Round 4 actions, round 4, round 5 actions
Subject round 4 actions
Harp watches as two more of the creatures fall to Ran and Mund's attacks, as well as Allistair's and Salix's powers. Good!!!, take those puppies out. Wishing he could do more, Harp steps up again to be right behind Mund, ready to pull him out of the way if he got engulfed again, or to step up if he happened to fall.
From: Karl
Subject Round 4 actions
Salix is pleased that the lightening seems to be hurting these dogs from hell. Still, they were getting their own shots in with that damned flame. Putting the lightening on hold for a moment, Salix chants the prayer of summoning, calling a hippogriff to appear directly behind the rear dogs. He orders it to attack them from the rear, hoping to get them to turn their attention away from his friends. (sacrifice Cat's Grace for Summon Nature's Ally II)
From: Kevin
Subject Round 4 actions
OOC: Man, druids are so cool at this level. Lightnig, hippogriffs, healing spells. You got it all.
From: Karl
Subject Round 4 actions
I only wish Salix had thought of it last round. ;-)
From: Porter
Subject Round 4 actions
Mund considers Harp's offer to change places, but decides to press the attack a bit longer before backing down.
From: Randy
Subject Round 4 actions
Ranthir shrugs off the heat of the flames. Adrenaline has overtaken him as he continues to fiercly attack the creature in front of him.
From: Derek
Subject Round 4 actions
Allistair only has 3 MM's left, but since there is a good chance the party will want to rest after this battle, he's probably fine using them up. He'll fire a MM at the beast in front of Mund.
From: Kevin
Subject Round 4 actions
OOC: If its not broke, don't try to fix it. We got 4 dogs, you got 3 MM and 4 fighter/clreric types - we got this one licked now.
From: Mark
Subject Turn
I am waiting on Josh, Jason and Ashley, although I suspect I know what Josh and Ashley are going to do, or not do as is the case.
If I hear from them by 8 I will try and write a turn by 9.
From: Jason
Subject Round 4 actions
I am waiting on Josh, Jason and Ashley, although I suspect I know what Josh and Ashley are going to do, or not do as is the case.
If I hear from them by 8 I will try and write a turn by 9.
From: Kevin
Subject Round 4 actions
OOC: Jason, how many of those CSW scolls did we (and do we) have to work with?
My thought is to heal one of the two fighters with a scroll, but have Harp heal the other one the following morning. Harp has weak spells (prayers) anyway, so he might as well do that so Ragnar can keep his 3rd levels for whatever we encounter.
Harp is going to suggest that they at least open the door of the next room so they can try to get some guidance for that encounter.
From: Ashley
Subject Round 4 actions
Surin draws his rapier and spits the nearest Demondog, roasting it on the flames of its brethren.
Is that what you had in mind? :)
From: Mark
Subject Turn
I just got back from my sons concert and will have to write the turn after House and the Amazing Race.
From: Kevin
Subject Turn
These family commitements are REALLY impacting my game fun. Would you please put your priorities in order.
From: Mark
Subject Round 4
Round 4 initiative
Salix (15), Hippogriff (15), Allistair (14), Ranthir (13), Mund (13),W1-8 (13), Ragnar (11), Kal (7), Surin (6), Harp (6).
"These things are falling quickly but that fire breath has to be hurting those two" Salix thinks to himself. "Maybe if they had another target." With that Salix makes up his mind. Moving closer he touches the oak leaves embossed on the chest of his armor and chants the prayer of summoning. He finishes the prayer just as he gets behind Ragnar. Pointing to the open space behind the creatures, a Hippogriff appears. With a loud screech Salix commands it and the creature attacks the dog things. It claws at the closest enemy (W5) (AC16, 15+6=21, hit, damage 6).
Allistair continues his magic missile assault with three more bolts striking the beast in front of Mund (W7) (Damage 7).
Ranthir recovers from his dodging of the flame just a few seconds ago and launches another attack on the beast in front of him (AC16, 11+12=23, hit, damage 6, 3+7=10, miss). The first slash cuts the thing across the chest but the second attack misses by a wide margin.
Mund uses his axe haft to block a bite from the beast his is fighting. He then reverses his grip and slashes down on the beast (AC 16, 13+9=22, hit, damage 8). His blade caves in the things skull. Mund steps forward, ready to attack one of the remaining foes.
Ran's foe makes a febbel attempt at Ran's leg, but the creature is obviously on it's last legs (AC21, 8+5=13, miss). Ranthir side steps the bite with ease.
The last two hounds turn and attack the hippogriff, which is blocking their escape. The both bite at it (AC15, 5+5=10,miss, 5+5=10,miss) but the buffeting of the hippogriff's wings knocks them back.
Ragnar sees that the fighters in the front row seem to be making quick work of the things they are facing, but that those two are also being hurt by the flames from the second row. He concentrates on his spiritual weapon and guides it to attack one of the things in the back row (AC16, 13+7=20, hit, damage 6). The glowing sword cuts into the things flesh, leaving a good sized wound. Ragnar then moves the few feet between him and Ran, ready to heal the fighter if he takes any more damage.
Kal moves back to where Surin is watching the door. Harp moves up behind Mund, his sword hand itching on the hilt of his sword. That should be me in there he thinks to himself.
OODM: I need round 5 actions. Map shows current positions, the yellow thing is the hippogriff.
From: Porter
Subject Round 5 actions
Mund didn't take any damage this round, so he still doesn't feel a need to withdraw. He attacks the dog right in front of him (W5), leaving the one next to him (W3) for Harp. Maybe there's hope for that boy yet, and he really has the heart of an Orc somewhere in that annoyinger-than-thou chest of his. Mund knows that he'd be frustrated too if he didn't get to draw blood in this battle.