Retcon, round 2 actions
Subject Round 2 actions
Mund readies his action so that he can close the door if the giant charges the party.
From: Mark
Subject Retcon
I made a mistake in th giants turn last night. I forgot some feats that it has. I will rewrite it at lunch.
For the moment assume that all of the hippogriffs are dead.
From: Kevin
Subject Round 2 actions
OOC: The big, lumbering hill giant is able to make the one and only reflex save he will ever have to make. Oh well, at least the hippogriffs did some damage.
IC: Harp watches as Allistair and Salix do their thing. He can hear the scream of creatures, but is unsure what is making what sound. He waits anxiously to see if the plan will work - can they kill this thing without taking any damage? He had better plan on that not happening. He gets Ran's attention, and motions for him to get next to Surin, just this side of the door. If that thing broke through the door, they would need their best fighters close to the front.
OOC: We will be able to adjust if the giant tries to get through the door.
From: Mark
Subject Giant redux
Here is the update of the giants attack. I forgot that it has cleave and power attack.
The giant finally realizes that it is being attacked and responds with devastating force. The club arcs down and smashes the first hippogriff on the spine (AC15, 4+11=15, hit, damage 26). The party can hear the spine snap even from this distance and the hippogriff collapses at the giant's feet. The giant's arms bulge as it swings to its right, catching another hippogriff in the chest (AC15, 7+11=18, hit, damage 24). The great club smashes the chest bones into a bloody pulp and a second hippogriff collapses at the giant's feet. The great club swings again (AC15, 5+11=16, hit, damage 23) and slams the head of the third hippogriff against the wall, caving in it's skull. A third winged body falls to the ground.
Ok I need round 2 actions.
From: Karl
Subject Round 2 actions
If Salix can, he will SNA again. He should be able to summon one as far into the room as he can see and order it to attack the giant, even though he can't see the giant himself, right? I mean, he knows it's there and knows where it was when he last saw it.
(ooc - if he can't do that, he will do whatever Harp orders.)
From: Mark
Subject Round 2 actions
That he can do. However it will limit the number of attacks that the griff will get, since it will have to move before it attacks.
I never realized just how devestating a giant with a club could be. And this is just a basic giant.
From: Kevin
Subject Round 2 actions
OOC: Anybody anxious to run in and fight this thing hand to hand? No??? No takers??? All right, we will keep throwing spells at it.
Just imagine a giant that had spell resistance.
From: Derek
Subject Round 2 actions
OOC: Talking is a free action, right?
IC: Allistair tersely asks the leader ,"Harp? Magic missile or run?"
Allistiair does whatever Harp orders.
From: Porter
Subject Round 2 actions
Mund responds to the question not asked to him "You keep casting. If he comes at us, I'll make sure this door gets shut and that you'll have time to get back.
From: Kevin
Subject Round 2 actions
"Both of you, 1 more mage arrow, then get back to this side of the door."
OOC: Guys, options? If this thing has to slow down to get through the door, we have Ally and Kal throw one more set of MM and the retreat through the door. I am guessing it will rush the door, but not be able to get through next turn - but it should be in sight distance through the door. Next turn, Ally and Kal cast again, and move back toward the first door in the Manticore room. Harp, Ragnar, Salix and Surin are already moving that way. The thing kneels/stoops and tires to squeeze its way through the door. Ran and Mund hold action and hit it as it comes through. Next turn, Ally and Kal cast again (if they still can), and then move again toward the first Manticore door. Ran and Mund will go before th giant, they both take a normal attack, and then run back to the first door. If it is still alive, then we just run through the door and close this door and come back tomorrow morning.
Modifications, suggestions, comments?
From: Porter
Subject Round 2 actions
If we close the door on this giant, will we have time to retreat back to the main room? Might he not be able to open the door back to there? The manticores were not able to.
From: Kevin
Subject Round 2 actions
OOC: I am suggeting that we leave the door to the giants room open, to entice him to try and crawl/squeeze through. Anything that can slow him down so Ally and Kal can toss some more MM at him. For that matter, Mund and Ran could try and get a couple of quick shots in on him before they boogy back to the main manticore door.
What do you want to bet he was beating on a key in that other corner?
From: Mark
Subject Round 2 actions
Just imagine a giant with twice the HP, 3 times the damage ability and longer reach. :)
Another few levels my prettys.
From: Derek
Subject Round 2 actions
If Mund were enlarged to giant size and grappled with the thing, I wonder if it would kick Mund's trash, or if none of its feats would be useful anymore?
From: Jason
Subject Round 2 actions
My only suggestion would be to completely scrap the physical attacks in favor of staying completely out of the way.
Round 2 Ragnar will cast his spirit weapon near the door, order it to attack the giant, and then retreat back towards the far door as Harp is ordering.
From: Porter
Subject Round 2 actions
I agree. That thing would make short work out of any of us.
From: Kevin
Subjectd: Round 2 actions
He might enlarge some, but his strength would still be short of the giant. Lets stick to magic unless we absolutely, positively have to go hand to hand. Even then, I want this thing squeezing through doorways.
From: Derek
Subject Round 2 actions
It wasn't a serious suggestion. Just a "what if we had a D&D holodeck where our characters couldn't die?" kind of question.
From: Porter
Subject Round 2 actions
Like a mage battle!
BTW, has Alistair ever shared that story? If not, Mund will need to draw it out of him sometime.
From: Randy
Subject Round 2 actions
Ranthir likes this idea and raises his voice in support of it. "We can't keep progressing so slowly. If we have a shot to eliminate this threat now, we save ourselves hours, if not days, of effort." He leaves unvoiced his concern that the passage out of this nightmare may not be where it was when they entered. A possibility that he was starting to find frightiningly real.
From: Kevin
Subject Round 2 actions
OOC: Ran is a worry wart. Harp is confident that Heironious would not leave two of his favorite clerics stranded after completing the testing grounds. They may move, but given the power used to build this place, it will be able to get us home. In a pine box.