Round 3 actions
Subject Round 3 actions
OOC: The above does not reflect Mund's motivations. Mund didn't hear Harp's request (and I somehow missed it myself). Mund probably would have stayed and drawn their attention if he had heard Harp.
IC:
Mund ushers his small charge back to the corner, and things look OK on this side of the room. Mund looks back and sees the orc surrounded by the beasts. It looks like he needs Mund's help more than anybody else.
Mund channels the bear totem and feels life pour into his body [begin rage] and charges [Charge] at the southernmost creature, attempting to tackle it [grab and begin grapple and pin].
OOC: Mund is charging and raging, so don't forget his +4 to hit. :)
From: Mark
Subject Round 3 actions
And his -4 to AC. Can't forget that either. :)
From: Kevin
Subject Round 3 actions
OOC: Assuming that Kal will move to the most logical place (since he is a very intelligent elf), Harp will take advantage of flanking bonus that Kal provides to attack the gargoyle at I4 again and then take a 5 ft step to J6. If the gargoyle at I4 is already down, the Harp will take a 5 ft step to J6 and attack the gargoyle at I6.
IC: Harp feels a satisfying chunk as his sword cuts into the wing of the creature. They may look like stone, but they sure cut like normal flesh. As he moves he sees Kal out of the corner of his eye. "Kal, kelp surround this one" tyring to indicate the creature at I4. He then sees three more bolts of force come crashing into the creature he had just hit as well as some more lighting bolts. I sure hope Salix can control those things, Harp thinks to himself. As the thought crosses his mind, he regrets it. He had know Salix for a long time now, and had never known the druid to be reckless at all. In fact, it was mainly because of the druid that Harp was probably alive.
All of s sudden, Harp realizes that he is surrounded byt three of these things. One of the things scratches him across the back, but he had done worse damage trying to shave himself. Oh well, this was the way things were supposed to be - him, encased in his armor, sword flashing and slashing, surrounded by enemies, while his freinds were safe but able to help him. There was no one better qualified to be in this exact position. Now, how to bring it to an end as fast as possible.
From: Randy
Subject Round 3 actions
Ran, seeing that more of the statues have sprung to life, moves to check the last statue that is not near the others (K2) to make sure that it is not a foe as well. If it does not look like a gargoyle, he will make some noise to try to draw the attention away from the others. If it is a gargoyle, he will fight defensively against it in order to buy those with the means of harming it the time they need.
From: Karl
Subject Round 3 actions
Salix will call a bolt down on the same gargoyle, if it is still alive. Otherwise he will attack the next available one.
From: Porter
Subject Round 3 actions
Well, yeah. It was implied. :)
From: Josh
Subject Round 3 actions
Kal will move to I3 if he can get there (if not I4) and attack the gargoyle between Harp and himself.
From: Derek
Subject Round 3 actions
OOC: I'd like to just torch everything with a fireball, but that would probably get half the people in the party, too.
Allistair decides not to risk the lives of his compatroits with a firebal, so instead he'll fire off another magic missle, this one at J5. He's willing to move to A3 if he needs to to get line-of-sight, but will not move if not necessary.