More round 5 actions and round 5
Subject Round 5 actions
I think you have the same options Mund had with Surin - who takes the AOO. If you come up behind Ragnar and pull him out, the rules say the opponents in threatened squares and AOO on Ragnar. If your character jumps closer to protect him, then Allistair would suffer the AOO. Since Ragnar is already paralyzed, he might take some HP damage, but at least you are assured of getting him out of there. If Allistair takes the damage, then there is a chance that he will be paralyzed, and you both will be stuck there to take damage.
If it was me (not Harp) I would pull him free, letting him take the damage, and then put some healing potion in him when out of range.
From: Kevin
Subject Round 5 actions
Josh, both G13 and G14 are threating Ragnar. One is not that much more of a threat than the other - they are both chomping on some nice juicy dwarf.
From: Mark
Subject Round 5 actions
Ragnar is at 3 HP. To give someone a potion I would say you would have to be in their square, which would put Ally in a threatened square.
since I have made this web go from ceiling to floor, it is not very thick. Since they made their first saves I view it as the webs around them are either very thin and will not bother them again or that they have torn holes in the webs where they are. Usualy the web spell is done on the horizontal plane where people would have to move through it to advance. This time it is on the vertical plane so covers alot of area but most of it is above the party.
From: Jason
Subject Round 5 actions
While its true they are both threatening Ragnar, only one has shown a burning desire to eat him for lunch. G14 is busy attacking Harp and Kal and such, while G13 has been chomping on him for 2 rounds now.
As an answer to "just how bad is Ragnar?" he's at 3 hp.
No suggestions (since I'm, you know, paralyzed,) just some info that will hopefully make your decisions better informed.
From: Kevin
Subject Round 5 actions
Agreed. Maybe Kal can change his person of interest by sticking his rapier through its back.
Josh, forget my earlier e-mail. Go with your changed plan.
From: Mark
Subject Round 5 actions
I had most of the turn written up last night but need to go back and make some changes to reflect the change Josh made. I still need Derek to decide what he is going to do.
From: Porter
Subject Round 5 actions
OOC: Derek, I recommend having Allistair shield Ragnar with his body. If Allistair gets paralyzed, you can be sure that Mund will come save him.
From: Derek
Subject Round 5 actions
Ragnar looks to be in a very bad way, so Allistair will try and do these things in this order of priority. 1) Keep Ragnar from getting hit again. 2) Give Ragnar a healing potion.
What if Allistair made Ragnar invisible? Would that help, or would it be pretty useless since he can't move? If that won't do any good, then Allistair will shield Ragnar with his own body, and then try and give him a healing potion.
From: Mark
Subject Round 5 actions
Invisible would work partially. I mean the creatures know he is there and that he is not moving but they would need to make a spot check at a -20 to see him or something. Their problem would not be "hitting" him per se, it would be hitting effectivly.
It migh count as concealment instead. I will have to check the rules.
From: Kevin
Subject Round 5 actions
Mark, would Harp be able to attemp to Turn Undead while in the web? It is not a move action or direct combat action.
If you will permit it, Harp will try that. If not, he will struggle to extricate himself from the webs.
From: Mark
Subject Round 5 actions
As far as I am concerned turning udead does not require you to move, so he can do that.
From: Derek
Subject Round 5 actions
So what's the concensus? Do I have a better chance of saving Ragnar by making him invisible, or by shielding him with my own body?
From: Karl
Subject Round 5 actions
To further muddy the waters, I believe Salix has a CLW prayer left. He could step back, drop the weapon and cast that on Ragnar. I'm just not sure that Salix would have noticed that Ragnar was down to 3 HP, or that CLW would do much good at this point. :(
From: Mark
Subject Round 5 actions
Salix can easily notice that he is covered in the dwarfs blood.
From: Josh
Subject Round 5 actions
I think Salix should keep fighting. We're running out of ways to kill these guys. Once we drop these two we should have an easy time cleaning up, as long as those of us still moving don't get paralyzed.
From: Mark
Subject Round 5
Initiative: Kal (19), Mund (19), Surin (18), Ragnar (13), Creatures II (11), Creatures (10), Allistair (9), Harp (8), Ranthir (8), Salix (8).
