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Round 4 and clean up

From: Porter

Subject Round 3

Hey. Mund thought they were crawdads.



From: Josh

Subject Round 4

Kal keeps on swinging.



From: Karl

Subject Round 4

ROTFL!



From: Mark

Subject Round 4

OOC: Filled with divine power, both scorpions turn on the 1/2 orc, and using their fate point, and all six attacks are critical hits. 106 points of damage latter, Mund is having 1/2 orc and scorpion stew.



From: Kevin

Subject Round 4

OOC: There are no scorpion gods, just the scorpion king. These scorpions must be the hand picked minions of the scorpion king.

And Mund, they are related to crawdads. At least more closely than to *insects*. Uggh.

IC: Harp feels his sword strike again, biting deep into the creature. They could be hit, they could be killed. He sees Ran manuervering on the other side. Harp moves as well, keeping the creature between himself and Ran. Just a couple more strikes, and hopefully this thing would be down. Harp looks for another opening, and strikes again.

OOC: Mark, 5 ft step if needed to maintain the flanking, other than that, ginsu practice on dinner.



From: Karl

Subject Round 4

Salix steps into the doorway kicking something in the process. Looking down it appears to be a foot from one of the creatures, giant scorpions. He sees that the room is unlit except for the light from the door. He also sees that the two creatures are surrounded and looking a bit ragged. This shouldn't last much longer. In fact it should be over before he is even able to land a blow, then they would need to search for the key. He picks up the scorpion foot and says a prayer to Obad Hai to bring light. (Casts Light on the foot.)



From: Mark

Subject Round 4

Round 4

Initiative Harp (24), Ragnar (21), Ranthir (20), Mund (19) Surin (11), Allistair (10), Scorpions (10), Kal (6), Salix (6)

These things looked fearsome, and probably were against unarmed and unarmored peasants, however, he is neither, thinks Harp to himself. Taking another swing at the creature (S2) he easily hits it (AC16, 18+12=30, hit, damage 9). The creature rocks back on its many legs and starts to flounder around, its claws and stinger flailing in the air.

Ragnar blocks one of the claws of the snapping at him and tries to make a cut at the head section of the scorpion facing him (S1). However, he has to avert his blow at the last second in order to block the stinger that comes whipping in at his face. (AC16, 3+9=12, miss)

Ran watches Harp's blow stagger the creature. Hoping to finish off the creature (S2) Ran takes another swing at the flailing tail, but this time he aims for lower on the tail, closer to where it attaches to the body. He lands a solid blow (AC16, 17+10=27, hit, damage 4) and the segmented tail section falls to the floor, flopping around. It also seems that the damage was enough to kill the creature as the rest of it collapses to the floor in a twitching pile.

Mund hauls his axe back over his head and crashes it down in the middle of the carapace covering the back of the scorpion (S1) (AC16, 6+11=17, hit, damage 8). The blade crushes through the thick plate and almost cuts the creature in two. The arms stop waving and the stinger falls lifeless to the ground.

As the battle ends Salix enters the room. Looking around he picks up one of the severed feet and whispers a few words. A bright light starts emanating from the foot and soon most of the room is filled with light. "For our human and halfling friends" he says. The rest of the party enters the room and looks around. The room is empty except for a door in the north west portion of the room, on the north wall.

OODM: OK what next?



From: Porter

Subject Round 4

Sick of being mercy to the whim of whoever made this place, Mund pulls out his everburning torch in case the next room is as dark as this one.



From: Karl

Subject clean up

Can we take the DM word for it that this room is truly empty, or does it just appear empty. If the latter, Salix will move through the room, looking for any sign of a key.



From: Mark

Subject Clean up

Well You can take my word that there is nothing obvious in the room. Unlike the last two rooms, there is no key just laying on the ground. That is not to say that there is not something hidden or hard to see, but the cursury observation of 8 pairs of eyes reveals nothing.



From: Kal

Subject Clean up

If there's anything left standing by the time Kal's turn he'll just take a swing at the most opportune creature.

OOC: If that creature just happens to be Mund, well, I'll leave it up to DM's discresion. :-D



From: Jason

Subject Clean up

Ragnar will begin to search the room for anything hidden, unless Harp has them all continue onwards.



From: Karl

Subject Clean up

OK, so Salix is gonna take one pair and non-cursorily observe the room to see what he can find. He's looking for the key, but will note anything that doesn't look exactly as he thinks wall/floor/ceiling/door should. ;)



From: Karl

Subject Kal

Uh, the scorpions are long dead by this turn. Or is Kal giving up all pretense of not being a murderer?



From: Porter

Subject Kal

:-D



From: Mark

Subject Kal

Well since he did make the Mund comment OOC, I am going to assume he was scanning the room for other foes that might have been waiting in the dark to pounce on unsuspecting adventurers.



From: Randy

Subject Clean up

Ranthir will take part in a quick search of the room but will also suggest that Surin check the new door for traps and also take a good listen to see if we can find out what lies beyond it.



From: Porter

Subject Clean up

Mund looks at the door (and under it, etc) to see if he can tell if the next room is dark or not.



From: Kevin

Subject Clean up

Harp looks around the room and, seeing no more threats, starts to feel the blood pumping in his veins return to a normal level. He sees Salix turn one of the feet of the scorpions into a torch and chuckles to himself. An off handed humor his friend the druid had. He also notices Mund take out his torch that never seemed to go out. Poor human, to be so limited in his sight. Harp almost preferred to fight in the dark - no nasty shadows to worry about.

With a moments thought, Harp gets back to work. "Surin, would you and Mund take a look at that door. Don't enter, just look and listen. Ragnar, I understand your kind has a knack for stone. Would you work with Salix and Allistair and make sure we are not overlooking anything that may be hidden in the room. Kal, will you help Ran and I check the scorpions. I guess they could have eaten the key."

Harp will also ask Salix if there is any purpose in saving some of the venom from the stingers of the scorpions.



From: Ashley

Subject Clean up

Surin, thankful that he can see his hand in front of his face once again, begins searching around the edges of the room, and if Harp approves of Ran's suggestion, will check the door for traps and sounds.



From: Porter

Subject Clean up

So, do Mund and Surin discover anything about the door?



From: Mark

Subject Clean up

Harp looks around the room, nudging the dead scorpion in front of him to make sure it is dead. He sees the door in the north wall and decides to split the chores. "Surin, would you and Mund take a look at the door. Don't enter, just look and listen. Ragnar, I understand your kind has a way with stone. Would you work with Allistair and Salix and inspect the room and make sure we are not overlooking anything that may be hidden in the room. Kal, will you help Ranthir and me check the scorpions. It is possible that they have eaten the key."

The party members go about the assigned duties. Mund and Surin are done first, with Ragnar, Allistair and Salix finishing last. Those three found nothing special in the room. Harp, Ranthir and Kal found nothing in the bodies of the scorpions. Surin and Mund report that there seems to be light in the next room but they did not hear anything at the door.

OODM: OK give me actions. Ragnar is down 10 HP I think and Harp is down 11.



From: Mark

Subject Typo

I was just rereading this and I made a typo.

There is no light coming from the next room.



From: Porter

Subject Clean up

Mund suggests that whoever goes in first to investigate this next room does so with his torch.