Round 5 actions, round 5 and after the fight
Subject Round 5 actions
Since neither Mund nor Ran took damage, Ragnar will stay behind Ran and be ready to take his place if necessary, rather than healing him (since the dogs seem to be dropping fast.)
From: Karl
Subject Round 5 actions
LOL
I have to say I LOVE the phrase "roasting it on the flames of its brethren". :-)
From: Karl
Subject Round 5 actions
Seeing that the remaining forward facing dog (W6) is nearly done for and seeing that it is well covered by the others, Salix calls forth another bolt of lightening at the dog that the hippogriff attacked (W5).
From: Kevin
Subject Round 5 actions
Harp watches as the beasts start to fall quicker now. They were down to three, and thanks to Salix, they had an extra ally at the enemies rear. That would help keep them from running away at least. Just a few more seconds and they should be able to kill the rest of them. Harp keeps close to Mund, ready to step in if needed.
From: Randy
Subject Round 5 actions
Since Ranthir was not injured this round, he continues to focus on the hound in front of him. Now that the two other beasts were occupied by the Hippogriff he has less to worry about in terms of their fiery breath. It's too bad Salix hadn't thought of that sooner but his lightening had been very helpful too so maybe it was for the best.
OOC: Does Ranthir get a flanking bonus against W6 or would that only happen if Mund was attacking W6 as well?
From: Mark
Subject Round 5 actions
Ran does not get a flanking bonus. The two people doing the flanking have to be on opposite sides of the enemy.
From: Ashley
Subject Round 5 actions
Surin is happy to see that his comrades aren't getting too damaged. He sticks to his post and looks on, wondering idly when they will stop to eat.
From: Mark
Subject Turn
Ok we have heard from everyone but Josh. I will write a turn tonight hopefully by 9, since Lost is on then.
From: Derek
Subject Round 5 actions
OOC: I don't think I've given Allistair's turn yet.
Allistair sees that the fighters, along with assistance from the spellcasters, were making short work of these fire dogs. He decides to conserve his last two MM's and sit out the rest of the battle, unless he's needed.
From: Mark
Subject Round 5
Round 5 initiative
Salix (15), Hippogriff (15), Allistair (14), Ranthir (13), Mund (13),W1-8 (13), Ragnar (11), Kal (7), Surin (6), Harp (6).
Confident that his animal ally will do as commanded, Salix points at one of the beasts in the back row (W5) and a bolt of lightning streaks from the ceiling again striking the thing in the back (REF save DC16, 5+5=10, fail, damage 8). The hippogriff strikes as the beast recovers it's balance (AC16, 6+6=12, miss, 13+6=19, hit, damage 7). One claw rakes across its back but the other misses as does the bite.
Allistair decides to hold off using any more magic. The quarters were getting a little tight and his brother and Ranthir seemed to have everything well in hand.
Ran's first swing against his foe (W6) almost goes wide (AC16, 5+12=17, hit, damage 8), but he is able to correct his aim at the last second and removes the things head from its shoulders. Taking a quick step forward he follows up with a lunge that takes the next beast (W3) right in the chest (AC16, 11+9=20, hit, damage 8).
Mund whoops when he sees that only two of the things are left and that both of them are hurt. He swings his axe at the legs of the one in front of him(W5) (AC16, 10+11=21, hit, damage 6) and chops the legs from beneath it. The remaining hound creature turns and tries to run by the hippogriff, but Ranthir and Mund both chop it down before it can get past.
As Salix thanks the hippogriff and dismisses it, Mund speaks out loud "Those were some good hot doggies."
OODM: Fight over, let me know your actions now.
From: Porter
Subject After the fight
Mund is very impressed with how much of a help Salix's creature was. He congratulates Salix on it and tries to kindly suggest that he cast that spell more often and sooner.
Mund also talks to his brother to ask if he's able to cast a similar spell.