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Round 2 actions, round 2, round 3 actions, round 3

From: Karl

Subject Round 2 actions

Salix will aim the next lightening bolt at W8.



From: Mark

Subject Round 2 actions

Ok I need Derek, Randy and Ashley and I will be able to do round 2. I will try and get that done as soon as possible so that we might be able to get two rounds done today. I really want to get this done by Thursday so that I do not leave you guys hanging while I am gone.



From: Kevin

Subject Round 2 actions

OOC: the almighty Carnac predicts - Randy will full attack, Derek will cast Magic Missile, Ashley will hide with pride.



From: Karl

Subject Round 2 actions

I'm he's "almighty", he doesn't need to predict. He can make it so.

Now, if he's merely "all knowing", well, that's a different matter.



From: Kevin

Subject Round 2 actions

Picky, picky, picky. Keep it up and I will hijack those cookies my brothers wife is going to bake you.



From: Randy

Subject round 2 actions

Carnac is correct as usual.



From: Ashley

Subject Round 2 actions

All worship the Great Carmac. wooo.



From: Kevin

Subject Predictions

The Answer: Marshmellows

the Question: What does Surin get out of his pack after seeing the wolf things breathe fire?



From: Ashley

Subject Predictions

Hey, I'm like fifty feet behind you, you shouldn't have seen that!



From: Kevin

Subject Predictions

for the first and only time ever, Harp got a 20 on his spot roll.

He also smelled them. Hmmm, marshmallows.....



From: Derek

Subject Round 2 actions

OOC: Sorry, I'm a little behind today.

Allistair will let loose another MM at the same target. (Not much else he can do, a fireball probably wouldn't help much...)



From: Mark

Subject Round 2

Salix (15), Allistair (14), Ranthir (13), Mund (13),W1-8 (13), Ragnar (11), Kal (7), Surin (6), Harp (6).

Salix motions with his hand again and another bolt of lightning streaks from the ceiling and strikes the lead beast (W8) in the back (REF save DC16, 6+5=11, fail, damage 7). The smell of ozone and burning fur starts to fill the hallway.

Allistair is glad to see that these things are not immune to his magic. The fire breath was a bit of surprise. He had been thinking about using his fireball spell, but it was likely that these things would have some resistance to fire. He would have to see about getting some of the other elemental spells. Salix seemed to be having good luck with the lightning, so another one of the missile spells would have to do. A quick chant and another three missiles strike Ranthir's foe (W8) (Damage 11).

Ranthir sees that his foe (W8) is almost dead. With a quick stabbing motion, he drives his sword through the things chest (AC16, 15+12=27, hit, damage 8). Ran kicks the dead body off of his sword and steps forward to engage the next foe (W2). His swing goes wide (AC16, 5+7=12, miss) as the thing ducks under the blade.

Mund also steps forward, his axe whistling as it slashes at the beast in front of him (W1) (AC16, 19+9=28, hit, damage 5). His axe crashes into the things back but it is able to twist away at the last second, leaving only a small bloody wound.

Almost as one the two beasts (W7, W6) in the second row breathe on the two fighters. Mund and Ranthir are surrounded in flames. Ranthir is able to dodge most of the blast from the first one but throws himself right in the path of the other (REF save, DC13, 16+7=23, save, 2+7=9, fail, damage 13). Mund tries to jump out of the way of the fire but runs into Ranthir as he tries to avoid the flame. The barbarian is caught in the middle of both burst (REF save, DC13, 1+4=5, fail, 7+4=11, fail, damage 13).

Ran's foe takes advantage of Ran's distraction and leaps for the 1/2 elves arm (AC21, 13+5=18, miss) However, Ran is able block the thing with his shield.

Mund's foe also takes advantage of the barbarian's distraction and leaps at his throat (AC21, 13+5=18, miss). Mund's instinctive reflexes save him as he is able to dodge out of the way.

Ragnar concentrates on his spiritual weapon, mentally guiding it to attack another foe, this time the one attacking Ranthir (W2) (AC16, 6+7+13, miss). Ragnar then starts chanting the prayer that will protect the group from evil.

Kal winces when he sees Mund and Ranthir surrounded by fire. Doing what he can to help he chants the missile spell again and another three bolts of power fly from his rapier tip and strike Mund's foe (W1) in the head (Damage 8).

Harp's shock at the fire breath is tinged with thanks that they had not all piled into the room at the same time. What if all 8 of these things had been breathing on them? They might all be dead by now. Harp watches as Mund is blasted by two more cones of fire. Well there was something he could do about that. Holding his holy symbol and chanting the prayer of resistance. He then step forward and touches Mund on the back, the power of the battle lord flowing into the barbarian.

