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Which door?, moving on and opening the door

From: Mark

Subject Current dungeon map

Here it is. I will try and get a turn out this morning.




From: Randy

Subject Which door

"Based on my reading of the map, I think that if we are only going to open one more door today, it should be the one at the end of the second to last door. It appears that that door will open into onlly one chamber whereas the others may lead to multiple confrontations. I may not be recalling exactly how the locks work though so if that door will not open, then nevermind."

Ranthir is having trouble remembering exactly what conditions the doors were checked under previously, and hopes he is not appearing foolish. It just seems like the other hallways lead to something more unknown than this one.



From: Kevin

Subject Which door

Harp listens to Ran's suggestion, looking closely at the map they have been keeping. His suggestions makes sense, but Harp is unsure if the door will be able to be opened out of sequence. This place seemed designed to go in a set order. As Harp looks at the map, he also sees what looks like a gap between rooms. He will point this out to Surin and ask him to investigate to see if they missed anything. Harp will ask Mund to go with the halfling.



From: Mark

Subject Which door

Earlier when Mund and or Surin looked down all of the hallways. All of the doors at the end of the hallways were locked. They figured out that only the next door in order would be unlocked.



From: Mark

Subject Moving on

Harp and the other spend some time debating whether to go on to the next room or not. After several minutes of debate and no concession, Harp makes a decision. "All right, since no one can agree, then I get to decide. We will head back to the main room. When we get there, Surin, you and Mund will check out the next hallway up to and including the door. Take a listen, you know the drill. If you hear something but don't understand it, come back and let us know, and we will have Salix and Allistair take a listen as well. If we can make a guess as to what it is then, we can decide if we are in any shape to take it on now. If we can't decide, then Mund and I will pop our heads in to see what we can. Maybe that will give us some idea about what we face next."

The party moves back to the main room and Ragnar moves over to Harp. "I know that Kal says he is fine, but he was almost dead in that last fight. Another minute and it would have taken the high priest back at the temple to bring him back. He needs more healing before we move on. Right now a stiff breeze will knock him over. However, I have used most of the grace the battle lord gives me already today. Unless you want me to dip into the healing supplies given to us by the order?" Harp shakes his head. "Let's leave those supplies for dire need. I'll talk to Kal."

As the party looks over the map they have been making and are discussing which door to go down, Harp pulls Kal aside. "I know you say that you are fine, but Ragnar says that you are still very weak. I still have some healing grace for the day. Let me heal you so that we an all pay our full attention to the challenge to come." Kal starts to protest when Harp interrupts him. "I might have mis-spoke that last statement as a request. As leader of this party, I am ordering you to let me heal you, for the good of the party." Kal's training, to follow the orders of a superior war for a few seconds with his need to prove himself to the others, the barbarian in particular. The fight does not last long. Harp is the appointed leader of this mission and is to be obeyed. Kal nods and Harp chants the healing prayer (heal 11).

When Ranthir suggest that they go to one of the latter doors since it looks like it would be a single room, Mund speaks up. "I already looked into that and them doors don't want to open yet. I is fairly sure that they is only goin to open in order, damn them." The part decides to open the most northern door on the east wall. Surin and Mund open this door and work their way down the hall way. It goes for about 90 feet before it ends with a door in the east wall. When they are about 20 feet away, Surin motions for Mund to stay where he is. Mund nods, knowing that the halfling can move quieter than he can and that he can close the 20 feet quickly if need be.

Surin moves up towards the door, taking his time, doing his best to be silent. Surin trains all of his senses on the ground in front of him and on the door just ahead. Checking for trip wires or pressure plates, fake stones in the wall, or hidden releases, the halfling finds nothing outside the door. The door itself looks just like all the others. When Surin gets there he places his ear against the door, straining to hear what is on the other side (Listen check 2+12=14, DC?). After several seconds the halfling pulls his ear away. He spends a little while longer looking at the stonework surrounding the door and the door itself (spot check, 3+10=13, DC?). He turns and goes back towards the party, motioning Mund to follow.

