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Round 6 actions and round 6

From: Kevin

Subject Round 6 actions

Harp will still try to turn the creatures (though he needs a great roll to do so).

Sorry this took so long, have been travelling all day.



From: Mark

Subject Round 6

Initiative: Kal (19), Mund (19), Surin (18), Ragnar (13), Creatures II (11), Creatures (10), Allistair (9), Harp (8), Ranthir (8), Salix (8) Hippogriffs (8).

Round 6

As Mund finishes his attack on the webbed beast he sees another step forward and attack the barbarian. Figuring that the one in the web is not going anywhere, he turns his attention to the one that had attacked him. Spinning back the other direction, Mund's axe slashes across the chest of the creature, exposing ribs and entrails (AC14, 6+12=18, hit, damage 12). But the thing does not die.

Kal shouts with unconcealed glee when the beast attacking Ragnar goes down. Turning his attention back to the foe next to him he strikes again, his rapier moving in a blur (AC17, 4+13=17, hit, damage 9). Again the elf drives his rapiers point through the chest of one of the creatures, only to have the thing smile at him.

Surin's toes and fingers start tingling even more and with in second his arms and legs start twitching. It takes the halfling a few seconds but he is able to eventually get his body under control. (He is prone this round and will be able to act next round.)

In the depths of Ragnar's mind he is amazed to find himself still alive. He had almost died in glorious battle and would surely have gone to serve his lord if he had fallen. However, he can feel a little warmth starting to sink into his hands and feet.

Kal's foe smiles as the elf's strike brings him up close and personal to the fetid thing. He bites at Kal throat (AC19, 20+6=26, hit, critical threat, AC19, 15+6=21, critical hit, damage 15, Fort Save, DC15 11+5=16, save). The thing clamps its fetid teeth on his flesh and rips away. Kal feels his blood, warm on the suddenly freezing skin of his throat, but the elven war song in his mind rebuffs the cold.

Mund's foe attacks him again and does no better than last time. The barbarian's sixth sense keeps him from any harm (AC22, 16+2=18,miss, 6+0=6,miss, 13+0=13,miss).

Not sure if the things can smell blood or not, Allistair decides not to risk moving the dwarf, since he is not sure that he could move the dwarf, with all that metal he was wearing. Instead he pulls a healing potion from the other pouch at his waist and waits for an opening to give it to the dwarf.

Harp, frustrated by his failure to banish any of the undead turns his shield a bit more and again calls upon the holy light of the battle lord. The 1/2 orc howls in despair when the results are the same as before: the creatures ignore him (Turn roll 4+0=4, 1HD creatures can be turned.)

Ranthir turns and sees Mund in combat with another of the creatures. "I'm here Mund, lets destroy these things together." His sword lashes out (AC14, 6+9=15, hit, damage 7) and as it cuts the thing in two, it collapses into dust.

Salix speaks again in the language that none of the others understand, but the hippogriffs understand that they are being commanded by a servant of Obad Hai and do his bidding. The first (H1) strikes out at the creature still stuck in the webs. Its two claws get tangled up in the web (AC17, 5+6=11, miss, 3+6=9,miss) but it is able to take a bite out of the thing (AC17, 19+1=20,hit, damage 10).

The next strikes at the beast that Kal is fighting. One claw misses (AC17, 10+6=16,miss, 16+6=22, hit, damage 7, 17+1=18, hit, damage 9) but the other rakes the thing across the chest. As the thing spins around from the force of the blow, the hippogriff bites the head off. The thing dissolves into dust.

Seeing the thing dissolve into dust, Salix commands the last griff towards the corner where there are still two things cowering. The winged beast takes a hop and a small jump and lands nest to the closest thing (G10) and rakes it with a claw. The creature puffs into dust (AC14, 14+6=20, damage 6) as the talon slices through it.

Salix watches the combat, trying to see where he should send the hippogriffs next.


OODM: I need actions for round 7. New map attached.



From: Kal

Subject Round 7 actions

Kal is undettered by his wounds. With a quick spin he runs toward G8 and attacks it, whiping his blade clean mid-stride.