Round 5
Subject round 5 actions
Kal, bored, studies the water elemental's movement from the hallway. Maybe he could learn something from it.
From: Kevin
Subject Round 5 actions
Harp is staggered by the blows of the water. He had seen Mund get hit a couple of times, but had not thought much of it. Now that he was on the receiving end, it felt like he had been hit with a battering ram. This was only water, after all. Much more of this, and he would be overwhelmed.
"Withdraw to the door!! But be careful!!" Harp will take a 5 ft. step toward the door, and will fight defensively.
From: Porter
Subject Round 5 actions
Seeing how fast Harp is withdrawing, Mund does the same thing, only moving five feet toward the door, still putting a full attack into the....thing.
From: Jason
Subject Round 5 actions
Just out of curiosity, since Harp went first last round, would it be reasonable to assume that Ragnar got the instruction before his turn, and backed up 5 feet after attacking? If so, he'll do that and then this round either a) take another 5 ft step and cast CMW on Harp if its possible to get next to Harp and out of AOO range, or b)use a withdraw action and head back into the larger room. If not, he'll attack, then move back 5 feet.
Ragnar will use a withdraw
From: Mark
Subject Round 5 actions
Harps comments would be for round 5 actions, since he made them after he was hurt during round 4. So Ragnar could not react to those comments in round 4.
Also the thing has a 10 foot reach. With just 2 five foot steps and the fountain in the way, I do not see how he could do any casting with out provoking an AOO.
He can use the withdraw action and make no attack or he can attack and move back 5 feet, both of which do not provoke AOO.
From: Derek
Subject Round 5 actions
Could Allistair shoot a fireball in there at this point without endangering his companions in there?
From: Mark
Subject Round 5 actions
Not a chance. The fireball spell total area of effect is a 40 foot diameter circle. The room is only 30 X 30. In fact that is why flames lept out of the door when he did the first spell, the volume of the flame was more than the room could handle.
Now a scorching ray or something might work.
From: Karl
Subject Round 5 actions
Seeing that the group is in trouble, Salix will cast Flame Sphere and send it in to attack the water creature.
From: Jason
Subject Round 5 actions
You're right about the two 5' steps. I hadn't really looked at the map, I just assumed that if I moved 10' I'd be out of range, which is clearly not the case in this small room.
Instead of what I just said, Ragnar will attack, then move out of the room, suffering the AOO so that the next round everyone else can back out.
From: Mark
Subject Round 5
Mund hears Harp call for a withdraw and gives a small sigh of relief. This moving water thing was going to swear him off of baths for a year. With Ragnar blocking his way north, Mund takes a swing with his axe (AC20, 9+12=21, hit, damage 5) and feels it bite into something more substantial than just water. The barbarian, keeping an eye o the thing, takes a step back and to his right, away from the thing.
Salix watches in horror from the door as Harp is almost drowned by the water creature. He quickly summons a sphere of flame. A small ball of flame appears at his feet and rolls towards the target. As the sphere touches the elemental, the sphere winks out of existence (Dispel Magic DC17, 17+8=25, success).
Ran sees Harp sputter the command to retreat, but with the 1/2 orc blocking his way his options are limited. He strikes another blow (AC20, 12+10=22, hit, damage 0) and his sword passes through water again. His second attack goes wide (AC20, 12+5=17, miss) as he steps back and to his left as well.
Keeping his sword in a more defensive position, Harp makes a half hearted attempt at the thing (AC20, 17+6+23, hit, damage 2) and gets in a surprising blow. He then moves towards the door, keeping his sword between him and the creature.
The elemental splits in two with obvious effort and strikes with a fluid grace. The first strike is at Ragnar (AC22, 14+11=25, hit, damage 10). The dwarf feels water push its way into his throat, trying to drown him. He closes his mouth, holds his breath and strikes at his foe. The other half strikes at Harp, (AC23, 16+11=27, hit, damage 13) and the 1/2 orc finds himself almost drowning, his lungs full of water. Unable to breath he forces the water out of his lungs, gasping for breath.
Ragnar's attack strikes (AC20, 13+8=21, damage 3) and he feels his sword pass through some essence and the essence give way. The wall of water collapses with a roar back into the pool surrounding them and the fountain, which had stopped spouting during the fight, sputters back to life.
OODM: Fight is over. Let me know what next.
From: Jason
Subject Round 5
Ragnar feels a thrill as whatever unholy force had been animating the water fails. He had done it! For several days now he had felt that he contributed little as far as the physical combat was concerned. Today, however, his strength had served his god's needs. While he knew he would never match Mund's ferociousness nor Ranthir's skill, today he had done well.
For now there were other worries as well. He quickly sees to Harp, who is looking groggy and still sputtering water. (Sacrifice Blindness for CSW.) He then attends to Mund, and offers his aid there as well. (/ooc I looked at Mund's sheet, but I'm not sure if he's missing 16 or 26 hp because he raged. If 16, sacrifice sanctuary for cure. If 26, sacrifice Dispel magic for CSW.)