When he gets back he reports in. "Nothin and nothin. Quiet as a winter's night ." "Ok, let's go take a look."

OODM: I need weapon list and marching order. If I hear back from everyone by tonight I will do another write up.



From: Jason

Subject Moving on

Long sword and shield in hand. Also, he's going to have 2 of the CSW scrolls tucked under his belt for emergencies.



From: Kevin

Subject Moving on

"Ok, Mund and I up front, Ran, you and Ragnar behind us. Kal and Allistair with Salix and Surin after that All we are doing is opening up the door, I stick my head in , look around, then out and Mund pulls the door closed. Understood? If we dash in like we did back with those ghouls, we may not be dashing back out."

OOC: Harp will have his longsword out, shield ready.



From: Randy

Subject Moving on

Longsword and shield. In whatever order Harp deems best, probably up in front with Mund.



From: Kevin

Subject Moving on

OOC: Does Ranthir feel his extra attak yet?



From: Porter

Subject Moving on

Mund's loaded for bear as a front-line fighter.



From: Mark

Subject Moving on

which does not answer the question.

I will assume then that it is axe and shield.



From: Kevin

Subject Moving on

OOC: Mark, just so I am specific, Mund is opening, Harp is looking - using his best darkvision if needed.



From: Porter

Subject Moving on

You are correct. Mund doesn't have much else for front-line fighting.



From: Josh

Subject Moving on

Kal will place himself in front of the group of non-combatants, but will keep his distance from the actual melee.



From: Kevin

Subject Moving on

OOC: +1 Keen body odor used in combination with magical halitosis - maybe Mund should go through the door first. Harp of course bathes with scented oils from Bed, Bath, and Beyond.



From: Josh

Subject Moving on

... and of course he'll have his rapier in hand.



From: Porter

Subject Moving on

Which is why Mund kicked his ass.

It had to be done.



From: Karl

Subject Moving on

Salix will do as Harp needs him to.



From: Ashley

Subject Moving on

Surin will have his throwing axe.



From: Mark

Subject Moving on

Damn, and I was going to have Harp use his worst darkvision.



From: Randy

Subject Moving on

Ranthir wonders what happened to the idea of making someone invisible to scout out the next room but doesn't raise the issue. He is feeling suddenly more confident in his combat abilities and wants to see if he can't make some faster moves in order to strike more blows against his foes.



From: Kevin

Subject Moving on

OOC: Harp was just thinking that half these rooms have been dark, and having an invisible person carry a torch so they can see would be sort of odd. Lets see what we can see, and we may still send in an invisible person. One does not preclude the other.



From: Mark

Subject Opening the door

The party quickly forms up behind Mund and Harp, everyone preparing what weapons they have. Silently Harp prays that he has not made the wrong choice. They move as quietly as they can and eventually make to just outside the door. Harp looks around, catching everyones eye, making sure that they are ready. Harp nods at Mund and the barbarian works the latch and pushes the door open slowly. Harp sticks his head in, expecting it to be dark again. It is not. A feint odor of sulphur wafts across the party. Harp peers into the room and sees several strange things.

First is the odd shape of the room. The first thing he notices is that it looks to be T shaped with the party at the top of the T. The second thing he notices is the large number of creatures in the room. They look like wolves or dogs, standing maybe 4-1/2 feet high at the shoulder. They range from a dark brown to a rusty red color. They are pacing around and just at that moment, the closest one (W4), turns its nose up in the air and turns it's head towards the party.

OODM: I have attached a new map of the room. Let me know what you want to do.



From: Porter

Subject Opening the door

As had been agreed on previously, as soon as Harp's head is out of the doorway, Mund quickly closes the door.



From: Kevin

Subject Opening the door

Harp pulls his head back out as Mund quickly slams the door closed. Harp was unsure what these things were, but it was unlikely that they would be able to even try to open the door from the inside.

Harp has the group move back to the main room and describes what he had seen (and smelled) as best he can, hoping that either Salix or Allistair will know what these things are.