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Round 1 actions, round 1, where did it go? and round 2 actions

From: Mark

Subject Round 1 actions

Are you also charging G4 or are you charging G5?



From: Mark

Subject Round 1 actions

Also you wrote Mund Summons and as far as I know he does not have any summoning spells. :)



From: Porter

Subject Round 1 actions

Kal suggested that Mund attack the one next to the one that Kal is attacking. Mund will do exactly that -- attack the one next to the one Kal is attacking.



From: Karl

Subject Round 1 actions

I guess Salix can't see them at all yet? In that case, Salix will enter the room and try to get a look at what they are facing. (Knowledge check?)



From: Kevin

Subject Round 1 actions

OOC: Mark, is Harp able to see the creatures? Does the light in the current room ruin his darkvision into the next room?



From: Kevin

Subject Round 1 actions

Harp watches as Mund and Kal go charging into the dark room. Harp follows them, but a little more cautiously (OOC: Normal move action). Once through the door way, the foul stench they had noticed outside the door grows even stronger. In the dim light, Harp is able to see the creatures that Mund and Kal have engaged. This is an abomination, Harp thinks to himself. The smell of decay, death, vileness surrounds him. He is almost overwhelmed by the sight and smell of the creatures, but is finally able to steady himself (OOC: Mark, if that needs to be rewritten for any reason, go ahead and modify). Here was pure evil, and he, with the grace of the Battlelord, would be the one to cleanse this place. Harp touches his sword fist to his chest where his hold symbol lies, and prays to Heironious to help protect him from the evil of these creatures (Casts Protection from Evil on himself).

OOC: Mark, without knowing what the creatures are going to do prior to Harp action, Harp's movement will not take him into a threatened square to where his casting the PFE will cause an attack of opportunity. If you decide that he can see these creatures from where he is, you have have him cast it and then move adjacent to a creature, I was just unsure if he was going to be able to see these things before he entered the room.



From: Mark

Subject Round 1 actions

The current light does not ruin his darkvision.

He can see the creatures some. The are 40-50 feet away for him and Kal is in the way.

He does not know what they are.



From: Mark

Subject Round 1 actions

Porter

In your e-mail about Mund's round 1 actions you had a fragment that went "Mund summons" . Was that supposed to be some thing or should I just forget about it.



From: Mark

Subject Turn

Ok I need to hear from Randy, Jason and Ashley and I will try and write a turn this afternoon.



From: Porter

Subject Round 1 actions

That wasn't supposed to be there.



From: Randy

Subject Round 1 actions

Ranthir enters the room behind the others and as he sees them begin to charge he begins moving, more cautiously, towards the foul stench. His sword is drawn and he prepares for the moment he will have to use it. He will move roughly halfway towards the creatures and if they have approached him, he will engage the nearest one, otherwise he will hold for this round to give those with ranged attacks an opportunity.



From: Mark

Subject Round 1 actions

Ok no problem. I just wanted to make sure it was not part of Mund starting his rage. In the past you did something like "summoning the bear totem" or some such and I wanted to make sure.

Mund is using his axe and shield, right?



From: Porter

Subject round 1 actions

You're right. That's what it originally was going to be, but then I changed my mind and forgot to delete it.

Yes. Axe and shield.



From: Ashley

Subject Round 1 actions

Surin sees Kal and Mund race off toward the smelly things in the room, and makes his way toward a dark corner to get a better look. If Mund can land a blow on the things, he'll figure he can as well. He puts away his sling and starts fingering the hatchet on his belt.

OOC: Sorry guys, I meant to check in last night, but I ended up going straight to bed. For the record, I love live Theatre.



From: Jason

Subject Round 1 actions

Peering through his taller and larger companions, Ragnar has difficulty making out what is going on in the room ahead. Moments later, he sees something bloody fly through the air. These fiends were killing someone! With a shout, Ragnar springs into action, pushing between Harp and Ran in his haste to close with the killers. Seeing Mund and Kal sprint on ahead of him, he charges (at a much slower pace) to join them in the front line. Finally, here was something his sword could pierce!

ooc: Ragnar charges; I'm fairly certain he can make it to hit one of them (either is fine). If not, he'll just move up and then pray for a blessing. The description wasn't quite clear to me... if they're humanoid and medium sized, Ragnar will cast hold person on G3. If they're clearly not humanoid, or really big or something, he'll cast divine favor on himself.



