sakeriver.com

Wiki on Sake, Undead and moving on

From: Mark

Subject Wiki on Sake

Mike has started a Wikipedia type thing on Sakeriver now. It is being used to explain some of the role playing games that are going on. You have to set up a seperate account for the Wiki but then you can, if you like, expeand on your character idea.

It is up to you.



From: Mark

Subject Undead

Knowledge Religion check, DC20, 19+5=24, success.

It is a spectre, which is undead.



From: Jason

Subject Wiki on Sake

Oops, the link should be:

http://wiki.sakeriver.com/wiki/bladesinger



From: Mark

Subject Round 3

Round 3

Initiative: Harp (25), Creature (21), Kal (17), Mund (12), Ragnar (7), Allistair (4)

One of the glowing swords and Harp's sword strike almost in unison both weapons hitting the creature solidly. (Incorporeal miss chance from real weapon, 7, hit, AC14, 5+10, hit, damage 7, AC14, 10+7= 17, hit, damage 2). As the two swords slice through the insubstantial body, the last bits of its essence fade into nothingness and an echoing howl is heard in what seems to be the distance.

Harp's guard is still up. "Form up on Ragnar. Lets' keep everyone close. Let's go get the key and get out of here." The 5 party members form up around the dwarf and the small group move off towards the south west corner. There they find the key that they were looking for. The collect it and move as a group back out to the previous room. The stop for a few minutes while there, collecting their breath.

After every one is ready they head back to the main room, to see what the other three members of their party have found. It has been no more than 10 minutes since the others left so they are not expecting too much.

OODM: I will send Ashley, Randy and Karl separate e-mails letting them know what they found in the mean time.



From: Josh

Subject Moving on

OOC: Mark, how long has it been since Kal cast Bull's strength?

IC: "Harp, if we're going to continue these challenges, let's move quickly to the next one. I've cast a spell to help me with combat, and it only lasts about 5 minutes. We should be able to get to the next door and finish it before the spell wears off."



From: Mark

Subject Moving on

By the time they got recovered it had been more than 5 minutes.

Now the circle against evil is still good for a while.



From: Kevin

Subject Moving on

After hearing from the others what they have found regarding some of the other doors, and after Ragnar speaks up about the time remaining on his "spell" (hint, hint) Harp will ask the group if they still want to try a more difficult door. He will remind them that they did use some magic against the spectre, but he is willing to move on as the group wishes, and quickly to take adavtage of Ragnars circle of protection.

OOC: I will write more later regarding the feeling of being hit by the spectre.



From: Josh

Subject Moving on

Kal's good for another encounter.



From: Jason

Subject MOving on

Ragnar is definitely good for a big door. He will mention that the circle will last 50 minutes. I'd say how long is left but I'm a little unclear how long we spent in the spectre's room.



From: Kevin

Subject Moving on

As the group heads back to the main room, Harp will catch up with Ragnar to talk about the most recent encounter

"Brother, thank you for the blessing you gave us today. When that thing hit me, it was like nothing I have ever seen before. It seemed to reach right through my armour and I felt like it was trying reach into my heart to yank it out. I have never felt such a cold, lonely feeling before in my life, even when my mother left me on the steps of the chapterhouse. It was ony through the grace of Heironious that we were able to beat that thing. I shudder to think what that thing could have done without the protections we had. Do I want to know what could have happened? Did we just get lucky, or did we do the right things in getting ready to battle it?"

Sometime between the end of the encounter and the start of the next, Harp will go to Mund and say

"Mund, thank you for being our rabbit. I saw that thing hit you, and after having experienced the same thing, I have have to say that to have risked what you did with little more than your feet, that was truly brave. That thing chilled me to the bone and seemed to want to rip my soul from my body. I have never felt more totally unable to fight back, but somehow I was able to. Thank you for doing that."

OOC: That actually went a lot easier than I thought it would. It was a CR7, and we had 4 5th level guys taking it on. Good planning works out. I hate being lawful, and I really hate undead like this. The idea of having levels sucked out really sucks. Let's try the next one.



From: Josh

Subject Undead

Jesus, this thing can suck levels?

I guess ignorance is a good thing



From: Mark

Subject Undead

Yes specters can bestow 2 negative levels on a character. That would mean that a person would be a 3rd level chacter, with all the loses that goes with that.

It takes the Restoration spell to cure this. However that is a 4th level spell and no one in the party can cast spells of that level. :)

The prep work is what saved the party. That and the low Fort save needed to not be affected by the level drain. I mean DC15? How hard is that to save? ;)



From: Josh

Subject Wiki on Sake

I hope all of you will go in and edit your character pages. If you guys don't get on it, I might decide to go in and write something. If that happens, the character will forever be remembered in whatever way I decide to make fun of them. ;-)

Here's a link: http://wiki.sakeriver.com/wiki/Kalevan_Campaign. Just click your name and throw in your character history. You'll have to create another account, but it takes all of 2 seconds.



From: Porter

Subject Undead

I had no freaking idea.

Just as well, though.