Round 5
Mund is shocked when what appears to be a huge spider web appears and entangles his foe. He looks quickly behind him and sees his brother motioning him to continue fighting. Mund turns back, a fierce grin on his face. "Don't like not being able to move do you. Let's see how you like some sharp steel in your gut" he yells at the creature. His axe slashes low and hits the thing on the hip (AC15, 15+11=26, hit, damage 11). The thing tries to shift itself out of the way at the last second, but the axe still cuts a wide gash in its legs.
Kal, the music of battle singing in his ears, dances forward a few steps and attacks again, his rapier a blur in the strange but sort of beautiful battle dance of the bladesinger (AC17, 4+13=17, hit, damage 9). He shoves his rapier through the back of the beast that was mauling Ragnar (G13) but it does not fall.
Surin looks at the ceiling as he hears the sounds of combat in the next room. He starts to feel a slight sensation in his fingers and toes.
The creature that Mund is fighting struggles to free itself but fails (STR check, DC20, 9+3=12, fail). The creature that had been feasting on Ragnar notices that his ally next to him has been destroyed and turns his attention to Ranthir. The things bloody mouth and two bloody claws leap at the 1/2 elf (AC21, 18+5=23, hit, 9+3=12, miss, 15+3=18,miss, damage 11). The bloody mouth bites at Ran's side and pulls out a chunk of armor and flesh. Ran, pushing away the freezing feeling (FORT save DC15, 11+6=17, success), punches the thing in the head and it lets go.
The beast that Kal had attacked just a few seconds ago (G14) turns and attacks the elf with it's full fury. The elf is able to dodge the things maw and one of the claws but he stumbles on a bit of debris in the room and the second claw connects (AC19, 10+5=15, miss, 7+3=10, miss, 20+3=23, hit, possible critical, critical threat roll, AC18, 5+3=8,miss, no critical, damage 4). Kal again feels the cold seeping in from where the claw struck him but the song in his head walls it off (FORT save, DC15, 13+6=19, save).
The beast in the back row moves up and also attacks Mund (AC22, 15+3=18,miss, 9+0=9,miss, 4+0=4,miss). However the barbarian is able to keep his wits about him and blocks all of the attacks with his shield.
Allistair runs through his remaining spells and tries to figure out a way to help. If the things could not see Ragnar maybe they would not be able to hit him. With that he fishes out the eyelash that is encased in gun Arabic and chants the words. When he finishes he touches a hand to the dwarf's back and Ragnar disappears.
Harp is in a quandary as to what to do. He is stuck in this web and those things are tearing his friends to pieces. Then he remembers that he can also call upon the battle lord to banish the foul undead. Shifting his shield as much as he can in the sticky web, he calls upon his god to smite these foul things with his holy light (Turn 5+0=5, Turn up to 1 HD creatures, no effect). Somehow, though, Harp must have done the call wrong, because none of the creatures show any signs of effect.
Ran strikes back at the beast that just bit him. His sword swings in a wide arc and slices a long gash in the creatures gut (AC17, 7+11=18, hit, damage 7).
Salix also takes a swing with his scimitar. This time his weapon connects and he cuts open the things leg to the bone (AC17, 15+6=21, hit, damage 6). He is surprised to see Ragnar disappear, but then sees Allistair standing behind where the dwarf had been.
OODM: Ok I need round 6 actions.
From: Karl
Subject Round 6 actions
Hmm, well Salix didn't do anything I sent last turn, so use that one this turn, or have him attack with his scimitar again.
From: Kevin
Subject Round 6 actions
OOC:Mark, doe sG9 have to make a save of some type upon entering the web area? It is my understanding that the web is a few feet wide but runs from wall to wall.
Can it just walk through it?
IC: Harp's spirit deflates as none of the creatures seem to be affected by his attempt to call upon the power of Heironious. Had he chanted the prayer wrong? He focuses again on the words he had been taught and again tries to call down the glory and power of the battle lord to drive these evil creatures away.
From: Kevin
Subject Round 6 actions
OOC: At least no one else got frozen.
Go Kal. Keep on piercing and dancing.
Harp is providing moral support.