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What to do

From: Kevin

Subject My what big teeth

OOC: Quick Poll - enter and fight or back up and let it come to us (if it can)?

Let me know



From: Karl

Subject My what big teeth

Get Allistair to fireball the thing. (Any idea what it is?)



From: Derek

Subject My what big teeth

I say we lower our weapons and try and talk to the thing. If we can talk to it, and if we could convince it we are not enemies, it could be very helpful in the succeeding rooms. (Not that I think that will happen. My hunch is all creatures in all rooms must be killed no matter how we try to roleplay the thing...) If Harp gives the signal, Allistair will send a fireball right down its throat.



From: Ashley

Subject My what big teeth

too bad he's not so big that he can't get stuck in the doorwary. Unless he's somehow unable to crouch himself two feet to get through.



From: Randy

Subject What to do

Ranthir agrees with Allistair. It stopped acting aggressively when it saw us so perhaps it can be communicated/reasoned with. If it shows any signs of aggression, Allistair can whip off that fireball as we run like little girls down the hallway.



From: Mark

Subject What to do

A couple of things. Only the 4 fighters at the door have actually seen it. The others are about 25 feet back from the door. Right now there is no way Allistair can cast a fireball at it.

Also, the creatures response seems more one of surprise than calming down. Time is frozen at the moment, with Harp and Mund sort of looking at the thing and it is looking back. I will do an initiative roll for the four at the door and the creature and you can plan your actions from there.



From: Karl

Subject What to do

Well, it stopped what it was doing. It might very well have stopped so it could figure out what we are and how best we might be killed. I *supposed* you could say that's not agressive *action*. . . ;-)



From: Mark

Subject At the door

Initiative: Kal (24), creature (18), Harp (16), Ranthir (11), Mund (5).

Kal stands behind Harp as Mund opens the door, tensing himself to be ready for anything. As the door is opened they can all see the hulking figure at the other side of the room. It takes it a second before it turns and notices them and it stops its angered howling just for a second. Kal tenses himself to react if the thing does anything hostile. When the creature looks right at them, its six eyes all focusing on them, Kal can tell that this is not going to end well. The thing gives a horrendous scream and charges the door. Kal leaps between Mund and Harp, who seem not to have realized what was happening yet, and pulls the door shut. Just as the door latches close, its frame and the wall around shudder with the impact of the beast.

The four stand there for a second, ready to defend themselves when the creature breaks down the door. However, although they can hear the pounding from the beast on the other side, and the door shakes and shudders at each blow, it surprisingly does not break.



From: Josh

Subject What to do

"Lets open the door and fight it. A fireball isn't going to be very effective against this opponent -- He's very fast and he's close to us. We have no way to put distance between whoever opens the door and this creature.

There's only one of him and 8 of us. We can defeat it."

If everyone decides to open the door and fight it, Kal wil first cast Bulls Strength on himself. (Before we open the door).



From: Josh

Subject What to do

Kal takes a 5 foot step back and says calmly. "Give the word Harp".

He then prepares to cast Bulls Strength on himself.



From: Kevin

Subject What to do

Harp watches as the creature stares them down, and then charges across the room toward them. Harp just stood there, with Mund, watching as it bears down on them. Just at the last second, Kal jumps between them and yanks the door shut, the beast crushing into the door on the other side. Harp breaks from his seeming trance and says to Kal "At least one of us was awake. God's, how big that thing is"

He listens as Kal suggests attacking it, now the obvious plan since the creature had shown itself to be overly aggressive. For a moment there, Harp thought that the thing might not attack, but it was not to be so. Harp motions for the others to follow him back to where the rest of the group is.

Harp describes the creature (and the room layout) to Salix and Allistair, asking them if they know what it is from the description. He will also say to the rest of the group "It looks like we are going to have to fight that thing, but I want to wait a few minutes to see if it will leave the door. I want some room around the door if we can get it. Allistair, I think we are going to want to have you use that Enlarge Person spell on Mund when we fight this thing. I want at least one of us to be close to its size - hopefully Mund will get the brunt of its attention while the rest of us harry it from the back and side. Mund, I will also ask for the Battle Lords blessing to increase your strength, so you can sink that battle axe of yours even deeper into that thing than normal."

