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Room 6 round 1 results

From: Porter

Subject Great swords

I see your DM was as sadistic as ours was.



From: Mark

Subject Kal

Knowledge check, 3+4=7, fail.

He has casts Bulls strength.



From: Porter

Subject Kal

I assume you did the same check for everybody that can see the ghost?



From: Mark

Subject Room 6 fight round 1 results

Round 1

Initiative: Harp (25), Creature (21), Kal (17), Mund (12), Ragnar (7) Allistair (4)

Harp sees an almost invisible form coalesce around Mund (Spot roll DC 15, 18+3=21, success). He shouts to those around him "Mund is being attacked at the far end of the room. Everyone into the room. Mund, retreat." With that Harp advances solidly into the middle of the room while pulling out the small holy symbol he carries with him. When he gets to where he wants, he holds up the small symbol, weaves the pattern he was taught and chants the words of prayer. A glowing longsword appears next to Mund and strikes at the diaphanous creature (AC15, 11+7=18, hit, damage 3) The glowing blade seems to have some little effect on the creature.

Mund watches as the creature reaches for him again, (AC19, 3+6=9, miss) but it seems not to be able to penetrate all the magick protecting the barbarian.

Kal enters the room just behind Harp. Now is the time to show the others what he is good for. Chanting the words that can be heard but not remembered, he points his rapier at the creature and 3 bolts of energy leap from the tip streaking towards the form. They strike the creature and have an obvious effect (Magic Missile, damage 11).

Mund knows that his time as rabbit has come. He has pulled the thing out of hiding and now it was time to let the others who were better equipped handle it. Taking advantage of the distraction caused by Kal's Magic Missiles, Mund drops his torch, turns on his heels and sprints towards where the others are moving into the room. As he passes Harp and Kal he tells them "It all yours now."

Ragnar pulls out his own silver holy symbol, a small replica of JusticBringer. Chanting the same words and weaving the same pattern as Harp. Another glowing longsword appears next to the creature and attacks it (AC15, 3+7=10,miss). It has been a while since Ragnar has used this prayer and his ability to direct the weapon is a bit rusty as it misses.

As Mund passes Allistair, the magic user whispers to him, "Good job" and the he steps forward into the room. In the light of the torch at the other end of the room, he can see a faint man shaped object, just visible enough for him to target. Casting one of the earliest spells he had learned, 3 bolts of energy leap from his pointed finger and fly through the air. They strike the creature and tear away a bit of its nebulous form (Magic Missile, damage 7)

OODM: End of round 1. I need actions for round 2.




From: Mark

Subject Room 6 fight round 2

Only if the have Kwowledge Arcana as a skill. Kal has that skill and so does Allistair. That is why Allistair knew so much about what could affect this creature.



From: Porter

Subject Room 6 fight round 2

Mund stays near Alley and guards his back. Just in case.