From: Mark

Subject Turn

Ok all actions are in. No changes. I will write it up here in the next hour or so.



From: Mark

Subject Round 1 actions

Well they are humanoid in shape. :)



From: Mark

Subject Ragnars round 1 actions

You can not charge because a charge has to move in a straight line and Mund is in the way. I will have you do a standard move and divine favor.



From: Mark

Subject Round 1

Initiative: Kal (19), Mund (19), Surin (18), Ragnar (13), Creatures (10), Allistair (9), Harp (8), Ranthir (8), Salix (8).

Kal sees the thing feasting on what looks to be the flesh of their victim and his heart turns cold. The stench of death is palpable in the room and his elven eyes can clearly see the evil visage of the creatures. His body still exalting from the strength spell and the blessings of the battle lord Kal turns to Mund "There is evil here. Let us smash it" and with that the elf charges headlong towards the crowd of creatures. An elven war shout leaps from his lips as he strikes the foul creatures. When he gets to the closest foe (G4), he uses his momentum to skewer the beast in front of him (AC12,11+15=26, hit, damage 7). The thing looks down at its chest, the thin rapier blade stuck in it almost to the hilt, looks back up at Kal and gives him an evil grin.

Mund hears Kal's comment watches as the elf hurls himself headlong into the enemy. "He may be a dirty elf, but he is brave" the barbarian thinks. "I can't let him have all the fun." Yelling his own battle cry Mund charges forward, his axe swinging over his head. He rushes to the creature (G5) besides the one Kal is attacking and takes a mighty swing at the thing. His aim is off a bit but he is still able to connect (AC12, 2+12=14, hit, damage 7). His axe slashes across the chest of the beast leaving a long ragged wound.

Surin is eager to help out the party, but there are a lot of big people in the way. He moves to his left and moves up to besides the doorway, deciding to wait until the others have moved through the door and he can try and find a nice place to hide and help out the party.

Ragnar can barely see into the room but what he sees turns his stomach. These things were eating something that was still alive, it looked like. He could not let this evil last. Pushing between Ranthir and Harp the dwarf moves into the room. As he gets closer he gets a better view of the creatures, recognizing them (Knowledge Religion DC15, 14+5=19, success). "Ware their bite. They are undead and their bite can be deadly." The cleric stops and chants a prayer to the battle lord asking for his favor (Divine Favor).

Almost as a creature the beasts move to surround Kal and Mund. Two of them (G3 and G6), move just out side of Mund's range until they dart in and attack. Kal's foe (G4) strikes at the elf but he is able to wheel and duck and avoid the vicious bite and the two claws (AC16, 8+2=10, miss, 12+0=12, miss, 15+0=15,miss). Mund, however, finds himself the center of attention for four of the creatures.

The first creature (G3) strikes at Mund's back (AC20, 16+2=18,miss) Mund's sixth sense warns him in plenty of time and he is able to spin and catch the mouth full of teeth on his shield. The next beast (G6) also bites at the barbarian (AC20, 16+2=18,miss) but Mund is also able to catch the bite on his axe haft. Mund is able to dodge the bite from the third (G2) with ease. However, all this dodging leaves Mund open to the attack from the fourth creature (G5)

Although Mund senses the attack just as it is happening, even his keen reflexes are unable to prevent the beast from clamping it's foul mouth on Mund's arm (AC20, 20+2=22, hit, critical threat, Critical threat roll, 2+2=4,miss, damage 7). As the creatures teeth sink into his arm and through the leather sleeve on his arm, Mund feels a wave of cold from the wound. He kicks the thing in the head and it releases its bite. Mund fights against the growing cold in his arm and the tightening feeling in his muscles (FORT save, DC 12, 4+8=12, save). The kick to the head disrupts the creatures two claw swings (AC20, 8+0=9,miss, 1+0=1,miss).

Allistair curses at Kal and his brother. This would have been a perfect situation for his fireball. The enemy was far enough away and clumped together. Perfect. But the fools had rushed in and closed with whatever they were and now there was nothing he could do. Well the meat shields in the party had handled themselves pretty well so far. Allistair decides to move closer to the door once the rest of the party had cleared the way and he would lend what support he could.

Almost as one Ran and Harp move into the room, albeit more cautiously then Kal and Mund. Ran moves next to Ragnar and Harp a few steps ahead of the two. When in position, Harp touches the holy symbol on his armor and chants the prayer that protects one from evil.

