Looking around, healing and the next room
Subject Looking around
"Back to business. I can respect that."
"I agree that we should look and see what's in there before we stop for the night. But we might want to consider doing at least some healing before doing so. While we've been able to choose our time fight the creatures before, maybe opening up the door a crack this time will allow whatever's in there to come out and fight with us. We have some seriously hurt folk here."
From: Kevin
Subject Looking around
Harp nods at Mund. Well, at least they were not going to get in a fist fight, at least not now. He calls Ragnar over and they will work out how best to use their healing grace on those who have been injured.
From: Karl
Subject looking around
"ENOUGH!" Salix shouts, coughing up some blood for his effort. The wound on his chest looked healed, outwardly, but apparently there was still some damage inside his chest. "This was my fault. I admit it. I don't know how I could have been so stupid, and I put Harp in an awkward position. If he had to lie to cover my stupidity, I'm to blame."
He looks over the bodies of the beasts they had slain. Such awesome creatures. Fierce, yet powerfully beautiful. Salix had never seen their kind before and now they were dead because of his stupidity. Sure they had lied about their numbers, too but that didn't mean much to Salix. Nature lied all the time. It was the most common form of defence. Perhaps they would have attacked even if Salix had not given them the excuse, but he had, so he could not help but believe this could have gone differently if not for him. He wipes a trickle of blood from his mouth as he pushes past the group, to the door back toward the main room. "Clearly I'm too stupid to trust with diplomatic negotiations," he mumbles as he heads down the hall.
In the main hall he kneels, vaguely wishing he knew which direction the Sun was, and begins praying silently to Obad-Hai, acknowledging his failure and pledging to study the incident in his mind, as the Stormfather would tell him if he were here, until he was sure he understood all that had happened and why.
(OOC - for the record, I did send an email message right after I sent the turn with "Salix's" mistake, that said "I miscounted. I won't say who I forgot. If the DM will allow, though, Salix would not have miscounted and would have said '8'." Unfortunately, that was in response to Jason, who pointed out the error to me, and I didn't realize he had only emailed me privately and not to the group. Then I left on vacation and you guys had to deal with the mess that ensued. I'm really ticked that I didn't catch the mistake in time. I wanted to see how this would play out and it galls me that it went sour so quickly because of a stupid miscount on my part as a controller. Salix would not have made such a stupid mistake, since of course he sees everyone and I have to count people up in my head. Now I have to have Salix deal with MY stupidity. And just when he was feeling all superior to you slash-and-burn types. Oh well.)
From: Jason
Subject healing
Ragnar, glad that the tensions they felt had not escalated, immediately begins to help those who are most injured.
ooc: Here's what we have for hp (I'm not sure if this includes Mund's raging HP or not)
A: 21/48
H: 23/58
M: 32/59
Rg: 37/47
Ran: 34/53
Salix: 26/39
Surin and Kal are currently uninjured. Ragnar will use all his spells for cures: CMW for Allistair, Harp and Mund, CLW for Ran and Salix, and his two 0 level spells he'll save until after looking through the next door. He'll definitely use them on someone before going to sleep though, whoever is most injured.
From: Derek
Subject Healing
OOC: Wow, Allistair has really high HP, doesn't he? Of course, it doesn't help as much when everything can hit you really easily, but still, he's only 10 HP behind the fighters. I knew he had a lot of HP for a wizard, but I didn't think it was that high.
IC: Allistar lets Harp know his current condition. "I think I can handle another door without resting if we're careful. Mund, Harp, and Ran have been very good about protecting Salix, Ragnar, and myself, since this is the first time I've been injured so far. I still have one fireball and all of my magic missles in reserve, and I have yet to use up all of my magic missles in a single battle. If I am able to stay in the back without getting severely injured and loose my spells with impunity, I should be help out in another battle. But also think the suggestion about peeking in the next door to see what we might be up against before we rest is prudent."
From: Kevin
Subject Healing
Harp will use whateve prayers he has left to cure any remaining damage.
From: Mark
Subject Turn
I will get a turn out tonight after soccer practice.
From: Mark
Subject Healing
If I remember correctly Mund did have 12 raging HP, so his total, which I have adjusted now, is 20 out of 59.
