Round 3 and round 4 actions
Subject Round 2
Understood for this turn, but it might in a future turn.
You have to keep your eye on this guy. My 12 year old caught this.
From: Randy
Subject Round 3 actions
Ranthir curses as his sword passes harmlessly through the creature. That should have hurt it, he knew it should have and yet there was no resistance to his blade.
Frustrated, Ranthir growls as he continues his assault on the living water.
From: Karl
Subject Round 3 actions
Salix stands at a distance, torn between concern for his friends and fascination at the creature they are hitting. He wondered vaguely at the animus that could move so freely in its element, inhabiting and abandoning great portions of water at a whim. He had, of course, seen elementals before, even summoned them to do his bidding, but never one so massive. He wondered on some level if this were an older elemental than the weak ones he could summon, or if elementals of different sizes were different species entirely. He'd have to ask the Stormfather sometime.
Despite his musing, he keeps a watchful eye on the battle. Should he join in or wait? So far his friends didn't seem to be getting terribly hurt as far as he could tell, but they also didn't seem to be slowing the creature down much either. He puts a hand to the symbol of Obad-Hai on his chest, ready to summon lightening to hopefully do some damage to the water creature, but stops. If there is a creature of fire in the other room, and if it is anywhere near as massive as the water creature, he should save his portion of grace for that battle as best he can. Instead, he moves closer to the door of the water room, standing just outside of it so as to be better prepared to offer assistance if the tide didn't turn soon, so to speak.
From: Mark
Subject round 3 actions
Good call. Lightning in a room full of water. There are no official rules about that but I think I would have to come up with something.
From: Mark
Subject Round 4
Initiative: Mund (15), Ranthir (14), Harp (13), Creature (9), Ragnar (8)
Mund ducks under the crashing water and spins in place, his axe making a full circle. Almost catching Ragnar as it passes, the axe head smashes into the thing as it forms up again (AC20, 17+12=29, hit, damage 4).
Ranthir makes a lunge as he dodges out of the way (AC20, 18+11=29, hit, damage 4) and feels his strike connect. He then pulls his sword down, like he was cutting a side of beef in half (AC20, 13+5=18, miss). He almost looses his balance as the sword passes through with ease.
Harp's attack is made up more of brute strength then the more finessed attack of the 1/2 elf. His longsword carves an arc in the air but the thing surges back from the attack and the blade finds nothing but air (AC20, 7+10=17, miss).
The creature seems to change its tactics and the mound of water seems to shrink into itself, only to reappear at the feet of Mund and Ran. Two arm like things form out of the water and strike at the two (Ran: AC21, 7+11=18, miss, Mund: AC20, 16+11=27, hit, damage 11). Ranthir is able to dodge out of the way but Mund is caught full in the chest with the watery slam.
Ragnar, sputtering water, swings again (AC20, 11+7=18, miss) but his sword catches nothing but water.
At the door Salix and Allistair look on, wondering if they should do anything. The fighters seem to be holding their own, so they wait.
OODM: End of round 3, New map tonight and I need actions for round 4.
From: Randy
Subject Round 4 actions
Ranthir can't figure out why his blows keep missing. The part of the creature that could be hurt must not exist fully in the physical plane. At least he had been fairly consistant in dodging the attacks of the elemental. He continues to attack the creature, trying to make his blows count. He watches to see if there is any sign of when his blows might have more effect.
From: Karl
Subject Round 4 actions
I'm out of town until Monday. Kevin can play Salix if necessary. Spells are updated at Sakeriver (minus the water breathing which I haven't marked "used" yet.)
Don't anyone die while I'm gone. ;)