Salix moves forward with the others, his scimitar drawn. When he enters the room he can see that the creatures are not natural.

OODM: End of round 1, I have attached a map for the end of round 1. I need round 2 actions.




From: Karl

Subject Round 2 actions

Can Salix cast Produce Flame with his scimitar drawn? If so he will do that. If not he will move in to attack with his scimitar, trying to choose a target at the edge of the fight to avoid being flanked.

Did the Character Sheets get changed? Mine looks different and doesn't list any of my spent spells. I don't know exactly what I have available anymore.



From: Mark

Subject Salix spells

Yeah Mike at Sake updated the sheet look a few months ago.

Salix slept before the dragon and use the flame sphere in that battle and call lightening against the gargoyles. He also healed himself with a CLW after the dragon.

Other than that I think he is at full spells.



From: Mark

Subject Casting question

As far as I know a spell caster can cast as long as at least one hand is free. However, if he has a shield in his hand, which he probably would, he could not cast. He would have to sheath the sword first, which is a move action.



From: Kevin

Subject Round 2 actions

OOC: Mark, since there are so many variable before Harp can move here are two options 1) if a space is available that he can step up and attack a creature he will do so. If that is not possible, then 2) he will try to step next to Mund and cast Sheild of Faith on Mund if possible. If Mund is not within movement range, Harp will cast it on Kal.



From: Kevin

Subject Where did it go?

OOC: Mark, since there are so many variable before Harp can move here are two options 1) if a space is available that he can step up and attack a creature he will do so. If that is not possible, then 2) he will try to step next to Mund and cast Sheild of Faith on Mund if possible. If Mund is not within movement range, Harp will cast it on Kal.



From: Randy

Subject Round 2 actions

Ranthir will take his cue as to which creature to attack based on what Ragnar does. If Ragnar moves to attack G3, Ranthir will move to flank and attack the same. If he cannot flank any creatures, he will move to attack the closest foe.



From: Mark

Subject Where did it go?

Where do you think the body parts were coming from?



From: Kevin

Subject Where did it go?

OOC: Right, so if Harp just says to the first one he meets "Hey, that one over there said your mother wears army boots", they should attack each other, right?

OK, if that is the case, no worries. I just did not want it to pop up somewhere when we least expect it.



From: Jason

Subject Round 2 actions

Ragnar's anger turns to disgust as he realizes that the ghouls had been devouring their own companion. He finishes murmuring his prayer, and feels the might of Heironeous flood through his body. He feels filled with divine power. The fury of Heironeous was directed through him; the undead were abomination, anathema to Heironeous' goodness. Calling upon his god in a vocal prayer, he raises his shield so the holy emblem on its face was clearly visible, and advances.



From: Josh

Subject Round 2 actions

Kal feels his blade pierce their undead flesh and his heart sings in triumph. The magical strength still coarsing through his muscles, Kal swings again. Above the clamour of the battle, a voice sings out in elven, chanting words unfamiliar to most of the party.

OOC: Anyone who's elven recognizes the words. It's a common prayer to C. L set to a tune.



From: Josh

Subject Round 2 actions

OOC: Oh, and Kal keeps attacking G4.



From: Mark

Subject Where did it go?

Harp can wonder where it went all he wants. The question is will his question get answered.



From: Ashley

Subject Round 2 actions

Surin takes it as a good sign that he doesn't hear any calls for retreat just yet, and without any more bigg'uns in his path he makes his way into the room. The smell near overpowers him, but he trudges on, trying to find a clear view over near Ran's right side. His hatchet appears in his hand as he moves forward.



From: Porter

Subject Round 2 actions

Mund feels the bite from the creature and knows that it isn't natural. How many creatures are going to try to turn me into stone? he wonders.

Mund does not like being surrounded by this creatures, and isn't going to let the situation remain.

"Kal, pull back!" he yells as he does the same.

Mund will do a full withdraw back to the west of the line of that Ragnar, Ranthir, Salix, and Harp are in.



From: Josh

Subject Round 2 actions

OOC: Since Kal acts first, I hope this happens before Mund has a chance to move.

Kal yells: "NO! Hold the line. They're right behind us, they'll prevent us from being surrounded."

With that, he attacks g4 again.



From: Porter

Subject Round 2 actions

Actually, Kal and Mund act at the same time.