sakeriver.com

Spells

From: Kevin

Subject Turn

It is also known as the Viagra spell, but it only has a very short duration.



From: Karl

Subject Spells

Spell list updated.

Added Cat's Grace, Bull's Strenth, and Protection from Elements. And got rid of a few with questionable benefit in this environment (like entangle).



From: Mark

Subject Spells

Ok with all the spells the cleric types had left every one should be healed to full HP before they sleep.

I want to get clear the protection spells that will be used just before the battle.

Salix is going to use Protection from elements.

Ragnar will do Circle against evil.

Allistair will do Enlarge Person on Harp.

Allistair will then do Fireballs and MM as needed.

Kal will start with scorching ray when in range.

Did I miss any? Who is casting Bull's strength on who and who is getting the cat's grace?



From: Jason

Subject Spells

I put Ragnar down as praying for 2 endure elements for the day, they could be cast. They last all day so if we came against any other cold type enemies it would still help; it prevents 5 damage from one type (cold) per round. Who would be likely candidates for receiving them?



From: Kevin

Subject Spells

Mark, I was going to have Allistair hold off on the Enlarge until we see what size this thing is. If it is large (10x10 or so) then I will call on him to do it. If it is Medium (5x) then we will hold off and save that for later. The same goes with the Bulls Strength that Harp has. Harp will cast Protection from Elements on himself, and Bless as they get closer.

I want the Bulls Strength and Enlarge in case this is a large creature. If it is not, we save them for another encounter.

Ragnar is supposed to have some Protection from Energy (the one that reduces damage by 10). That should probably go on Ran and Mund, since they are the most likely to be up front.



From: Porter

Subject Spells

In my view, most buff spells are best used on the front-line fighters that will be taking the most hits and that will hopefully be doing the most damage.

In order, I'd say that those characters are:

Ranthir

Mund

Kal

Harp

Ragnar

Everybody else

They all have approximately similar ACs, with Harp's being a little lower. We might want to make sure that if anybody gets protection, he does.

It's also a good idea to spread offensive buffs around. If we put them all on one character and that character is incapacitated, we've just lost a whole lot.

Also, we might want to look closely at how Harp and Ragnar enter battle. Mostly, it seems that Harp acts like a front-line fighter during the battles and only acts like a cleric before and afterward. I'm not saying that this is a bad idea, but you might want to consider having Harp and Ragnar be more available for healing support *during* the battle. If we go in this direction, you might want to have most of the offensive buffs be on the other front-line fighters, and not Harp nor Ragnar.

Of course, it might be difficult for Harp to decide to not be on the front line himself. Even if Harp would take such a suggestion from Harp, Mund doesn't believe he would, so Mund wouldn't suggest it to him.



From: Karl

Subject Spells

Protection from elements is a single target only, right? Salix will cast that and bull's strength and cat's grace as Harp sees fit.



From: Jason

Subject Spells

OK then, I'll update my sheet to have protection instead of endure prepared tomorrow.



From: Mark

Subject Spells

I just checkec and Endure elements does not reduce any damage. Resist Energy, which is a 2nd level cleric spell does DR10 for the duration. Protection from Energy absorbs, at your guys level, up to 50 HP of damage.

What do you want to do?

Could you please send me a list of all your spells for the next day.



From: Josh

Subject Spells

Kal:

Lvl 2:

-Scorching Ray

-Bull's Strength

Lvl 1:

-Magic Missle

-Magic Missle

-Magic Missle

Lvl 0:

-Detect Magic

-Open/Close

-Resistance



From: Mark

Subject the assualt

With the realization that they might be facing a dragon the party agrees that they should probably be fully rested before taking on this level of challenge. The party moves back to the main room, closing the door to the hallway behind them. A quick camp is set up and a cold dinner is prepared. The mood is somber. Ragnar regales the party of stories told in the dwarven kingdoms about dragons and what they could do. Even Allistair can not refute what the cleric tells them. However he does caution them "It might be something else. Remember, so far this place has not sent us against anything we have not been able to handle."

A few minutes is spent discussing what divine grace and arcane power is best suited for this encounter. Between those involved they come to a conclusion as to what they are going to do the next day. A watch schedule is made up, with Kal, Mund and Ranthir getting a larger portion of the schedule. Mund grumbles a bit but realizes that his brothers arcane ability came in handy against the ghost thing and decides it might be useful against a dragon.

The night passes quickly for some, but seems to drag for others. Harp's inner doubt about his ability to lead keeps him awake far longer than he had wished. Salix's discomfort with being in this man-made construct closed in even further. Surin feels almost useless, hoping no one decides that he would be good cannon fodder.

The next "day" the party wakes and prepares for the battle they are sure is coming. Swords are sharpened, shield straps are tightened and armor is readjusted. Holy symbols are checked as is spell components. When it is obvious that there is nothing more to be done the party lines up and starts to move down the hall towards the cold door. When they are about 30 feet from the door Harp signals them to stop. "Ok, Surin and Mund, I would like you two to go ahead and see if you can get the door open with out making too much noise. If you can open it just a crack and come back to where we are. The Ragnar and I will come forward to see what we can see. If this room is dark like most of the others, then we have the best chance of seeing what is in it. Be ready to haul ass back to the main room if something attacks us."

"Assuming that we are able to see what the thing is with out it hearing or seeing us, we will close the door again and come back here. Then we will prepare as planned and then we will start our attack." Harp looks around to see if every one agrees.

OODM: OK I want to check. Resist energy on Ran, Protection from Energy on Kal. Magic Circle against Evil on Ragnar. Anything else and who on?



From: Kevin

Subject The assualt

Harp also has Protection from Energy. He will cast it on Mund.

Harp will hold off on Bless and Bulls Strength until we see the thing. If it is a little worm, he plans on beating on it. If a big worm, he is going to hook up with Allistair for some steriods.

I think entry order once we finally enter the room should be Ran, Harp and Mund up front (they have the most hit points to spare and Harp can get to either one if needed for healing), Kal, Ragnar and Salix behind them, and Surin and Allistair in the rear (and Surin is not going to be used for bait - yet.