Looking in room 7 and a map
Subject Looking in room 7
Ran will inch in and take a look to see if he can get a better description of the statues and report back to Harp what he finds.
From: Karl
Subject Looking in room 7
Salix will suggest that maybe Surin should check for traps/triggering mechanisms first and maybe Allistair should check for any enchantments.
From: Derek
Subject Looking in room 7
That's a good idea. With Harp's permission, if Allistair can get in far enough to do a detect magic sweep over some of the statues he will do so. Then maybe we can find out the foreboding reason why these statues are referred to as D1 through D9.
From: Mark
Subject Statues
It is not D1 through D9. Use the row/Column designator.
Positions are F1, N1, D2, K2, G3, L4, H5, E6, C7, J7.
From: Porter
Subject Looking in room 7
Mund steps into the room, allowing the others that want to see an opportunity to do so. If his Allistair comes in to investigate, Mund will stay close to him.
From: Derek
Subject Statues
Oh, that's what you meant. So it has become a battleship game, hm?
From: Ashley
Subject Looking in room 7
"Wait!" Surin says as people start moving out the door. "Salix has a point, this whole place could be boobie-trapped. It wouldn't be too hard to rig these statues to just fall atop of you if you stepped wrong. Don't move." With Harp's permission, Surin will make sure no one is about to trigger something, then start scoping out the nearest statue (uh, D2?) for traps and such.
From: Porter
Subject Looing in room 7
The halfling don't say much, but when he does, it's usually worth listening to.
As soon as he hears Surin, Mund goes completely immobile, blocking the doorway.
From: Kevin
Subject Looking in room 7
Harp hears Surin's warning, and has learned the the halfing usually has good instincts for such things. He calls to Mund and Ran "Hold a minute. Let's have Surin check the entryway for any traps or triggers, and then, Allistair, can you see if you can detect any magic, either just inside the door way or from those statues themselves. Mund, I know you will keep him protected. Be ready to fall back through the door if anything happens."
OOC: Mark, was Ran better able to make out what these things looked like
From: Mark
Subject Looking in room 7
Ran and Mund both start to move towards the door when Surin and Salix speak up almost at exactly the same time. "Traps" they say in unison. Surin looks at the druid and breaks out laughing. "Might be a good idea for someone to check the room out first, It wouldn't be too hard for someone to rig those statues to fall on someone." Allistair also speaks up "I can also check to see if the statues radiate magic. That could give us some warning."
Surin spends the next few seconds searching the area just in front of the door, making sure it is safe for the others to step into the room. After a short time he turns to the party and says "As far as I can tell the 10 feet or so in front of the door is clean. I ain't guarenteen nothing, but if there is something hidden, they done it real well." The little halfling moves to just inside the door with his back to the wall motioning Allistair to join him in the room. The mage starts to move forward but his brother pushes his way in front of Allistair and walks protectively in front of him. Allistair gives a little eye roll but humors his brother.
When the two are in the room the mage turns to face the room and the statues. He breathes a sigh of relief. It looks like he will be able to cover the whole room from here. He makes the gestures and then says the words that he had learned the first month of his apprenticeship. This time he is ready for the spells reaction to where they are, but he is still almost blinded by the power emanating from the walls and floor and ceiling of the place. However after a few seconds he is able to focus his will on the statues. Even after concentrating on them he gets no response. "They have no magic about them at all. I would say that they are just what they appear to be, life sized statues."
OODM: Ok now what? I will have a map out tonight, but Mund is 10 is in square B3, Allistair is in B4 and Surin is in A3. Every one else is in the hallway, Harp and Ranthir in front, Kal and Ragnar next and then Salix.
From: Salix
Subject Looking in room 7
Salix will suggest that they let Surin check the room thoroughly. "This could be a maze of traps to test us? Maybe something is set to trigger a response from the statues." He wished more than ever that they were outside where he had a better grasp of how things work. He was growing tired of all this unnatural enchantment.
From: Kevin
Subject Looking in room 7
OOC: Mark, I repeat my request as to a slightly better description of the "statues". Do they look like they were posing, are they humanoid, monsters, do they look like they were fleeing something and got turned to stone or are they posed statues?
IC: Harp nods at Salix's suggestion. "Allistair, come on back in the hallway. Mund, follow our little halfling friend here while he looks around a bit more. Ran, you stay with me here at the entrance, the rest of you behind us in case needed."
From: Mark
Subject Statues
I already answered as much as I will.
The ones close to the party look mainly, vaugly humanoid. No one is close enough to tell anything else at the moment.
From: Mark
Subject Map
Here is the map in the PDF and XLS format.
I still need everyones actions.
From: Porter
Subject Looking in room 7
So right now Surin and Mund are going to look at the statues more closely, yes?
From: Mark
Subject Looking in room 7
Are you asking me or telling me? Does Mund want to go inspect the statues more closely?
From: Porter
Subject Looking in room 7
I thought that Surin was going to do this, and Mund is going to be his shadow as he does so.
From: Kevin
Subject Looking in room 7
This is what Harp had in mind. Surin and the expertise and Mund has the hit points if something attacks.
Ran and Harp will be back by the doorway ready to run up if something happens. Harp will have Allistair just outside the door so Mund will not worry about his brother quite so much. Ragnar or Kal can be with him. Salix in the back as he seems to be feeling out of place in this place.
From: Porter
Subject Looking in room 7
Also Mund's barbarian abilities make traps less risky for him.
From: Kevin
Subject Looking in room 7
Agreed.
From: Mark
Subject Looking in room 7
We have not heard from Ashley yet so I am not sure what Surin is going to do.
From: Porter
Subject Looking in room 7
Well, Mund's perfectly OK with being a gigantic hairy shadow for the halfling.
From: Ashley
Subject Looking in room 7
especially big compared to Surin, who will do what Harp asks and check
the whole room for abnormalities.
Sorry Mark, I've been in class all day and am currently sitting in Aida tech.
From: Kevin
Subject Looking in room 7
IC: Search VERY carefully. Those statues worrry me. This place won't have put them here by chance, there is a reason they are there.