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Flanking, round 2 and round 3 actions

From: Randy

Subject Flanking

ooc: according to the srd we would get the flanking bonus: http://www.d20srd.org/srd/combat/combatModifiers.htm#flanking

Ranthir moves to the wall, keeping the creature flanked between Mund and himself while allowing Harp to get closer (5 foot step to C8). He then unleashes a fury of strikes with his sword (full attack) on the water creature.



From: Mark

Subject Flanking

I just realized elementals can not be flanked. Now the characters do not know this, so it really does not matter where you guys are. A wall of water is a wall of water. :)



From: Porter

Subject Flanking

Let's pretend that it's not an elemental for a second. Why wouldn't Mund get a flanking bonus from F8 but he would from F7?



From: Mark

Subject Flanking

He might. I have to check the rules and the examples in the PHB at lunch time today.



From: Porter

Subject Flanking

OK. No worries. But could you make sure that Mund is in F8? I want to give the maximum amount of room for others to come in and help.



From: Mark

Subject Round 2 actions

Mund is at F8, Ran is at C7 and Harp is at C6.

Ran is going to take a 5 foot step to C8 this turn and I assume that Harp will move to C7. Ragnar is probably going to try and move to F6 or F7.



From: Mark

Subject Round 2

Initiative: Mund (15), Ranthir (14), Harp (13), Creature (9), Ragnar (8)

Mund gives a roar and starts to channel the bear totem. His battle lust fills him and the hurt from the things attack flows away. Strength fills his arms and he attacks with renewed might. (AC20,5+12=17,miss) The blade cuts through the thing but only catches water as it does, the creature flowing around the attack.

Ran shuffles a step to the right to make room for Harp. He then launches a furious attack. His high line attack misses (AC20, 2+10=12, miss), but his second attack, coming in low, connects(AC20, 19+4=23, hit, critical threat, critical threat roll, 3+4=7, no critical, damage 0). However, it too catches nothing but water, the essence of the creature flowing out of the way.

Harp steps next to Ranthir and continues his attack (AC20, 4+10=14,miss) but his sword also finds nothing substantial to hit.

The creature continues undulating like the sea. It looks like it almost splits in two and forms two crests, one on each side of it. These two crests come crashing down, one on Mund and one on Ranthir.(Mund: AC18, 1+11=12, miss, Ran: AC21, 1+11=12, miss). Both of the fighters see what is coming and are able to dodge out of the way as the waves crash down.

Ragnar continues moving forward and is surprised when the crashing waves surge towards him as he moves towards the fight (AOO, AC22, 10+11=21, miss). The surging water covers the dwarf for a few seconds but is unable to knock him off his feet. Ragnar sputters and spits out a mouthful of water and continues forward, swinging his sword as he approaches the things main body. His sword flashes (AC20, 19+7=26,hit, critical threat, critical threat roll, AC20, 10+7=17,miss, no critical, damage 6) and he feels his weapon catch on something in the water, just for a second.

OODM: End of round 2, I need round 3 actions. New map attached.




From: Porter

Subject Round 3 actinos

Mund attack!



From: Kevin

Subject Round 3 actions

Harp (praying for a better roll this time) attacks again.

OOC: Mark, shouldn't Ran's 2 attacks have a 5 difference? It shows as 6 (10 and 4 - s/b 10/5 or 9/4).



From: Jason

Subject Round 3 actions

Ragnar's pretty pleased with himself, so he'll do it again.



From: Mark

Subject Round 3 actions

Second attack should have been +5. Did not change anything.