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Death is in the air, round 1 actions

From: Mark

Subject In the next room

That may have been it. I know Harp took 4 and that someone else got hit for minor damage. While it was not bloodless, overall it went pretty easy on you guys.



From: Kevin

Subject in the next room

OOC: I am open to suggestions. My first inclination is standard 2x2 entry (Mund and Kal, Harp and Ran, Ragnar and Salix, Allistair and Surin staying by the door). I am hoping the between Ragnar and Salix one of them will recognize what these things are and be able to give us some suggestions as to how to defeat them (like last turn when Allistair knew that only enchanted weapons would hurt the gargoyles).

If any one else has a suggestion, I am all ears.

Mark, what ever we come up with, Harp will cast Bless on the group before they enter. Also, Harp will line up behind Kal.



From: Karl

Subject In the next room

(OOC - Actually, it was Salix who knew about the gargoyles.

Mark, can I get a knowledge check for Salix based on what Surin reported to see if he has any idea what these things might be? If he does, I'll send a turn. If not, Salix will just be quiet and see what happens. I'd like another knowledge check once the door is opened and we actually see the things. /OOC)



From: Mark

Subject In the next room

A check right now would be premature. There are alot of things that smell rotten or live in rotting things. Not everything will be as easy to figure out as the dragon. :)



From: Derek

Subject In the next room

Allistair quietly mentions to Harp. "My familiar smells lots of strange things, including a faint smell of death. Unfortunately that doesn't tell us anything other than to be careful."



From: Porter

Subject In the next room

Mund jokingly says to his brother "He's probably smelling us. We've dealt out some awesome death today."



From: Kevin

Subject In the next room

OOC: You beat me to it Porter, I was going to say the same basic thing.



From: Mark

Subject Death in the air

The party gathers at the new door, Kal and Mund in front, studiously ignoring each other, Harp and Ran in the second row with Ragnar and Salix behind them and Allistair and Surin bringing up the rear. Just before Harp gives the signal to Mund to open the door, he chants the quick prayer of blessing and the party feels the grace of the battle lord come over them. Harp nods and Mund pushes open the door.

The door swings in and to the left. In the pale light of the room they are in the members in the front of the party can see about a half a dozen figures 30 to 40 feet away. It looks like a bunch of the figures are attacking something on the ground. In the quick flash of the light Kal sees something that looks like a bloody internal organ fly through the air. At the appearance of the light six sets of eyes turn and look at the party, glowing red in the dim light. Their skin is drawn tight over skeletal frames and sharp, bloody teeth are clearly visible to the elf. Mund just sees a few shadowed forms in the distance, but he does see the glowing eyes.

Initiative: Kal (19), Mund (19), Surin (18), Ragnar (13), Creatures (10), Allistair (9), Harp (8), Ranthir (8), Salix (8).

I need round 1 actions.




From: Josh

Subject Round 1 actions

Kal charges at G4, and yells for Mund to charge the one next to it.

OOC: I mean the actual charge attack from the PHB, +2 to attack, -2 to AC until next turn. We can move double our speed as well, so it should work even if these are 10' tiles.

What are the tiles? 5' or 10'?



From: Mark

Subject Maps

Combat maps are always 5' squares. The large dungeon map is 10' squares.



From: Derek

Subject Round 1 actions

Allistair would like to use his last fireball on these... well... whatever in the world they are, they probably burn.

OOC: Since Allistair has bad initiative and would be casting after all these things move, can he choose the center of his fireball after they have moved? Or if there is no place to use a fireball at that time, can he change his mind to a MM at that point? Because if he can't do either, he's probably better off not casting the fireball this battle.



From: Mark

Subject Round 1 actions

He can wait and see if he wants to cast it when he sees where everyone has moved. If there is not a good spot then he can decide to use his last MM.



From: Porter

Subject Round 1 actions

He might be a dirty elf, but Kal's idea is still a good one. Mund does exactly that.

Mund summons