Porter and child, round 3
Subject Porter and child
Porter,
Xerxes has my best wishes. I hope he makes a quick and full recovery!
Good luck.
From: Kevin
Subject Porter and child
Porter, our prayers for you, your son and your entire family. Hope things go well.
From: Karl
Subject Porter and child
Same from me, Porter. I missed the thread on Hatrack about your son. I'm sending good vibes your way.
Hugs,
From: Randy
Subject Porter and child
Porter,
Add my prayers to the list. I hope things are improving this week and that Xerxes will make a full recovery soon.
From: Mark
Subject Round 3
Initiative: Kal (19), Mund (19), Surin (18), Ragnar (13), Creatures II (11), Creatures (10), Allistair (9), Harp (8), Ranthir (8), Salix (8).
Round 3
Kal looks over his shoulder and watches in disgust as Mund runs away. However he is glad to see the orc move up and kill one of the things and that even the druid, half blood that he is, shows more bravery than that human. "Quickly" he tells them "finish these three." Kal's rapier darts out again seeking to pierce the heart of the beast in front of him (G7) and the blow strikes true (AC14, 13+13=26, hit, damage 7). His sword rams hilt deep right where the heart should be but the beast does not stop.
Mund hears Ran shout "Mund, get Surin out of here." The halfling was in trouble. It was bad enough for these things to attack him but to pick on the little one. Mund's mind sees red with anger and he moves with lightening speed to where the halfling is standing. He can see clearly that something is wrong. The little one is just standing there, not moving. Maybe he was turned to stone? Maybe it was the stench that these creatures had. It was almost as bad as Kantor's hut back home (FORT save, DC15, 20 +10=30, save).
Mund grabs Surin and hauls him back from the surrounding foes. As he does so the three closest (G14, G15, G16) all take a bite at the little halfling. Two of them connect (AC10, 19+5=24, hit, 3+5=8,miss, 11+5=16,hit, damage 4, damage 4) and tear out large chunks of Surin's legs. Mund is able to carry the halfling back to the door and past his brother.
Surin screams in pain, but only in his own mind. His mouth is frozen shut and he is unable to vent the agony that is going through his body. Mund gently sets him down and eyes burning, turns back to the fight.
Ragnar's faith is a little shaken when none of the undead seem to be bothered with his turning. He knew this worked. He had seem it before. This time he would do it right. Dropping his sword and holding up his shield, holy symbol shining in the dim light. The bright light of the battle lord again fills the room. This time it has an effect. Over half of the creatures cower from the bright light and move at a run to the far corner of the room and cower there. Ragnar, holding his shield in front of him, charges the closest foe (G13). As he does the beast gets a bite in at him (AC22, 17+5=22, hit, damage 8, Fort Save DC15, 5+7=12, fail). The teeth find a small gap in the armor and blood flows. Ragnar is surprised to feel his muscles tighten up and his body not respond to his commands (Paralyzed).
The beast that Ragnar had attempted to charge strikes back. It is able to take another bite out of him but his plate armor protects him from the claws (AC14, 9+5=14, hit, 3+3=6, miss, 8+3=11, miss, damage 11). The bite is a viscous one and a large part of his forearm is chewed away.
Ran finds himself opposing two foes. Concentrating on the one (G15) in front of him he prepares for the attack (AC21, 6+5=11,miss, 2+3=5,miss, 9+3=12,miss). Ran is able to dodge all the blow of the one he had just attacked, and is even able to evade most of the attacks of the one that had attacked Surin (G16) (AC20,6+5=11,miss, 7+3=10,miss, 19+3=22, hit, damage 5, FORT save, DC15, 16+6=22, save). However, the beast is able to claw a scratch into his thigh.
One more of the beasts move up and take another bite at the immobile form of Ragnar (AC14, 1+5=6,miss) but the dwarfs heavy armor is shields him again.
Allistair watches as Mund runs into the room and sets down a rigid Surin. "What the hell is going on in there? " he asks, not really expecting a reply. He steps into the room and can barely see the large group in the far corner. Ran sees him enter and yells while he is dodging the beasts "Blast the ones in the corner." Allistair has been waiting for this moment. He quickly pulls the bit of sulpher from his pouch and chants the fireball spell again. It streaks towards the crowd of beast and explodes with a silent roar. There is a rush of wind as air is sucked into the room to feed the fire. When the smoke clears there are only two of the creatures left standing. The smell in the room then gets to him and he pitches over, retching (Fort Save, DC15, 7+5=12, fail, sickened).
Harp is surprised when the creatures in front of him run in terror and is even more surprised to seem most of them incinerated. Looking around he sees that Ragnar is not moving. What happened? "Kal, Salix we need to help Ragnar" The 1/2 orc moves around the beast on the end and swings with all his might (AC17, 16+11=27, hit, damage 10). There is a disgusting smell but his 1/2 orc nose is not really bothered by it (DC15, 18+9=27, success).
Ran attacks the thing in front of him (G15) again. He is barely able to connect (AC17, 9+8=17, hit, damage 3) and leaves only a small cut.
Salix, following Harp's order steps next to Ragnar and attacks creature in front of the dwarf (G13), leaving Harp to deal with the one in front of him. His scimitar flashes but the beast is able to dodge out of the way (AC17, 2+6=8,miss). In his time in the Great North Woods, Salix has smelled some horrible thing and this smell does not bother him (Fort save, DC17, 19+6=25, success).
OODM : I need round 4 actions. Ragnar is paralyzed and Allistair is sickened. There are 7 creatures left, 2 of which are in really bad shape and trying to keep as much room between them and Ragnar as possible.