OODM: End round 2. I need round 3 actions and if you all get them in by 7PM I will try and get round 3 out tonight.




From: Karl

Subject Round 3 actions

'nother bolt o' lightening. This one at W1.



From: Randy

Subject round 3 actions

Ranthir will continue to attack W2 for at least one more round.

"Ragnar, be ready if I fall back!" Ranthir calls out as he prepares to strike the foe, hoping to dodge any further attacks from the creatures.



From: Jason

Subject Round 3 actions

Ragnar's all outta spells now, so he grips his longsword and prepares to step into the fray.



From: Jason

Subject round 3 actions

PS Ragnar will also direct his spirit weapon to begin attacking W3 for his move action.



From: Porter

Subject Round 3 actions

What is everybody's HP down to now?



From: Ashley

Subject Round 3 actions

unless it appears that someone's in a bad way, Surin will continue hanging back.



From: Mark

Subject Round 3 actions

Ran is at 29.

Mund is at 25.

Most of the others are in fairly good shape.

Except for Kal.



From: Kevin

Subject Round 3 actions

Harp watches as both Ran and Mund are engulfed in flames. Damn, he had screwed up again. They should have waited. These things were buring them alive. Harp will shout at Mund "Mund, if you ned to fall back do it. I can step up and help take these things on."

OOC: Mark, depending on what creatures die when, if Harp sees Mund and Ran take more damage next turn, he will try to move through their squares into a position where he can attack one of the creatures



From: Mark

Subject Turn

Ok all I need is Josh and Derek by 6PM or so and I think I can get another turn out tonight.



From: Porter

Subject Round 3 actions

"I'm OK for now," Mund yells behind him at the orc.

Mund returns his attack back onto the wounded demon dog.



From: Ashley

Subjet: Dogs

Mmmm...these DemonDogs are delicious!



From: Derek

Subject Round 3 actions

Allistiar doesn't think he can do much to help besides shoot more MM's. His fireball would probably be useless, and if he used a web it would probably burn up instantly - again likely with no effect to these fire-dogs. He still has 4 MM's left, so he'll fire at the one in front of Mund to try and help him out.



From: Mark

Subject Round 3

Round 3 initiative

Salix (15), Allistair (14), Ranthir (13), Mund (13),W1-8 (13), Ragnar (11), Kal (7), Surin (6), Harp (6).

Salix grins at the damage he is causing. He is finding a liking to the powers of nature, electricity in particular. It had served him well so far, even inside the constructed monstrosity of a place. Pointing at the dog like creature fighting Mund (W1), the druid calls down another bolt and strikes the thing on the head. The thing is able to dodge most of the blast (REF save, DC16, 14+5=19, save, damage 8) but the concussion of the blast throws it against the wall, shattering its spine.

Allistair was prepared to shoot some more missiles at the dog thing in front of Mund but changes target when the lightning bolt kills the thing. Pointing his finger at the one fighting Ranthir (W2), he chants the simple spell again and once more the three bolts of force slam into the things body (Damage 11).

Ran regains his balance and strikes at the thing in front of him (W2), using the distraction from the magic missiles, he makes quick cut at the things head and lays the skull open. (AC16, 7+12=19,hit, damage 8). Taking a step forward he lunges at the next beast (W6) and plunges his sword into its belly up to the hilt (17+7=24, hit, damage 11). The thing pulls itself off the blade, growling at the 1/2 elf as it does.

Mund follows Ran's lead and moves forward to attack the next beast in line (W7). He feints with his axe and changes his line at the last second. However the thing guess Mund's intent and almost dodges out of the way (AC16, 7+9=16, hit, damage 4)

The two beasts from the back row (W5, W3) follow up with their own blasts of flames. This time though both fighters are ready for it. Mund dodges left and Ran goes right and both avoid the worst of the flames (Mund, REF Save, DC13, 20+4=24, save, 12+4=16, save, damage 6, Ran, 17+7=24, save, 10+7=17, save, damage 5).

Mund's foe bites at the barbarian but comes no where close to hurting him (AC21, 4+5=9,miss). Ran's opponent also bites at the 1/2 elf but he is able to catch the jaws on his shield (AC21, 11+5=16,miss).

Ragnar concentrates on his magic sword and it moves to attack one of the beasts in the back row (W3). However the thing sees the blade coming and dodges out of the way (AC16, 7+7=14, miss).

Kal realizes that he does not have the mental strength to cast another spell. He waits to see if he is needed. Surin waits by the door, optimistic that the tide of battle is turning.

Harp lets Mund know that he is there if the barbarian is too injured. Mund's reply causes Harp to blush.

OODM: End round 3. I need round 4 actions.