Round 2, round 3 actions
Subject Turn
Ok we are just waiting on Derek and I will work on the next turn.
From: Derek
Subject Round 2 actions
If Allistair can get off a fireball that engulfs a good share of the things without endangering any of his companions, he will do so. Otherwise he will save his last MM as a last resort.
From: Mark
Subject Round 2
Initiative: Kal (19), Mund (19), Surin (18), Ragnar (13), Creatures II (11), Creatures (10), Allistair (9), Harp (8), Ranthir (8), Salix (8).
Round 2
Almost as one both Kal and Mund shout to each other, but they shout very different things. "Kal, pull back!" shouts the barbarian as he starts to withdraw towards where the door is. Kal, his head still singing with the strength of his spell responds "No, hold the line. The others are right behind us and they will keep us from being surrounded." The elf spins and leaps and thrusts with his rapier again (AC14, 4+13=17, hit, damage 9). This time the ghoulish form in front of him gives out s small shriek and crumbles into dust.
Mund steps back and to his left so that he has a wall on one side. He then continues move back, passing Harp and Salix as he moves(Moves to J5 to prevent AOO).
Surin, seeing the doorway mostly clear works his way into the room, looking for a place that he can attack from the creatures rear. He decides to move along the north wall. Pulling his axe as he moves he clears the door and starts to move along the north wall. He pulls up short when he sees a large crowd of creatures just along the north wall, with many sets of red glowing eyes looking at him. "Holy Gods," he shouts, "theres more over here guys."
Ragnar knows that he is especially well suited for this. Destroying the undead was one of the things he was trained in and now had come time for him to put that to use. Knowing that the battle lord smiled on him, he raises his shield and yells the prayer of banishment. A light flashes from the shield and fills the room for just a second (Turn check, 3+1=4, Level 5-2=3 Max HD of creatures turned). Ragnar is stunned when he sees that none of the creatures have been destroyed.
The creatures rush at the party an awful stench proceeding them. Surin and Ranthir are able to keep control of their stomaches but Ragnar feels his stomach turn (DC15 Fort save, Surin, 20+2=22, save, Ranthir, 13+6=19, save, Ragnar 5+9=14, fail, sickened for 3 minutes). As the creatures close they attack.
The beast(G16) in front of Surin bites at the little halfling(AC20, 9+5=14, miss) but Surin is able to dodge out of the way easily. However, the second one (G14) is able to get a hold of Surin's arm and his teeth puncture the leather armor with frightening ease (AC20, 19+5=24, hit, damage 6). Surin feels cold flood into him from the bite and his muscles go stiff (FORT save DC15, 8+2=10, fail, paralyzed).
Ran is surprised at Surin's shout from behind him and he is just barely able to get turned around in time to bring up his guard. He catches the bite of the first creature (G15) on his shield (AC20, 10+5=15, miss) but is unable to move his leg in time to avoid the maw of the other one (G13). It clamps down on his calf (AC20, 20+5=25,hit, critical threat, critical threat roll, AC20, 8+5=13,miss, damage 5). Ran feels the cold touch of the things teeth, but throws off the feeling (Fort save, DC15, 20+6=26, save).
Kal is almost surrounded by foes but he moves like a whirling dervish. In quick succession three of the beasts attack him with bite and claw (AC18, G7,3+2=5,miss, 5+0=5,miss, 3+0=3,miss, G5, 15+2=17,miss, 8+0=8,miss, 5+0=5,miss, G2,8+2=10,miss, 7+0=7,miss, 7+0=7,miss). Amazingly the elf is unscathed.
Harp finds himself beset by two of the creatures. The first(G6) bites and claws at him. He is able to block the mouth and one of the claws but the last claw finds a chink in his armor and draws blood (AC23, 12+2=14,miss, 14+0=14,miss, 20+0=20,hit, critical threat AC23, 2+0=2,miss, damage 2). Harp also throws off the cold sensation emanating from the bite wound (Fort save DC12, 7+11=18, success). All of the second creatures (G3) attack fail to penetrate his defense(AC23, 5+2=7,miss, 7+0=7,miss, 9+0=9,miss).
Allistair hears Surin's shout but is not sure what is going on. However, seeing him companion rushed by the beasts, he decides to help how he can. He chants the spell for magic missile again and three bolts streak from his hand and slam into one of the beasts fighting Harp (G3). It screams in agony as it collapses into dust.
Harp sees that Kal is about to be surrounded so he takes a step forward and attacks the foe that had attacked him last turn (G6). His sword flashes in the dim light (AC14, 7+11=18,hit, damage 9. The beast howls as the sword cuts him in two and he crumbles into dust.
Ran sees Surin stiffen and realizes that the halfling is in trouble. Trying to help him he attacks the beast in front of him (G15). Swinging his sword at the things head he slashes at it and connects (AC17, 17+9=26, hit, damage 9) with a solid blow.
Salix is not used to fighting but is not sure if the power of nature can work here. "Well," he thinks "maybe the power of steel can help." Salix moves up next to Harp and attacks the undead creature there (AC14, 17+6=23, hit, damage 5). His scimitar slashes across the things arm and lays the decaying flesh open to the bone.
OODM: OK end of round 2. I need actions for round 3. I have attached the map for positions at the end of round 2. With three of the things gone it might look funny, since Salix moved into a square that had been occupied by an enemy during the turn. Just remember that these are ending positions. I can show you how the movement went if you want.
From: Porter
Subject Round 3 actions
I said wanted Mund to retreat not back behind everybody else, but on the far West of the line that had Ragnar, Ran, and Salix. Should we assume that he's somewhere other than where it says on the map, or should I just go from where you put him this time?
From: Josh
Subject Round 3 actions
Kal looks over his shoulder and sees Mund cowering in the corner near the door. "Coward." he thinks to himself. He turns back to the battle, and is gladdened to see Harp and Salix standing by his side.
"Quickly, finish these three!" Kal yells as he sends his rapier dancing toward the creature in front of him. (G7).