Round 4 actions and round 4
Subject Round 4 actions
Yes.
From: Karl
Subject Round 4 actions
Salix curses to himself as his blade slices air, cutting nothing, not even the stench of these foul creatures. What the hell were they anyway? Clearly they were foul things not meant for this world. This world? Well, who knew, but at any rate, not the natural world they'd left what seemed now like ages ago.
He should have held back. He was useless with steel against creatures such as these. Now he was too close, in the thick of things. He wouldn't be able to complete the prayer to Obad-Hai before one of these things sunk it's teeth into him. Ragnar was ample evidence that such a bite would be a bit more than a painful annoyance. He had to get far enough from these things to call upon his God, unmolested, but if he withdrew, Ragnar would be a standing buffet. He was committed.
(Salix will attack the creature in front of Ragnar, (to the left of Ragnar on the map) if it is still alive when his turn comes. If it isn't, he will attack any other creature threatening his square. If there are none, he will drop his scimitar and cast Produce flame, throwing a flame at the nearest creature. )
From: Randy
Subject Round 4 actions
Ranthir continues to focus his attention on the same creature. He continues to dodge the attacks, not wanting to suffer the same fate as his companions. "Cut down these foul creatures!" He shouts, trying to rally his companions and distract them from the danger they face.
From: Kevin
Subject Round 4 actions
OOC: Excuse me for adding my 2 cents worth, but couldn't Salix take a 5 ft step back and then cast his produce flame?
I am reviewing the write up and map and will have my turn in later today.
From: Porter
Subject Round 4 actions
Mund returns to the fight, moving to H5 and attacking the monster at G6 (named G15).
From: Mark
Subject Round 4 actions
He could if he used a free action to drop his scimitar. He could not sheath it.
From: Jason
Subject Round 4 actions
Ragnar exults as he sees the power of his god overcome more than half of the ghouls in the room. His arm had not sufficient power, nor had his armor saved him from the diseased bite, but the power of Heironeous held back his foes even when he himself was unable to move. Unable to further assist his companions, he begins to concentrate on moving his shield arm just a fraction of an inch.
ooc: Why is Ragnar's AC so low? He doesn't have any dex bonus to lose, and though I'd imagine he loses his shield bonus when paralyzed shouldn't he still be at 19 AC? Just curious, I don't know if paralyzed has other effects as well.
From: Mark
Subject Round 4 actions
When you are paralyzed your effective DEX is 0, which is a -5 to AC. It does not say that you lose your shield bonus but I can not believe that a paralyzed person could use a shield.
So your AC with the DEX mod is 19-5=14. Surin's is even lower, like around 8 or 9.
From: Kevin
Subject round 4 actions
Luckily, with all that metal around you, it is still hard for these things to get at you, even when you cannot move.
Ummmm, dwarf. Taaasty.
From: Kevin
Subject Round 4 actions
Harp watches the swirl of action around him. Mund's mad dash to pull Surin from the fray, Ragnar's display of holy might, driving a number of the creatures away from the group, and then his freezing. Allistair explosion at the other end of the room, enveloping many of their foes in flame. Harp turns and sees the rest of the group squared off with the ambushers. Well, that was something he knew how to deal with. He steps up and takes a mighty swing at the nearest creature and feels a satisfying chunk when the blade hits flesh and bone. It was just a process of elimination. Eliminate one opponent, then move onto the next. He sees Salix try to attack one of the creatures, but the druids aim is woefully off the mark. Harp shouts to him "Salix, back up and let me have a try at him" (OOC: This only happens if the situation presents itself).
OOC: Mark, depending on what the others before Harp do, Harp will attack the most logical opponent. He may not be smart, but he is methodical in his attacks. If he can move to get a flanking bonus, he will do so, but he will be reluctant to provoke an AOO, unless there is a dire need (Ragnar is being consumed by the creatures, etc.). He will work up the line (so long as there is a line).
From: Karl
Subject round 4 actions
Unfortunately, it wasn't hard *enough* when he was still able to move. :P
From: Mark
Subject Turn
Waiting on Derek and Josh to reply.
Technically we are also waiting on Ashley but I can see why she has very little to say. :)
From: Ashley
Subject Round 4 actions
For once, Surin is going to be the strong, silent type. He just hopes that he'll be healed before the petrification wears off and he screams like a little girl.
From: Derek
Subject Round 4 actions
Assuming that he is able to cast this round (I don't really know what being sickened does to Allistair, I'll leave that to Mark.) Allistair still has a few tricks up his sleeve. All his directly offensive spells have been used up, but he still has a spell or two that can help the group. Allistair attempts to cast a Web spell on the remaining attackers. (G9, G13-G16) He'll try and do his best to aim it so that none of his comarades get hit with the web, but getting caught in a web probably isn't as deadly as getting caught in a fireball, so he has a bit more leeway.
From: Mark
Subject Round 4 actions
Sorry
The spell states that you must anchor the ends of the webs on two or more solid and diametrically opposed points, such as floor and ceiling, or opposite walls. The ceilings in these rooms have been 30-40 feet high. The area of effect is a 20 radius which is 40 foot diameter. There is no place to anchor the webs.
From: Derek
Subject Round 4 actions
Crap. Well, it looks like Ran is most in danger of getting surrounded, so Allistair will cast Enlarge on him. That should help him do more damadge to try and get rid of these things faster.
From: Mark
Subject round 4 actions
Sorry about this.
