sakeriver.com

The next door

From: Kevin

Subject Harp

OOC: All Harp know's in general is what he was taught by his martial instructors - if you do not know what you are fighting, use every advantage/blessing that you can. Harp knows how to beat normal creatures (bugs, scorpions, ogres, etc.) but a ghostly form floating out of the wall - he might not know what it is, but he know's it ain't natural and he has a hotline phone to a diety that can help him with that.

If this had been back when he was a private or a 1st level cleric, and if he was not in charge, he more than likely would have waded right on in. But he *seems* to be growing up, now that he is responsible for something.



From: Porter

Subject the next door

Concerning going for a harder door -- Mund likes the idea in general, but it depends on how much magick the magickers still have left.

Even if they don't want to go for the big door, I think we ought to keep going. Let's not let these fireballs and lightning storms go to waste!



From: Derek

Subject the next door

Allistair is OK with tackling a harder door. After all, he won't be in the front lines. But he only has one MM left. He still has 2 fireballs, but that's it for offensive spells.



From: Randy

Subject The next door

Well, Harp, not much to report here. We skipped ahead to the 5th door, not wanting to investigate anything too difficult in case we got into some trouble. The door from this chamber allowed us access but the door at the end of the hall was locked and we couldn't hear anything beyond it. My suspicion is that we will only be able to access one door at a time and that it might be the case that we must approach them in order. I suggest we check the same hall again and see if we can get in now or gather further information at that door. If it remains impassable, then I think we can conclude that we must tackle the doors in order."

Ranthir ends his report, glancing at Salix and Surin to see if they have anything to add.



From: Porter

Subject The next door

OOC: Since there is one locked door, you assume that we have to do it in order? Without even trying to pick the lock or use any of the pretty keys we've found?



From: Mark

Subject The next door

I think Randy was a bit confused.

Salix, Ran and Surin checked what would be the last door, the one across from the door that the party entered the first room from.

If the door you came in was door 0, then the door you just finished was door #4. The three of them tried door #12. the southern most door on the east wall.



From: Porter

Subject The next door

My point is that there isn't much reason to assume that we have to do them in order. Finding a locked door in a dungeon is not exactly surprising.



From: Mark

Subject The next door

Actually all four of the doors they have tried have been unlocked. This is the first locked door at the end of a hallway they have found.



From: Ashley

Subject The next door

Thanks Mark, I thought I was going nuts for a minute. :)

IC: "I suppose I could try to unlock the thing, but I think Ran might have a point. I was just about to try the rest of the doors when you all came in. If they're all locked but the fifth room, should we try to open one of the harder ones? We might want to go ahead to the fifth, if there's a hurry." Surin looks to Harp for direction, but starts moving toward the second-last door to test his and Ran's theory.



From: Porter

Subject The next door

I know that.

But finding a locked door in a dungeon crawl is about as surprising as finding rats.



From: Ashley

Subject The next door

You mean there are RATS here????!! Ack!



From: Porter

Subject The next door

"That makes sense. Do you know if the fifth door is unlocked?"



From: Ashley

Subject The next door

"I'll check, but I don't see any reason why it wouldn't be." With that Surin changes direction and heads toward Door 5.



From: Porter

Subject The next door

Mund follows after Surin just in case he runs into anything.



From: Ashley

Subject The next door

On his way to the fifth door, Surin's eye catches the unopened door next to it [door 6]. "Hey, didn't we find a brass key in one of the rooms? The lock set on this door's brass." He'll still head toward the fifth door unless someone tells otherwise.



From: Mark

Subject The next door

Ashley's description of the one door is incorrect and it is my fault.

Door #6 has a copper lock set on it.



From: Ashley

Subject The next door

Since we have a copper key as well as a brass one, we can just pretend Surin said copper. Or chalk it up to his low ranks in knowledge (metallurgy).



From: Randy

Subject The next door

See, Ranthir would not have done this. He would have not wanted to check what was assumed to be the most difficult door with just the three of them. He wouldn't have taken the risk that something might have gone wrong. Your email to me just specified that we checked one door, but not the next one. I went with that since no other discussion seemed to be taking place.



From: Kevin

Subject the next door

OOC: No, there are no rats, just REALLY big mice with long tails and big beady eyes and sharp teeth that look at a halfling and think "Just maybe....".



From: Kevin

Subject The next door

OOC: Mark, remind me. When we first entered,there were 12 doors. 1 had a copper lock and handle, the others were pretty plain - correct. The one with the copper (the one mentioned in the recent posts) was in the middle of the on north wall.

Right?



From: Mark

Subject The next door

Yes.



From: Mark

Subject The next door

OODM: There will be a little bit of adjustment to what Ran and Surin and Salix report to the party. I had not made clear some things in an e-mail I sent to them so they reported things differently than they would have otherwise. I have contacted them and we are on the same page now.

IDM:

The 5 companions talk about the creature that they had just faced as they make their way back to the main room. When they get there the see Salix, Surin and Ranthir just emerging from what would be door 8. The party rejoins and the three give their report.

"Well Harp, not much to report here. We skipped ahead to the 8th door, not wanting to investigate anything too difficult in case we got into some trouble. The door from this chamber allowed us access but the door at the end of the hall was locked and we couldn't hear anything beyond it. My suspicion is that we will only be able to access one door at a time and that it might be the case that we must approach them in order. I suggest we check the same hall again and see if we can get in now or gather further information at that door. If it remains impassable, then I think we can conclude that we must tackle the doors in order."

Harp nods and ask Surin to go recheck the door at the end of the hallway behind door 8. As he passes the 6th door he turns to the others and says "Hey, didn't we find a copper key? That matches the lock set on this door". The little halfling continues on his way to investigate the hallway. He is back quickly shaking his head "Nothins changed down that way. Want me to check hallway five or one of the others? By the way, did any one notice that the door we came in from is shut?"

OODM: Ok guys how do you want to proceed? New map attached.



From: Kevin

Subject The next door

IC: "I think that the person who designed this place set it up so that you can only do the rooms in a particular order. We can probably open the first lock on that strange door, but I would guess that there is a door beyond that, and a door beyond that, till we get to where we cannot advance any more.

While I know that many of you are anxious to try something harder, it may be that we have to follow the planned order for this place. It is not natural - it may be set up to do exactly this - test us in increasingly hard challenges.

Lets try the next door (OOC: the door next to the one we just went down) and see if the one at the end of it is "open". If that is the case, it pretty much means we have to go in order.