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Round 1 actions, round 1, round 2 actions

From: Mark

Subject Fire and Water

The circle is the fountain that had been spraying water like fountains do. The dark blue square is the 10 foot high wall of water.



From: Karl

Subject Fire and water

Just to be clear, unless Harp specifically told him to do otherwise, Salix will have shared the Breathe Water spell with the whole party. That should give them all around 2 hours of the ability (assuming I'm reading the spell correctly), and I can't imagine a battle lasting that long. (Just trying to be on the safe side.)



From: Mark

Subject Fire and water

The longest battle you have had so far was the giant beetle and that was only becuase you guys made a pin cushion out of it. :)

Most combats have lasted less than a minute. Plenty of time.



From: Kevin

Subject Fire and Water

Depending on what Mund and Ran do, Harp will likely follow them into the room and attack the wall of water as best he can.



From: Randy

Subject Fire and water

Ranthir moves quickly to the right and forward (to C7), hoping that Mund will go to the other side of the fountain. He attacks with full force at the wall of water, thinking that this must be the elemental. He hopes he hasn't made a mistake, thinking that perhaps the fountain was actually some sort of creature controlling the water.



From: Porter

Subject Fire and water

Mund moves in for the attack, and leaves as much room behind him as possible for others to come in and help. He moves to F8.



From: Mark

Subject Fire and water

I assume your dodge point will be applied to the only visible enemy.



From: Jason

Subject Fire and water

Ragnar will also head in, and if there is room he will attack. He'll wait for Mund and Ran however to make sure they have room.



From: Randy

Subject Fire and water

Yes.



From: Mark

Subject Round 1 actions

I will write up the obituaries tonight. :)



From: Ashely

Subject Round 1 actions

Surin hangs back for the time being, waiting to see how the water wall reacts to being hit by his comrades. The experience with the ghouls are fresh in his mind, and he doesn't want to step into the room until he knows exactly what's in there. He wonders what twisted universe it is that a firebal can harm something made entirely of water.



From: Mark

Subject Round 1

Initiative: Mund (15), Ranthir (14), Harp (13), Creature (9), Ragnar (8)

The two fighters stare for a second before realizing that the wall of water is not collapsing back on itself, as they would expect. With a shout Ranthir leaps to attack the creature on the right side. Just a second slower, Mund does the same, moving to the left of the creature.

As Ran dashes forward and to his right he quickly closes with the wall of water. However, as he passes about 10 feet out a portion of the wall crashes down on him, like a wave cresting at the beach (AOO, AC25, 15+11=26, hit, damage 9). The 1/2 elf is able to avoid most of the slamming water and continue on his attack. When he gets to the side of the watery figure, his sword flashes and cuts through the water. Ran is surprised to feel some resistance in the figure. (AC20, 18+11=29, hit, damage 5). He had been half expecting his sword to slice through with almost no resistance.

Mund moves to the other side of the creature, taking advantage of Ranthir's distraction. Mund's axe swings low, where the water is the thickest and slices through the water as well (AC20, 18+12=30, hit, damage 6). Mund feels his axe cut through the water, but catch on some unseen essence.

Harp charges in after the other two, a battle cry to the battle lord on his lips. No one from the party would die today, not on his watch. He steps by the now sputtering fountain and slashes at the watery figure, his sword glowing slightly (AC20, 17+10=27, hit, damage 1). His sword seems to slice through the water with very little effect.

The wall of water surges to and fro, undulating like the surf. Suddenly, it splits into two waves, and both of them come crashing down on Mund and Ranthir. (Ran: AC21, 3+11,miss, Mund: AC21, 16+11=27, hit, damage 15). Ranthir is able to leap out of the way of the attack but the barbarian is caught full in the face with the crashing water. He is just barely able to keep his feet but he comes up sputtering. "Hey you suma bitch. I wasn't supposed to get a bath for another two months."

Ragnar does his best to get into the room but is only able to make it to the closer side of the fountain.

OODM: Map attached. I need round 2 actions.




From: Kevin

Subject Round 2 actions

Harp looks on as his sword passes through the creature, barely slowing as it does. Damn, he thinks to himself, why can't he just meet some nice, smelly hobgoblins. Why all this strange stuff. Harp takes another swing, hoping to hit a more substantial portion of the water.

OOC: If Ran takes a 5 ft step, Harp will also take a 5 ft step to where Ran is now, providing a flanking bonus.



From: Porter

Subject Round 2 actions

OOC: I said I wanted Mund to go to F8, not F7. Was Mund not able to reach F8? If so, then I want Mund to take his 5-foot step to there.

IC:

Well, this is a real battle, even if it is as unnat'ral as the rest of this place.

Mund summons the Bear [rage] and presses the attack.



From: Mark

Subject Round 2 actions

Sorry I moved him to a flanking position. He is now at F8 but neither he nor Ran will get a flanking bonus.



From: Porter

Subject Round 2 actions

Why wouldn't they get a flanking bonus? They're on opposite sides of the water thing?

If it gives him a flanking bonus, go ahead and keep Mund where he is.