From: Mark
Subject The next door
I just want to make sure. Ragnar and Harp are going to use most of their healing prayers before they open the door. Then the party is going to open the door and see what is in the room. The party does not have a plan to attack at the moment, and is really just planning this as a recon.
Am I correct on this?
From: Porter
Subject The next door
Does Allistair have an invisible left?
From: Derek
Subject The next door
No, he does not. All he has is one fireball, one rope trick, and a huge slew of MM's.
From: Porter
Subject The next door
It sure seems a shame to not use them.
From: Mark
Subject spells
How many of the MM are actually his and how many does he have in the ring?
From: Derek
Subject Spells
Allistair has 4 MM's memorized, and 3 in the ring. Also an Enlarge spell memorized that I forgot about.
From: Kevin
Subject the next door
That is basically correct. We want to see what we can see, if anything. We may decide to do some hit and run after looking, we shall have to see.
From: Derek
Subject The next door
Allistair sees everyone looking at the next door and speaks up. "I assume that Surin will listen at the door again before we try and open it. Whe we do open it, might I suggest that we have our strongest people Mund, Harp, and Ragnar (I assume) get behind the door and ready to push it closed while Surin (and Allistair, if there's room) looks and listens through the crack?"
From: Kevin
Subject Healing
So, us two cleric types have got to try and heal 143 hp worth of hurt. Good Luck.
Would it be inappropriate to suggest that Ran and Mund get the healing first, then Harp and Ragnar, and Allistair and Salix last, especially if we remember to keep those two out of the front line?
From: Kevin
Subject the next room
OOC: As usual, in this place, the door opens into the next room, so we will have to pull it closed. But Harp can do that - he is well set up to do that. I think having Mund up with Harp, and Surin just behind them, would work. Harp has dark vision, so could see a bit if it is dark, Surin will have the best spot skills, and Mund is there for his reflexes.
We may want to have Allistair viper take a smell at the bottom of the door again. It can't hurt. In fact, Allistair could have him do that while we are healing.
From: Mark
Subject the next room
As the party discusses what went wrong, tempers flare. Allistair is able to calm everyone down, with a lot of help from Salix. Ragnar quietly moves around the room, healing the most seriously wounded as he goes (CMW on Allistair, heal 16, CMW on Harp, heal 21, CMW on Mund, heal 14) and then the less wounded after (CLW on Salix, heal 6, CLW on Ranthir, heal 6). The party looks around. They are still battered and bruised, but resolute that they should at least look at the next room.
The party takes it's place, Surin near the front with Mund and Ranthir close by. Harp and Ragnar stand behind them with Salix and Allistair in the rear. Surin places his ear to the door but even the other two there with him can hear something. There is a large pounding sound and yelling in an unknown language. The sound is almost deafening. The halfling looks at Harp and the 1/2 orc nods. Surin's deft hands quickly work the latch and the door opens. The door swings in and to the left and the party realizes that they are in the south west corner of a large room, about 60 x60. The room is brightly lit and in the other corner, it's back to the party, is a huge, humanoid creature. It looks to be over 10 feet tall and it is swinging a huge club at something in the corner. Each time the club hits the room reverberates with a loud crash.
OODM: OK now what?
From: Kevin
Subject Who sees what?
Mark, can Allistair and Kal see this thing from where they are?
From: Porter
Subject Who sees what
How much does it look like the Ogre we fought earlier?
From: Kevin
Subject Who sees what
Talked to Mark, the guys in the back cannot see this thing.
Harp is going to suggest, quietly, that they close the door quickly.
OOC: Mark, knowledge check from the description for those who might know, but it sure looks giant like.
Guys, I would like the group to get some damage on this thing before we stop to "rest". If we can wait until it sounds like it is where it is now (far away from the door), we can have Allistair, Kal, and Salix pop in, throw some spells (fireball for Allistair, MM for Kal, Summon Nature's Ally for Salix), and then pop out and close the door. We may even get 2 rounds to attack and still be able to close the door (surprise round and Round 1, if we get initiative). We could actually wait for hours waiting for this thing to move around the room, popping open the door, having Allistair throw a MM on it, then closing the door.
Any other ideas? Invisible might not work since the thing might hear the door open and come that way, cutting off escape.
From: Mark
Subject Who sees what
Hard to tell from the back but it does seem bigger, both in height and in breadth. Different proportions as well.
Only one person has the proper knowledge area to know any more.