Doors, weapons and plans
Subject Taking a listen
IC: "So these things sound even larger and bigger than me? OK, at least we have something to go on"
OOC: Once we determine if we have the Enlarge Person spell available, Harp is going to suggest once they enter the room the spell caster be ready to cast it on Mund. Harp will also be ready to cast Bulls Strength on Mund.
Is Mund ok with that plan?
From: Derek
Subject Taking a listen
Allstair has enlarge person memorized. "However, is it still wise for us to charge into the room? In the previous rooms, we had a much more favorable outcome when we simply opened the doors and let the monsters come to us. Charging in blindly has been nearly disasterous, especially in the last room with those undead things."
From: Kevin
Subject Taking a listen
IC: "I don't plan on rushing in any where. I do want to have a basic plan to fall back on if we run into a couple of 12' tall trolls, or maybe a giant, or something else really big. IF what is in there cannot get through the doors, then we can sit back and think up something else."
OOC: If Mund is OK with the potential of getting up-sized, then Harp will suggest that they move forward and slowly open the door trying to get an idea of what is inside the room.
From: Josh
Subject Taking a listen
OOC: Kal's plan is to sit in the back line for the beginning of this fight. He doesn't want to cast bull's strength yet, but wants to be out of danger so he can.
From: Randy
Subject Taking a listen
"Why don't we send Mund to the door to make a lot of noise and open the door. Mund can then turn tail and run back to join us in the main room. With any luck, the creature will follow him and Allistair can be ready with a fireball from the end of the corridor. Mund is quick and so he should have plenty of time to make the retreat. The only problem I see with this idea is that the creature may not take the bait. What do you guys think?"
From: Karl
Subject Taking a listen
Or the creature might not fit through the door. (just sayin')
From: Ashley
Subject Taking a listen
but aren't the doors ginormous?
From: Mark
Subject Doors
The whole door mechanism takes up about a 10 foot wide section, left to right and up and down. The doors themselves are not 10 X 10. When I mean the mechanism, I am talking about the door frame, hinge assembly, locking/latching mechanism. The actual opening of the door itself is closer to -8 feet across and the same high.
They are large doors by our standards but not by "dungeon" standards. :)
From: Porter
Subject Plans
Mund is surprised to hear Harp suggest that Mund receive the buffing. In the past, it always appeared that Harp wanted the buffs and the glory himself. But Harp *has* been letting others go in as the first wave. Perhaps Mund misjudged this orc. Sure, he's got a bug up his butt, and hates himself, but for all that he ain't that bad.
Mund has nothing against getting buffed up, but he listens to his brother and agrees that they should see if they can defeat this next creature with guile instead of Mund's blood.
From: Karl
Subject Doors
-8 feet? So they are dimension doors?
From: Mark
Subject Doors
I expected better jokes from you Karl. That is on my brothers level. :)
From: Kevin
Subject Plans
"Not a bad idea, but I would still like to get an idea what it is? Knowing our luck, it will turn out that it can't be hurt by fire.
Mund and I, with you, Ranthir and Kal behind us, will open the door a little bit to try and see what it is. The rest will hang back a bit by the main room. If this thing looks like it can make its way through the door, then we hightail it back into the main room, and let Allistair do his fireball thing and then we can beat the hell out of it. If it looks like it can't fit through the door (like those big bugs a few rooms back), then we can have the others come back and we can work something out. If this thing is as big as Surin thinks it is, then I think at least one of us should be their size, and our friend Mund here seems to be anxious to give it a try."
OOC: Sound like a plan?
From: Mark
Subject Weapons
Also, I want a weapons list. What weapons does your character have in hand when this goes down.
From: Porter
Subject Weapons
Axe (nonmagical :( )
From: Randy
Subject Weapons
Crossbow.
From: Jason
Subject Weapons
Ragnar will have his longsword and shield in hand.
From: Karl
Subject Weapons
Salix will have his shield in one hand and the other hand free.
From: Josh
Subject Weapons
Kal's got his rapier.
From: Mark
Subject Weapons
Ok I am going to assume that Allistair does not want a weapon in hand, that Harp will use his sword and shield and that Surin will use his throwing axes.
I need to know when the enlarge person spell will be cast, before or after the door is opened. I also need to know who is down by the door when it is opened.
From: Kevin
Subject Plans
OOC: The plan is for Harp and Mund to be directly in front of the door (Harp will have his sword in hand, shield in the other, with Mund opening the door). Allistair (and Salix, Surin and Ragnar with Ragnar more toward the front) will be 25-30 feet back, so that he can move forward as Mund does and cast the Enlarge Person spell on Mund when Harp gives him the order (Allistairs instructions will be to cast it when Harp or Mund calls for him to do so- if we come back toward him, he is not supposed to cast it. Mund will have to wait for Allistair to cast but he will want to just be in the room as this happens (maybe a 5 ft step?). I expect Ran and Kal will follow Harp and Mund into the room (assuming they actually enter the room). the other 4 can move up closer to the door as they see fit
Mark, please play it that if we see a 20 foot tall creature that looks like it would have a tough time fiting through the door way that we back away and see how we can do this without entering the room.
If I am over playing this and committing your guys characters to things that they would not do, say so. Harp is just trying to organize his assets (like having a Holocaust cloak and not knowing about it) to best effect.