Round 2
Subject Turn
I will try and get something out this afternoon or after work.
From: Mark
Subject Round 2
Round 1 Initiative: Kal (24), Harp (20), Ranthir (19), Mund (19), Allistair (18), Ragnar (18), GargoyleL4 (15), GargoyleN1(14), Surin (9), GargoyleJ7(5) Salix (3).
Kal feels the strength flow through him. Now is the time to get into combat. The elf moves between Ragnar and Salix "Out of my way, there is evil to fight." However the combat is further then he had thought and he is unable to reach his target.
Harp is a bit startled to see a bolt of lightening strike down from inside the room but quickly recovers. He turns, looking for more foes and sees another of the winged stone creatures attacking Mund. The 1/2 orc starts to move to his left when he is pushed aside by Kal. Grunting in annoyance Harp goes to the right, around the statue of the dog faced creature. "Mund" Harp shouts "back up a few feet so that we can surround it. Try and keep it from hitting you and I will attack from the rear." As Harp moves into position he swings his sword at the figure. His sword almost glows as it arc down and through the wing of the beast (AC16, 19+10=29, hit, critical threat, critical threat roll, AC16,14+10=24, hit, critical hit, damage14).
Ranthir moves to the next closest statue(F1) and tries to push it over as well. With a loud grunt Ran shoves the piece of stone and it topples to the floor, an arm breaking off (Str check DC10, 9+2=11, success.)
Mund hears Harps commands. "Yeah right, I'm supposed to stay here fighting something I can't hurt? I don't think so" Mund is able to withdraw from the fight with out getting attacked and moves over to protect the non fighters.
Allistair breaths a little sigh of relief when he sees Mund take the advice of the druid and get out of the combat. That must have been tough for him. He knows how Mund likes to fight. But now it is basically Harp and that scrawny elf against the remaining monster. Chanting the same words he had just said he points his fingers again and three more bolts of force fly past Mund's ear and strike the creature (Damage 10).
Ragnar waits trying to see if his help is needed. Right now Harp, Allistair and Salix seem to be handling things fairly well. He decides to keep himself and his prayers in reserve.
The gargoyle that Harp had hurt turns and hisses at him and launches a swift flurry of attacks. Harp is able to duck under one claw and catch the other on his shield (AC21, 12+6=18,miss, 7+6=13, miss). Harp is easily able to avoid the nasty bite that follows quickly after the claws (AC21, 2+4=6, miss).
Harp is almost knocked over by a rush of wind and is barely able to get his sword up in time to block another claw(AC21,9+8=17,miss). It takes him a second to realize that another gargoyle has joined the fray. Oh Heironeous, there is another one. I think a measured withdrawal might be in order. At that moment a searing pain slashes across Harp's back (AC21, 13+8=21, hit, damage 4). Harp is able to turn enough so that the second claw skids of his armor(AC21, 9+8=17,miss) and dodges the bite that the creature aims at his head (AC21, 13+6=19). It is at this moment that Harp realizes that he is surrounded.
Surin waits by the wall, watching the fight trying to figure out some way he can help.
Salix feels elated that the Nature Lord answers his prayers, even in this unnatural place. His elation turns to horror as he sees two more statues burst into movement and move to attack Harp. Focusing his will again he calls forth another bolt of lightening and strikes the foe that Harp had hit just a little earlier (REF save DC16, 8+6=14, fail, damage 11). The grey skin of the creature smokes like a smoldering branch but the creature does not fall.
OODM: I need actions for round 3. I have also included a map.