and start the combat. Give me two choices, one if you have a high Initiative score and one if you have a low one.
Map attached.
From: Porter
Subject Room 4
Do we have enough time to get out and close the door on the birds?
From: Randy
Subject Room 4
If we do, then Ran will call to Mund, "Fall back!" and seeing that Mund is already doing so, he will get out of the room and shut the door as soon as they are both clear.
If Ran doesn't think there is enough time to get out and close the door, then he will call to the others, "Four bird-like creatures charging! We could use some more light in here!" and trust them to join. He will then prepare to fight defensively against the airborn opponents, waiting for them to approach him first.
From: Jason
Subject Room 4
ooc: If we do get the door closed, might it not be advantageous to draw them out into the room we're already in, placing the lights at advantageous positions? Ragnar wouldn't suggest this, but someone with more combat experience might (if he thought it was a good idea anyways.)
From: Kevin
Subject Room 4
OOC: I know why we want to fall back, but do our characters? Does either Ranthir or Mund recognize the creatures? If not, why would the run away? Would it not be more normal for the next three to enter the room and then attemp to fight these, at least until the first one of us is turned into stone?
However, if Ranthir and Mund want to exit the room and close the door so they can discuss tactics with the others, and maybe ask Salix (who probably has the best chance of knowing what these things are), then that might make sense.
Harp will take his lead from the first two in. If they end up moving forward to attack, Harp will do so. If they exit the room, he will back up to give them space
From: Jason
Subject Room 4
ooc: Well, since I actually didn't recognize what they were until this email, I think its fair to say that turning to stone isn't the reason I suggested falling back. I was thinking of falling back like we did with the ogre, so that we aren't all stuck trying to get in the door, but instead they're stuck trying to get in to fight us. That's only if they close the door though; if they run in and fight, Ragnar will join in fearlessly (ignorance is very similar to courage at times, isn't it?)