sakeriver.com

Searching room 6, brotherly love, great swords and a fight in room 6

From: Porter

Subject Searching room 6

OOC: Are you saying that even though Harp can walk eight squares in one round (and run twice that), he's not able to look at *all* in any but one of those squares? That just doesn't make sense to me.

Mund will enter cautiously, heading into the middle of the room and then back to the end, keeping an eye out for any ghosts, a key, or anything other than ceiling, wall, and floor.

He calls back over his shoulder "Harp! How long should this magick hold up for?"



From: Kevin

Subject Searching room 6

"Three or four minutes, so don't dawdle. Don't worry too much about the key - its not going any where. Flush out what you can't see and we'll come back for the key."

OOC: i know you know this, and Mund knows it, but Harp is just being his old lady self.

This seems to be where some of the 3.5Version rules don't seem to pass the common sense rule. They will say that you are trying to spot a small key on the floor of a large room with only a torch in your hand and a know possible enemy in the area.



From: Mark

Subject Searching room 6

Correct. The idea that you can defend yourself from attack while looking for a 3" long key in an 1800 sq. foot room is what they are talking about. If you are moving at full speed you do not have the time to either look closely or defend yourself.



From: Kevin

Subject Brotherly love

OOC: I am not sure all of you realize just how much I HATE thinking like my brother. It is an affliction with no know cure (except maybe the final sanction).

Why I subject myself to this torture - I do not know. Maybe because it gives me something to complain about.



From: Derek

Subject Brotherly love

You're not the only one to suffer from such a malady. ;)



From: Porter

Subject Brotherly love

Hey! I resemble that remark!



From: Kevin

Subject Brotherly love

I knew I could count on you two.

I wonder if we could ever get a DM to allow us (you two or Mark and I) to have a pair of character that were twins in the scenario and allow them some of this "oneness" that at least Mark and I have. Where they know each other so well they get some type of bonus or at least know how the other one is going to act in a given situation. It could be fun to develop something like that.

Not that I want any more reason to ahve to spend any more time with my brother than I already have to. This is more of a mental exercise (about the only type I get any more).



From: Porter

Subject Brotherly love

My friend and I developed a system of a mage having a "warder", like in Robert Jordan's books. It worked much like the AD&D 2E 1st level spell, find familiar, but it was a third-level spell, and there were much more dire consequences if one of them died.



From: Porter

Subject Searching room 6

Whatever. Mund will proceed forward at half speed, keeping a sharp eye out for ghosts, keys, and anything else.



From: Jason

Subject Searching room 6

Questions:

Is the room lit, or is it just the torch that allows him to see?

Does a character have to be in the square in which he is attempting to spot the key?

The room is 30x60, yes?

Depending on the answers to those questions, we could probably spot the key before sending Mund after it. Harp and Ragnar can see most of the room even if its dark, and the others waiting with them can watch Mund's sides as he progresses down the room. Only if its in the far corner is it completely out of our sight from the door. Of course, for a 3" key there may be penalties for trying to spot from a distance, but it should at least be worth a try to find it from the door.



From: Mark

Subject Searching room 6

Well there might be some distance penalties, just like you get -1 for every 10 feet for a listen check, I am fairly sure that there are minus for spots as well.

Also, there are size mods, just like halflings get bonus to hide, small objects get bonuses to "Hide" or to make them harder to see.

The room is dark and Mund only has his everburning torch.



From: Porter

Subject Searching room 6

Mund also calls out behind him "I don't see anything at all. I'm going further in to see what I can see."



From: Derek

Subject Searching room 6

OOC: I don't know what the rules are, but I do know that if the key is metallic (which all the others have been) it should be very easy to spot in a bare, stone room even from a distance because it's the only thing that will reflect light!



From: Mark

Subject Room 6 Surprise

Without looking behind him Mund reports to the group. "I don't see nothing. I'm going further in to see what I can see." His magic torch held high so that he can get the most coverage from the light, Mund moves through the room, alternating from looking closely at the floor for the key and keeping an eye open for whatever might be in the room. Mund is about 20 feet into the room when he risks a glance back at the door and sees several of the other party members sticking their heads through the door, trying to help him find the key. Figuring that they can look in the area closer to the door, Mund works his way towards the back of the room.

He is about half way down the south wall when he thinks he sees something glittering a bit ahead of him, up in the corner of the room. As he approaches he is fairly sure that the glittering is the key he is looking for. In his distracted state Mund does not see the shape appear in front of him, all he feels is its cold, death like touch (Surprise round, AC14, 16+6=22, hit, damage 4, Fort Save, DC 15, 17+12=29, success). Mund feels something pulling on his essence, his inner being and he resists with all the power at his core. The pulling feeling fades and the barbarian find's himself facing something that almost seems not to be there. It is human shaped and the size of a man.

Initiative: Harp (25), Creature (21), Kal (17), Mund (12), Ragnar (7) Allistair (4)

OODM: Mund is near the SW corner of the room. Harp and Kal have their heads through the door so they are right at the door with Ragnar and Allistair right behind them. I will try and get out a map tonight after my Cub Scout Activity. I will need actions from the five involved in the fight.




From: Porter

Subject Room 6 surprise

What options does Mund have for retreat? Can he withdraw and then still run away?

It is *definitely time for Mund to run away.



From: Mark

Subject Run away

The withdrawl action is a full round action in which he can move up to double your speed and not provoke an AOO.

However, since the creature has initiative on you, Mund is still flat footed until his action.