You can do the web spell. I just realized that the ceiling is 30-40 feet up and the spell diameter is 40 feet so you can anchor ceiling/floor.
However you can not get all 5 of the creatures. I am going to say that you are going to make a web wall. You can get G13-16 but not G9. You would also get Harp if he fails his save.
I am going to change the description a bit. A radius seems wrong for the requirements of this spell. In this case it would be wall 40 feet high by 40 feet wide and several inches thick made up of sticky web threads.
From: Porter
Subject Round 4 actions
Yippie!
From: Josh
Subject Round 4 actions
Kal watches in respect as the Wizard summons the fireball. "I'll have to copy that to my own spellbook" Kal thinks.
Just as the spell is exhausted, Kal sees Allistar keel over in sickness, probably from the terrible stench in the room. He runs to H5 to prevent the creatures from getting around Ran to Allistar. When he gets there he'll attack G16.
OOC: Sorry I took so long to get a turn out. For some reason I thought I had already sent this email.
From: Josh
Subject Kal and spells
Mark,
I'm not 100% sure about used spells on my character sheet.
I dug through the archives -- but I wanna double check, was the gargoyle room the first room we went into after healing up?
From: Kevin
Subject Round 4 actions
Yeah. Web away. Harp will really not mind. He's not to fast anyway.
From: Porter
Subject Round 4 actions
To fast or not to fast -- that is the question.
From: Kevin
Subject Round 4 actions
I think you are meta punning on this one Porter.
From: Mark
Subject Kal and spells
No. You guys fought the dragon and then the gargoyles and now these things.
From: Mark
Subject Kal and spells
Mund is already there. I was going to have Kal move to F9 and attack G14 at Harps command.
From: Porter
Subject Kal and spells
OOC: What a coward, that Mund. :p
From: Mark
Subject Round 4
Initiative: Kal (19), Mund (19), Surin (18), Ragnar (13), Creatures II (11), Creatures (10), Allistair (9), Harp (8), Ranthir (8), Salix (8).
Round 4
Mund turns after setting the halfling Mund turns back and looks into the room. He sees a flash of flame and realizes that Ally has been active. He also sees Ran and the dwarf facing four of the foes. Grabbing his axe and his shield he moves quickly to the spot next to Ranthir and strikes at the side of the beast Ran is fighting (G15). His axe whistles in the air and lands a solid blow to the creatures rib cage (AC17, 12+12=24, hit, damage 9).
Kal darts around Hap and attacks the beats the the orc and half blood were fighting (G14). Again his rapier darts in and strikes true, piercing what would be the things lung (AC17, 15+11=26, hit, damage 6).
The creatures fight back with a fury. Harp's foe(G14) turns and bites at him while clawing at Salix and Kal (Bite, AC23, 13+5=18,miss, claw1, AC17, 13+2=15,miss, claw 2, AC18, 20+3=23, hit, critical threat, critical threat roll AC18, 11+3=14,miss, damage 5, FORT save DC15, 12+5=17, save). Kal winces as the claw draws blood and shivers at the numbing cold, but is able to throw off the feeling.
The beasts in front of Ragnar (G13) goes almost insane with blood lust. Smelling a helpless victim he pounces and attacks with his full fury (AC14, 19+5=24, hit, damage 9, 11+3=14, hit, damage 4, 15+3=18,hit, damage 5). Blood flies as the beast tears into the helpless dwarf.
Ranthir's foe (G15) attacks with a fury again, its frustration at being unable to hit him showing (AC21, 7+5=12,miss, 16+3=19,miss, 15+3=18,miss). The agile half elf is able to dodge the bite and catches both claws on his shield, the claws making a high pitched screeching sound as they drag across the metal surface.
Mund turns his attention to the beast facing him (G16). He dodges the two claws but the beast is able to get his mouth on the barbarians forearm and clamps down (AC20, 15+5=20, hit, damage 10, 12+3=15,miss, 4+3=7,miss). Blood flows from the nasty bite and Mund feels an unnatural cold coming from the wound, but the heat of his rage fights it off. "You ain't turning me into no stone you bastard" he yells (Fort Save, DC15, 10+10=20,save).
Allistair knows he is out of combat spells but knows that combat spells are not the only way to help in a battle. Taking out a small piece of spider web from his pouch he chants the spell for a magical web and points to the four corners of the web, right where the beasts are fighting the party. A fine stream of silk leaps from his fingers, growing as it lands at its targets. The creatures try and dodge out of the way (REF save DC15, 2+4=6,fail, 18+4=22, save, 18+4=22, save, 16+4=20, save) and three of the four do. Harp is not so lucky. He is caught in the web (REF save DC15, 10+3=13, fail.) and is unable to move.
Harp shows his frustration at being caught in the web and tries to break the binding threads (STR check, DC20, 4+4=8, fail) He strains with all his might but the strands hold fast.
Ran attacks his foe again (G15). His sword swings high and at the last moment he changes his line and strikes low. The beast is faked out by the maneuver and Ran's sword slices the head from its body (AC17, 8+9=17,hit, damage 4).
Salix sees the beast on Ragnar start tearing the dwarf apart. Hoping that Kal and Harp can take care of the one next to him (G14), Salix attacks the beast on Ragnar (G13) Again his aim is off (AC17, 5+6=11,miss) and the beast is able to dodge out of the way.
OODM: I need round 5 actions. Harp is stuck in the web. Monster G16 is also stuck. The yellow is where the web is. If you move into any of those squares you will need to make a REF save or get stuck. The darker yellow shows who is stuck.