Round 5 redux and round 6 actions
Subject Round 5 redux
sorry Karl I knew I missed something.
I will rewrite Salix's turn doing the summoning. Since he is last in the Init order it should not cause too much problems.
From: Randy
Subject Round 6 actions
Ranthir will attack the zombie threatening Ragnar (G13 - apply dodge if possible) hoping to force him back a few feet so that Allistair can pull Ragnar back to safety. Mund can handle himself while the one creature is stuck Ran thinks to himself. He pushes the pain out of his mind and focusses on protecting his companion.
"Allistair, when I have his attention, pull Ragnar out of here! None of us die today!" he cries as he makes the rush at the foe.
OOC: I don't know if Ran can actually push the zombie back as part of his combat action. He won't move in a way to provoke an AOO from G9, he can't afford to take much more damage himself. His goal is to get G13 focussed on him so that Allistair can pull Ragnar back. Adjust any of this as you see fit so that no attacks of opportunity are given up against Ragnar especially.
From: Mark
Subject Round 6 actions
I think the Bull Rush is the attack that moves someone back.
By the way, these things are not zombies. :)
From: Randy
Subject Round 6 actions
OOC: Well that is what Ranthir thinks they are based on stories his grandfather told him when he was young. Ran will do a Bull Rush only if it doesn't provoke an attack of opportunity (ie: Mund kills G9)
From: Mark
Subject Round 5 redux
I did not do Salix's turn correctly so I have revised his part of the combat.
Initiative: Kal (19), Mund (19), Surin (18), Ragnar (13), Creatures II (11), Creatures (10), Allistair (9), Harp (8), Ranthir (8), Salix (8).
Salix realizes that if any more of the party gets paralyzed that this fight will end badly. What they needed were more allies. Nature's allies. He takes a step back and touching the acorn symbol on his armor, chants the prayer to Obad Hai for help. His god answers quickly and decisively. 3 hippogriffs appear behind the ghastly creatures and attack them from behind.
Salix shouts in a language none of the others understand, but the animals seem to roar agreement. The first (H1) attacks the beast in front of Ragnar (G13) (AC17, 15+6=21, hit, 12+6=18, hit, 13+1=14, miss, damage 13). Two sets of claws rack the back of the thing but the beak misses biting the head off. The next hippogriff attacks the same monster at the same time and has similar results (AC17, 12+8=20, hit, 20+8=28, hit, 13+3=16, miss, damage 15). This time though the beast is shredded into pieces, torn limb from limb.
The last winged creature attacks the beast fighting Kal (G14). It, however, has no luck against the tough hide of the beast (AC17, 6+6=12, miss, 9+6=15, miss, 9+1=10, miss).
A new map is attached.
Let me know your updated actions.
From: Randy
Subject Round 6 actions
Ranthir, seeing the hippogriffs take out G13 turns his attention to G9 and attacks, dodging if the creature attacks him.
From: Karl
Subject Round 6 actions
Salix will have H1 and H2 attack G9, and have H3 attack G14.
From: Randy
Subject Round 6 actions
Ran also yells "Allistair, pull Ragnar out of here!" hoping that the adreniline of the battle will lend Allistair enough strength to do so.
From: Porter
Subject Round 6 actions
Mund attacks G9.
From: Jason
Subject Round 6 actions
There are only so many ways I can roleplay being paralyzed. Ragnar will wait patiently. Incidentally, since it seems that Surin may get unparalyzed soon, I guess the same thing may (or may not) happen to Ragnar. If he gets free, he'll take a step out of combat and cast his strongest cure spell on himself.
From: Derek
Subject Round 6 actions
Assuming Allistair can do so without Ragnar being placed in further danger, he will attempt to pull Ragnar out of harm's way. If he cannot do that though, probably his best bet is to ignore the place Ragnar is standing in so that the monsters will think he has dissappeared, not just become invisible.
From: Josh
Subject Round 6 actions
Kal attacks the same guy he attacked last turn.