Harp will wait to hear from Salix or Allistair.

OOC: Any other ideas? I am thinking of waiting for a 1/2 hour or so, then bursting back into the room, Mund growing in size as he enters and taking center stage while the rest of us work our way to its sides. Any other suggestions or nifty ideas are welcome.



From: Porter

Subject What to do

"That ain't a bad plan, and it sounds like fun. I'd love to fight that giant on his own level," Mund says with a toothy grin.

"As fun as it would be, let me throw another idea out there. We can handle this like we handled the ogre. Everybody goes down the hall. I'll poke my head in and get him to chase me, putting an arrow in his hide if I have to. While coming down the hall, several of us including Allistair can attack him from a distance. He chases me down the hall until he's surrounded by everybody and we gang up on him."



From: Mark

Subject What to do

Um, I tried to make it obvious. The thing can not fit through the door.



From: Porter

Subject What to do

Why not? It's 12 feet tall and the door is 8/8 feetl. That's like a six foot tall man going through a 4/4 opening -- easy if you crouch or get on your hands and knees.



From: Derek

Subject What to do

Sweet! Projectiles and polearms time!

(It wasn't obvious to me either for some reason...)



From: Josh

Subject What to do

DnD protip #1: Dont argue with the DM when his ruling helps you.

:-D



From: Porter

Subject What to do

OOC: OK, then let's use this this turn for Mund:

IC:

"That ain't a bad plan, and it sounds like fun. I'd love to fight that giant on his own level," Mund says with a toothy grin.

"But it looked to me like he couldn't get through the door no matter how hard he tried. Unless he's got some boulders or something in there, he can't hurt us less'n we go in there. Maybe we can kill him like we killed those giant bugs -- from a distance."



From: Mark

Subject What to do

You are going to have to trust me on this. Due to the physical make of of the thing it can not get through the door. The 12 foot hight already includes the fact that it is seriously hunched over. There are also other factors involved that I can not go into since no character knows what it is.



From: Porter

Subject What to do

OK. I hadn't realized that the 12 foot thing was already hunched over. Thanks for the clarification.



From: Mark

Subject What to do

Harp, Kal and Mund did note that the thing had very long arms. In fact they dragged on the ground.



From: Kevin

Subject What to do

Harp responds " Your right, I would like to take it out from a distance, but (as he looks at his empty bolt case) I don't know how many arrows and bolts we have left. We went through a lot of them on those big bugs.

But, your brother Allistair can probably hit that thing with a fireball without too much trouble, and then while it is running aound in pain, we can move in, pump you up to its size, let you take the lead while the rest of us pester it from the sides. If you keep its attention, Ragnar can probably make sure you don't get too hurt - those claws look like they can do some real damage.

OOC: Proposed plan - after a few more minutes, Mund goes up to the door, opens it, and then runs back down the hallway toward where the rest of us are waiting. While Allistair throws the fireball when he sees the creature, Harp will cast Bless on the group. While it is burning, we head down the hallway to the room, normal order, Allistair casting Enlarge Peson on Mund while Harp casts Bulls Strength on Mund (Kal has already said he plans on casting BS on himself). Mund grows as he enters the room and takes the point in attacking the creature. Ran and Harp head to one side,Kal, Salix and Surin the other, trying to get in flanking positions. Ragnar stays behind Mund and in front of Allistair, while Allistair casts whatever he wants.

Sound like a plan?



From: Jason

Subject What to do

If Harp/Mund like, Ragnar has prepared Shield of Faith (2 AC bonus) as well as Magic Weapon (he didn't like not being able to hurt gargoyles), both of which he can cast on Mund.



From: Josh

Subject what to do

Kal's got 3 magic missles he can fire off at the thing.