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Round 1 actions, connections, round 1, round 2 actions

From: Josh

Subject Beer choices

OOC: Drinking some "Harp" tonight Kevin. ;-)



From: Kevin

Subject Beer choices

Actually, I do have Harp on tap at home right now. I use it as my "winter" beer - at $160 a keg, it is a little too expensive to share with guests. When it goes dry in late March, I will switch over to Stroh's or MGD for the summer.



From: Kevin

Subject Round 1 actions

OOC: Mark, just like with my Turning rolls earlier, you are supposed to use a d20, not a d10.

The one time most of us get really good initiative rolls is the one time that most of us have to hold action. At least they are holding for Mund at 19, instead of Harp at 8.

IC: Harp watches the plan unfold. Mund running up to the door, annoying the creature as only Mund seems to be able to do, Mund's mad dash back to the group as Allistairs fireball flys down the hallway, scoring as good of a hit as could be expected. Then, the creature retreating in surprise and pain from the doorway. With that, Harp shouts to the group "Now!!" and almost as a one, they move down the hallway. Harp calls upon the Battlelord for the benefit of added strength, and as they run, he hears the others chanting and praying as they run. As they get to the doorway, Mund starts to grow in size, so becoming so large that he has to step through the doorway as they reach the end of the hallway. "Follow him in, and lets surround this thing quickly. But remember, watch those arms!!" With that, Harp watches as the other members enter the room. Harp follows, assessing where the creature is and where his companions are. He then enters the room, moving to wehre he will do the most good.

OOC: Mark, since I do not know where everyone is actually going to be, I have left this deliberately open. The idea is to have one pure fighter type (Kal and Ran) on either side of the creature, one god type (Salix and Harp) with one of the fighters for cure spells as needed, Ragnar close by Mund for healing if needed, Surin trying to get in position to attack, but not too exposed as one good hit from this thing would probably knock him into next week, and Allistair staying away casting "Maaagic Missle".



From: Karl

Subject Round 1 actions

Salix will hold until he can move into the room, getting into position where he will have line of sight to the creature. If he can do that and still cast, he will cast Produce Flame, and toss the first flame at the creature.



From: Randy

Subject Round 1 actions

Ranthir will hold action until Mund clears the way enough for him to get in. He will then charge to flank the giant, watching to make sure he and Kal approach from opposite sides. If he can get an attack in this round he will attempt to attack the backs of the giants legs hoping to sever a tendon.



From: Ashley

Subject round 1 actoins

Surin has no intention of getting in that thing's way, and will hang back behind the doorway.



From: Kevin

Subject connections

OOC: My normal way of checking game activity during the work day is being shut down today. It will take me a few days to get this corrected/changed. Bare with me while I work on this.

Thanks



From: Ashley

Subject Connections

*bares*



From: Porter

Subject Connections

*averts eyes*



From: Mark

Subject Connections

Takes out camera.



From: Jason

Subject Round 1 actions

Ragnar will be staying behind Mund, ready to heal if needed. He won't try to close with the creature, but prefers to stay out of its reach. He will, however, have sword in hand, and if occasion arises he'll strike. (AOOs only, not going near the creature for himself.)



From: Kevin

Subject Connections

This is of course video camera.



From: Mark

Subject Round 1

Initiative for Round 1: Mund (19), Ranthir (19), Kal (19), Salix (19), Ragnar (19), Surin (19), Mund (19), Allistair (18), Harp (8), Creature (4).

Mund sees the thing roar and accepts the challenge. He hurtles through the room, aiming for the right side of the room and the back wall, trying to come from the thing from behind. His charge carries enormous force and he swings his axe, the blade whistling in the air. It connects with a massive blow to the things bulging shoulders (AC19, 16+14=30, hit, damage 12). Blood oozes from the wound.

Kal pushes his way through the others and moves into the room behind the barbarian. He tries to keep up with Mund, but the barbarian is too fast for him. He moves as far into the room as he can, trying to work his way into a flanking position.

Ranthir has a little cleaner shot at the door and is able to work his way a bit into the room. Once in the room he stops and shoots his crossbow (AC19, 9+10=19, hit, damage 2). The bolt thuds into the things thigh and barely scratches it.

Salix also moves into the room, looking for a place where he can see the creature but be out of the way. He works his way down the north wall, a little bit stunned by the size of the thing. Shaking his head and refocusing his attention, he chants the fire spell and a small ball of flame appears in his hand. He throws it at the thing (AC9, 5+5=10, damage 7). The small ball of flame strikes the thing in the chest and singes flesh. Another ball of flame appears in Salix's hand.

Ragnar moves into the room as fast as his short dwarven legs can carry him. Seeing Mund in combat, he rushes at full speed to a point behind Mund, so that he can heal him if needed.

Surin stays in the hallway, letting the big people fight this out.

Allistair enters the room and sees his brother engaged in combat. "Lets see how this thing likes magic." he thinks and chants the magic missile spell. Three bolts of force leap from his fingers and strike the beast in its broad chest (Damage 11).

Harp dashes into the room, looking for a place where he can flank the thing. Seeing that Mund is taking up most of one side and that the thing is almost against a wall, he moves at a run to the side opposite of Mund.

The thing howls at the pain from all the attacks and focuses its attention on Mund. It bites at Mund and it massive jaws clamp down on his arm and crushes the armor (AC 18, 13+17=30, hit, damage 12). It tries to hold on but Mund is able to shake it off. Its two hands come up and claw at the barbarian's chest (AC18, 15+12=27, hit, 9+12=21,hit damage 15).

OODM: End round 1. I need round 2 actions.




From: Karl

Subject Round 2 actions

Salix will continue throwing flames as he is able, unless he sees that someone is in immediate need of healing and Ragnar is unable to take care of them.



From: Jason

Subject Round 2 actions

"This beast can really lay out some punishment!" Ragnar thinks to himself. Still, this was going to be almost too easy. Mund lived in the Wildlands, and was half-wild himself. The fiercest anger that mortal man could muster, combined with all the might of his own patron? This monstrosity didn't stand a chance. Ragnar steps up behind Mund and chants his most powerful healing grace (Sacrifice Dispel Magic for CSW).



From: Porter

Subject Round 2 actions

As great as Mund feels all magicked up and with the spirit of the Bear flowing in his veins, Mund has to admit that he's still no match for this creature. If Ragnar doesn't patch him up, Mund's going down soon.

Still, there's nothing to do about it right now except fight on, which Mund does.