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More planning, Harp does his thing, round 1 actions

From: Kevin

Subject More planning

OOC: Mark, initially, Mund and Ran will use their ranged weapons as the dog/wolf creatures come out of the room and (hopefully) get stuck in the web.

Guys, remember, you get can draw your weapons as a free action so long as it is part of a move action. We may want to rethink using the ranged weapons. Randy and Porter, you decide. Ragnar and Harp can leave 5 ft of space behind you to give you room to move if needed.



From: Kevin

Subject More planning

OOC: Randy and Porter, I apologize for speaking for you and your characters. Respond to Mark as you see fit.

I am just so used to having to tell Mark what to do, it is a hard habit to break.



From: Porter

Subject More planning

Is Allistair going to be casting web? If so, then Mund will definitely have his bow out. Otherwise, maybe it's not worth it.



From: Derek

Subject More planning

Allistair decides to hold out on casting a spell. If the hallway in front of them gets crowded with these beasts, then he'll consider a fireball or a web spell, but until he knows better what they're up against he'll wait.



From: Porter

Subject More planning

So that he doesn't risk trampling over his bow when he drops it, Mund will pull out his huntin' knife and will chuck it at one of the doggies as soon as it's in range.



From: Karl

Subject More planning

Salix will cast Call Lightening as soon as a doggie is in range and blast it.



From: Porter

Subject More planning

Cute widdle doggiie!



From: Randy

Subject More planning

OOC: Maybe Mund can tame one to keep as a pet.

Ranthir will use sword and shield since he is being assisted by the Bull's Strength spell and gets two attacks per round. He won't charge them unless Mund does so first. "Better to let them come to us" he says to Mund.



From:Mark

Subject Harp does his thing

The plan is quickly hatched and everyone takes their places. Mund and Ran in the first row, 40 or so feet back from the door, Ragnar behind them with Kal, Salix Allistair and Surin backing them up. A spot is left for Harp behind Mund. Harp takes his place by the door, listening as he best he can, trying to decide when the best time to open the door is. After a few minutes he signals to the others that he is ready. Kal moves forward and chants the spell of strength and touches Ranthir. The 1/2 elf feels power flow through him, his muscles aching to do something.

With a grunt Harp throws open the door and shouts "Come on you ugly dogs, catch me if you can!" He then turns and with much clanking, runs back to his place, glancing behind him as he goes. Mund and Ran make a gap for the 1/2 orc to get through and Harp hustles into his spot. At just that moment several of the things burst from the door, look down the hallway and howl.

Round 1 initiative

Ranthir (18), Mund (17), Salix (15), Allistair (14), W1-8 (13), Ragnar (11), Kal (7), Surin (6), Harp (6).

OODM: I have attached the current map. I need round 1 actions.




From: Kevin

Subject Round 1 actions

OOC: Mark, I have told you numerours times - you need to use a d20 for my initiative, not a d10.



From: Porter

Subject Round 1 actions

Is each square 5 feet? If so, then Mund could close the gap in one turn and attack, and the doggies almost surely can.



From: Mark

Subject Round 1 actions

Yes each square is 5'.



From: Porter

Subject Round 1 actions

Mund sheaths his dagger, draws his axe and waits for the doggies to come to him. As soon as one is close enough, he'll attack it without moving.



From: Josh

Subject Round 1 actions

Kal will fire a MM at the front most doggie, and yells for Allistar to target the same one.



From: Porter

Subject Round 1 actions

If Mund can see one get damaged by magic, Mund will target the same one.