Voices and talking
Subject Voices
No he could not make out the voices, just that there were two of them. He did listen, closely.
From: Kevin
Subject Gap
Mark, any answer on the size of a gap, if any, at the bottom of the door? Even a little one?
From: Mark
Subject Gap
There is a small gap but not enough for a small viper to fit through. The place is very well built.
From: Kevin
Subject Gap
Curses, foiled again.
Any other suggestions folks?
From: Randy
Subject Voices
Kick down the door and go in swinging!
But seriously,
"We would lose the element of surprise but we may be able to avoid bloodshed if we try to communicate with them. I still am hesitant to attack without attempting to find a peaceful resolution. If there are only two then we heavily outnumber them."
From: Porter
Subject Voices
"I agree. It's a door. How about we try knocking on it?"
From: Karl
Subject Voices
Salix nods agreement with this, glad to see that this option is at least being discussed before attacking. He casts a wary glance at Kal, though.
From: Kevin
Subject Voices
Harp nods in agreement. 'I would like to complete this without causing any more blooshed, but this place gives me little hope of that. But we must at least try. Unlike msot of the things we have met so far, we should at least be able to talk to these things. Salix, I would like you up front with Mund, leading the conversation. Allistair, I would like you close enough so if you hear them say anything that might help us, you can hear that. I will be with you. Remember what happened with the sighless things when we first got here. I think there is a better than even chance that these creatures will be evil at heart and not to be trusted."
From: Porter
Subject Voices
"I ain't never killed nobody that wasn't trying to kill me first, and I ain't gonna start now. I reckon if everything in this godsforsaken place deserves death, well, we're here to, ain't we?"
From: Mark
Subject Turn
I just got back from the doctor and I have a bad case of bronchitis. I am taking my pills now, and the cough syrup and eating lunch then going to sleep.
I will write up the turn latter this afternoon, early evening. By 8 at the latest, since that is when the finale of the Amazing Race is on. :)
From: Karl
Subject Voices
Salix will try to communicate with these creatures. He will ask what they are, where they are from, and how they came to be in that room.
From: Kevin
Subject Voices
OOC: Using all of his charm, wit, and +8 diplomacy ranks.
From: Karl
Subject Voices
Right. Using any skills he has to bear on this.
From: Derek
Subject Voices
Allistair will follow Harp's lead, seeing what he can evaluate from these two people in the other room. He will also ask his familiar if he can smell anything coming from the room. (Actually even if Sysyphus cannot fit through the crack, he should be able to stick his tongue in the crack to see if there is anything that smells in the other room)
From: Mark
Subject Talking
Actaully Diplomacy might come into play a little latter in the conversation. Sense motive would be a big part of this.
From: Mark
Subject Talking
After a quick discussion, the party decides to see if they can solve this with diplomacy instead of combat. The fighters are not optimistic, but Salix and Allistair are hopeful that brains may win out over brawn in this one. With Mund at this side, Salix approaches the door. Allistair and Ranthir are just behind them, with Harp and Kal next. Ragnar and Surin bring up the rear. When they get close to the door, Allistair kneels down and hisses at his snake. The little green snake slithers up to the door and stops at the crack at the bottom. It's forked tounge flickers in and out several times while it tastes and smells the air. It then slithers back to the mage and Allistair picks it up. The two have a whispered conversation for a few seconds. Allistair then pops a small piece of meat in the snakes mouth and the creature returns to the folds of the mage's robes.
"Sysyphys says that he can make out two different but similar tastes in the air, but they are not like anything he has tasted before. Also, whatever they are, they are scarred. He said he could taste their fear."
They approach the door and Salix nods his head in Mund's direction. The barbarian takes his axe haft and pounds on the door a couple of times, the thumping sound echoing in the hallway. Then Salix speaks up. "Hello in the room. Can you hear me?" There is some muffled sounds on the other side of the door and after a several seconds there comes a hesitant response. In oddly accented common they hear the reply "I can hear you. Who are you and why have you done this to me?" Salix takes a deep breath and answers "I am Salix, Druid of the Great North Woods and I do not know what you mean by having "Done" something to you."
The reply is angry. "You lie. You brought us here. You took us from our glade and stuck us in the forsaken place." There is a slight pause. "Let me go now and I will not kill you."
OODM: Ok let's role play this.