Round 1 actions
Subject Taking a peek
Don't forget, though, that Salix can't trade anything for healing. He has healing prayers ready, but he can only trade things in for Summon Nature's Ally. (Not that this changes your point, at all, but I just want to make sure it's clear.)
From: Karl
Subject Taking a peek
Salix will sacrifice Flame Sphere for SNA2, calling a hippogriff into the p3-q4 square. He hopes to flank the creatures by the door as well as block the others so the party doesn't have to deal with them all at once.
(OOC - Anyone have any idea what the heck these things are?)
From: Derek
Subject Taking a peek
Can Allistair tell what they are? (OOC I'm pretty sure I already know, but...)
Can Allistair get line-of-sight to shoot a fireball through the door that would explode around O4? (I forget the blast radius, though I think it was 20 ft?) Everyone will have moved by the time Allistair's turn comes up, so have Allistair target the fireball in a place that will get as many of the T's as possible without burning his companions.
From: Mark
Subject Taking a peek
I will do a knowledge check tonight after I go to the Band Boosters meeting with the wife. :(
From: Kevin
Subject Round 1 actions
OOC: Like Derek, I know what they are. (Hint: how many lick does it take to get to the center of a t.roll?)
From: Mark
Subject round 1 actions
Harp becomes deaf, dumb and blind and staggers around not knowing anything.
From: Porter
Subject Round 1 actions
Mund steals his magic sword.
From: Kevin
Subject Round 1 actions
Harp does not know this ( at least not yet). I will play him as I always do - within the limits of his knowledge. What he does know is that there are large creatures on the other side of the door and good tactics will tell him to bottle them up at the door with one of each team on either side to flank a creature when and if they come through, and another team member in the middle to block their ability to move into the room. That will be good tactics no matter what these things are.
From: Karl
Subject Round 1 actions
Great, we're all gonna die.
From: Kevin
Subject Round 1 actions
OOC: Mark, I am going to ask for a clarification from you related to large creatures with reach and their ability to fit through and fight around doorways (specifically AOO when one of our creatures is on one side and the creature is on the other.
IC: Harp hears the little halfling's grunt of surprise as the door is ripped open from the other side. On the other side, he sees the large creatures. Harp instictively reaches up and pulls Surin to the side (move action to T5) and as he takes a short step up to the side of the door (move action to S5) and yells to the others "Ran and Kal, flank on the other side of the door. Ragnar, try to hold them where you are!!!"
From: Kevin
Subject Round 1 actions
No we are not ALL going to die, but we might acutally have to work on this. If we can keep the attacks to only one at a time, we can do this. It will take a while, but it is better than the alternative of trying to beat all five at one time. If we can surround them as they enter our room we can get 5-6 melee attacks to their 1 (assuming they have moved in the round). If Allistair can get a line of sight into the room and get of a FB or two, we can weaken them before they even get too us. However, they may fill up the doorway too much to get one through. We shall have to see.
From: Mark
Subject AOO's
As far as I am concerned, wall and such prevent AOO from happening in both directions. So while you might techinically be in a threatened square, you can move through it becuase the wall prevents the AOO from happening. Right now the only real threatened squares are the two on either side of the open door.
On a general note, large bi pedal creatures have a 10 foot reach and so can make AOO in that reach area.
Let me know if any one is unclear on this.
From: Jason
Subject Round 1 actions
Ragnar will try to get in an attack, but he won't enter the other room unless others have already done so. If he can't get in position to attack, he'll cast Spirit Weapon and have it attack from behind any troll that is getting attacked by his companions (not that it flanks, but at least it won't be in the way.)
From: Mark
Subject Round 1 actions
Don't dwarves get bonus to AC when fighting giant type creatures? Guess what trolls are?
From: Karl
Subject Round 1 actions
Oh, I didn't mention before, but Salix will command the hippogriff to attack one of the trolls flanking the doorway.
From: Ashley
Subject Round 1 actions
With a shock, Surin looks almost straight up at the monster opening the door. Harp had wanted to move along quickly, but this was getting out of hand...His hatchet appears in his hand and heads straight for the thing's head as soon as he is able to react.
OOC: Ignore this if Harp moving Surin out of the way puts him out of a good position to hit someone--if this happens he'll load his sling and wait for one of them to charge in.
From: Kevin
Subject Round 1 actions
OOC: Mark, you know me - always asking for more.
T1 could reach S4 and S3, but not S5 and S6 (wall is in the way). T2 can reach S4 and S5, but not S1 and S2?
This is going to get confusing - the fog of war.
If you decide that our charcters will just have to learn the hard way, that's OK with me.
From: Jason
Subject Round 1 actions
Yeah I did notice they are giants... fun stuff. If I'm reading what Harp is shouting correctly, I think he wants Ragnar is square T4 or T5, keeping the trolls from flooding out into the room while the other fighter types flank the doorway. He'll do this (he gets +4 to his AC and to his checks to resist bullrushing!) while shouting out taunts and insults in orcish, which they may or may not understand, but orcish probably sounds pretty nasty whether you understand it or not.
From: Kevin
Subject Round 1 actions
Exactly, and I had forgotten about his bonuses vs. giant sized creatures.
If Mund wants, he can step up in a few rounds and help out if needed.
From: Porter
Subject Round 1 actions
I was already planning on doing so.
From: Randy
Subject Round 1 actions
Ranthir moves to get into position flanking the door (S5 or S3 depending on where Kal goes) his sword drawn and ready to attack the first troll that gets near him.
From: Porter
Subject Round 1 actions
Oh, also, if Mund is able to get off a shot with his bow this round (unlikely, I know, he will do so).
From: Josh
Subject Round 1 actions
OOC: I don't know if this is possible Mark, but I don't think it's too much to ask. I had planned to cast bull's strength right before we opened the doors. It was a pretty reasonable assumption to think we were gonna fight something in here. I thought we were gonna have another "approaching the door" email sent out before we opened this one, and I had planned on saying it then.
If you allow that, Kal will step forward one square to his left and attack the creature if it came out of the door. (Kal's acting last so he'll have this information), otherwise he'll stay where he is and cast bull's strength.