From: Derek

Subject Room 6 fight

If Allistair can get line-of-sight on the creature from outside the room, he will do so and release a MM at the wraith/spectre/whatever the thing is. If he can't, he will wait to follow the lead of the warriors. If they enter the room to close with the apparation and save Mund, he will do so, keeping the warriors between himself and the creature. If they stay outside the room, so will he.



From: Porter

Subject Room 6 fight

Sounds like a good plan.

Mund is going to withdraw and then book it toward his companions. He's going to go right through them and then turn around see what the ghost is doing. Then he'll turn around and see what the ghost is doing. If it's still pursuing him, he'll keep running. Otherwise, he'll try to double back for the key.



From: Jason

Subject Room 6 fight

Ragnar will cast spirit weapon if he can see the creature, and if he can't he'll move into the room slightly in order to do it (staying very near the door however.) If he still can't see it, he'll wait until he can.



From: Mark

Subject Room 6 fight

Well he can withdrawl and becuase of his speed he can get out of the room, if only just barely.

Allistair can not see what is going on yet. Even with the creature appearing in front of Mund, Allistair does not have line of site.



From: Porter

Subject Room 6 fight

Mund isn't very far away from y'all. In one round, if the thing follows, you will all be in range without moving at all.



From: Porter

Subject Running away

I thought that Mund could withdraw and move 80 feet, and that Mund is about in the middle of the room, which is only 60 feet long.



From: Mark

Subject Running away

It is a diagonal line to the door. Like I said you can make it through the door, assuming the rest of the party lets you through the door. ;)



From: Porter

Subject Running away

Where exactly is Mund then?



From: Mark

Subject Running away

He is in the SW corner about 5-8 feet from the west side of the room.

Like I said I will try and get a map out tonight when I get home.



From: Kevin

Subjec: Room 6 fight

OOC: Mark, do the guys in the doorway see what has happened to Mund? If so, then the following

IC: Harp watches as Mund moves about the room, searching for the key, but also trying to keep an eye out for what they *knew* was there but had not seen. All of a sudden, Harp sees a spectral form reach out and touch Mund and sees Mund shiver in response. This was bad. With a shout, he calls to Ragnar "Mund is being attacked at the far side of the room. Move into the room." With that Harp moves forward far enough so that Ragnar can just be in the room and Allistair will be in the doorway. Once there, Harp prays to the Battle Lord to grant him the power of his might in the form of his holy sword (OOC: Mark, I know they list the swords name in the PHB, but I cannot remember it - this is cast spiritual weapon between Mund and the creture) and with he he attacks the creature.

Harp will also shout "Mund, get out of here".

OOC: Harp has gotten some killer Initiative rolls recently. Not bad for a big guy in full plate with almost no dex bonus.

Mark, I think my SW will have an attack before the creature does, right?



From: Josh

Subject Room 6 fight

OOC: Mark, Did Kal cast Bulls Strength yet?



From: Josh

Subject Room 6 fight

OOC: And can I get a arcane knowledge check to see if Kal know what this is?



From: Jason

Subject Room 6 fight

Heironeous gives us a long sword, since that's his favored weapon.



From: Kevin

Subject Room 6 fight

I know, but there is a specific name, like Justicebringer. I just could not remember it



From: Porter

Subject Great swords

I think you guys should get kopesh swords.



From: Kevin

Subject Room 6 fight

OOC: Mark, did Mund results include the Protection from Evil and the Shield of Faith?



From: Kevin

Subject Great swords

Porter, isn't that a small hooked sword that can get a trip attack?

Otherwise, unfamiliar with this weapon.



From: Porter

Subject Great swords

In D&D 2E, it was a stupid Egyptian sword that had crappy stats for everything.

It's main purpose was for DMs to torment their players with.

Good news! You found a Holy Avenger!

Bad news! It's a kopesh sword!



From: Derek

Subject Great swords

OOC: Yeah, I remember in a campaign in my youth we killed a high-level githyanki with a special silver sword, but it was a kopesh. We were ticked.

It looks to me that it would handle like some kind of a cross between a sword and an axe



From: Mark

Subject Room 6 fight

Yes that is why the +12 to his roll, a base of +8, +2 for the shield and +2 for the Protect evil.

His AC is 14 for the same reason, Base 10 +4 from spells.

He is still flat footed so does not get his DEX bonus to AC until after his first action.



From: Porter

Subject Room 6 fight

Mund has a dex bonus, and as a barbarian, he keeps it even when flat-footed.

He also has a +2 bonus to AC because of his ring of protection.



From: Mark

Subject Room 6 fight

You are right.

Your AC should have been 19. However the creature hit with a 22, so the end result is the same.

I will keep these numbers in mind for the next round though.

Thanks

(Damn barbarians :) )



From: Kevin

Subject Room 6 fight

Thanks guys.

That weapon is listed in the Armor and Equipment guide I saw recently.

It would be like my brother to do that, or a magic sword sized for a pixie so no one could use it.



From: Kevin

Subject Room 6 fight

OOC: I was trying to look out for you Porter. At least we know he makes mistakes. Always question him.

IC: Harp says to the group " Mund is being attacked by something at the other end of the room. Move into the room, but be ready to let Mund by and to back up if needed.

Mund, run, and drop the torch on your way out."



From: Porter

Subjecdt: Room 6 fight

Actually, Mund would be amazingly grateful for a magical kopesh sword right now.

That boy needs to get [i]some[/i] kind of magical weapon so he doesn't have to run away like a little baby.

Which he is doing right now.



From: Kevin

Subject Room 6 fight

WE all have our strengths and weaknesses. You have the speed to run away that Harp and Ragnar don't.

Feet don't fail me now.